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Author Topic: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my  (Read 3198142 times)

Akroma

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68655 on: May 10, 2014, 02:49:07 pm »

<Well, I *am* more charming than the other ICARUS units.>
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kansa

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68656 on: May 10, 2014, 02:55:18 pm »

<Well, I *am* more charming than the other ICARUS units.>

Alice smiled
<You are, I'm... I'm really happy that you turned out this... this way>
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* greatorder smothers Kansa with earwax

Akroma

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68657 on: May 10, 2014, 02:56:46 pm »

<How is the mission proceeding? Have all reinforcements arrived?>
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kansa

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68658 on: May 10, 2014, 02:57:52 pm »

<How is the mission proceeding? Have all reinforcements arrived?>

<We're having a... a little trouble getting authorised>
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Akroma

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68659 on: May 10, 2014, 03:00:08 pm »

<Damned paperwork. Try and get things moving. The team A may catch up to you, if we are in any shape to do so, but really, it's up to team B to do their tasks.>
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kansa

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68660 on: May 10, 2014, 03:04:21 pm »

<Damned paperwork. Try and get things moving. The team A may catch up to you, if we are in any shape to do so, but really, it's up to team B to do their tasks.>

Alice looked over towards the shirtless man
<He... He seems pretty adamant not to let us... us in>
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* greatorder smothers Kansa with earwax

Akroma

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68661 on: May 10, 2014, 03:04:54 pm »

<Kyle, have you not given out the order yet?>
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68662 on: May 10, 2014, 03:06:48 pm »

<Kind of busy...>
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Akroma

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68663 on: May 10, 2014, 03:09:53 pm »

<Devon, can you authorize Alice, Lunette, Neferis, Rose, Lizzy, Selina, Conny, Meme, Samson and Shade (and whomever I forgot? Possibly Bismuth?) for a mission in the Vatican? They are about to do something big, and need to be stopped, so please authorize them also to ask the siege force for support.>
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68664 on: May 10, 2014, 04:00:09 pm »

 <Must... resist... urge... to... impersonate... the pope...>

wolfchild

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68665 on: May 10, 2014, 04:10:32 pm »

<Must... resist... urge... to... impersonate... the pope...>

<Please don't, but if you do have someone tape it>
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You really can both sig it.
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PrivateNomad

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68666 on: May 10, 2014, 04:15:14 pm »

 <I was wandering the U.S in the form of Hitler during World War II. Oh the mass panic that caused...>

GreatWyrmGold

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68667 on: May 10, 2014, 09:09:17 pm »

<Well, I *am* more charming than the other ICARUS units.>
[color]<You're also more pleasant-smelling than a skunk, more agile than coral, and more intelligent than Kyle. What's your point?>

<I was wandering the U.S in the form of Hitler during World War II. Oh the mass panic that caused...>
<Let me guess, it was almost as big as the panic over the War of the Worlds broadcast.>
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PrivateNomad

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68668 on: May 11, 2014, 07:19:32 am »

<Mhm.>

Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my
« Reply #68669 on: May 11, 2014, 08:33:41 am »

((For aim and fire for players, I'm adding the two stats [Mind+DEX/MAG] together and then rolling the d50. Believe me it is necessary))

Combat:

Spoiler: Combat Order and Stats (click to show/hide)

The Karakil follows Alucards orders when he gives them

Icarus flies straight towards Fighter 2 and manages to grab onto the underside of it's wing [70 vs 65]. She procedes to x-ray the fighter's hull [57 vs 69] but is unable to penetrate it. Icarus then proceeds to cut a random spot [64 vs 74] but is unable to break through the Hull only dealing 10 damage.

Fighter 1 aims for Icarus. The side pods open up revealing high intensity light and lets lose a hot streak of plasma [61 vs,70] missing fighter 2 and [44 vs 52] missing Icarus.

Hilda aims at Fighter 2 after forming a particle cannon and fires at it [53 vs 56] completely missing.

Sen teleports several open briefcases of paper [56 vs DC40], scattering about paper. Sen then forms the paper into a large winged snake [58 vs DC50]. She makes the creature fly as fast as possible towards Alucard and [59 vs 8] pull him of off the Karakil. ((Really though. 1d50+7... That's technically a Crit Fail... PN Raise your Dex...))

"Here's an idea Alucard. How about we team up? Be more effective"

Stella attempts to fly past the two fighters [19 vs 44, 42] but is cut off by both of them.

Fighter 2 aims at Stella and fires off a plasma charge [54 vs 18] and strikes her in the shoulder dealing 75 damage and inflicting serious burns to her left arm and shoulder.

Kyle lazily flies towards Fighter 1 and attempts to punch through the cockpit window [31 vs 69] but completely missing the fighter.

Nuriel attempts to get past the two fighters, but getting into proximity of them causes her to be locked from her mana as the Demon plating activates a seal on her. Nuriel can't cast magic until out of proximity to the fighters.

Winry forms a technoskeleton around her and fires twin energy beams at Fighter 1 [60 vs 72],[56 vs 58] missing both shots.

Alucard now inside the Paper Coatl, attempts to void lash fighter 2 [43 vs 61] missing the fighter.

Bartimaeus turns into a Black Dragon and breaths void fire onto Fighter 1 making the demon plating glow and sealing Bartimaeus mana. Bartimaeus cannot cast magic until out of proximity to the fighters.
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