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Author Topic: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my  (Read 3185970 times)

PrivateNomad

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61080 on: April 09, 2014, 04:43:19 pm »

((I suggest that Elf just edit the formula in op for less confusion))

IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61081 on: April 09, 2014, 04:44:09 pm »

((I did.))

RangerCado

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61082 on: April 09, 2014, 04:44:35 pm »

((Next time, just trust me, please?))

Luna: 255 HP (Has 10% regen every 2 turns)

Ghost: 345 HP
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The best ship is the one where one of them is literally allergic to the other~
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Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61083 on: April 09, 2014, 05:06:20 pm »

Ashley: 204 HP
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Twi

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61084 on: April 09, 2014, 05:06:37 pm »

((You guys are dumb. It's 15 X END + 10 X STR. Stahp making it complicated. Also post faster, San. :V))
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Kansa

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61085 on: April 09, 2014, 05:10:55 pm »

((Sorry about not giving an action she does follow what ICARUS suggested to her, does her best to not actually kill the person though))
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PrivateNomad

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61086 on: April 09, 2014, 05:11:53 pm »

 <How can they even conjure both anti-types at the same time?>

Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61087 on: April 09, 2014, 05:13:13 pm »

<Really, that should be impossible...>
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Akroma

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61088 on: April 09, 2014, 05:14:02 pm »

<We have both an anti-magic and an anti-void field around the castle at the same time.>
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
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PrivateNomad

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61089 on: April 09, 2014, 05:14:44 pm »

 <And how is that done? I thought the castle's anti fields were directed.>

IamanElfCollaborator

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61090 on: April 09, 2014, 05:15:31 pm »

>And the Ryan house doesn't have two fields. It has one anti-magic field and anti-void materials built into the house.<

kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61091 on: April 09, 2014, 05:21:14 pm »

<They're basically like a blacklist in a server on a game. Except everyone starts out blacklisted.>
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Sanure

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61092 on: April 09, 2014, 05:30:51 pm »

((Also, If your health drops below 15 HP, You are considered in the down position. If you aren't dealt damage in two turns, you heal 20 HP and re-enter battle. If you drop below 5 you are uncouncious. If you hit 0, game over.))

Battle

Spoiler: Battle Stats (click to show/hide)

Quote from: Marie
"Sentencing innocents to death for the crime of existence? How... weak. You know nothing, not even your own truth, and yet presume to judge others because they don't use the magic that came from your creator. The magic you're using in ways she would never approve of. Typical of mortal foolishness. Oh, well. Salve~"

((Note: Templar is his last name. Paladin is his rank.))
Paladin Templar returns talk,"And who are you to judge our intentions or why we sentence others to death? We do not kill those that are innocent of Heresy or using pathetic magics from the Fallen God. Enough with your talks. Chrysanthemere, Banish these sinners into darkness.

Paladin Templar's blade begins to glow.

[Combat]

Paladin Templar swings his sword at Marie and allies sending out a radient energy wave, Marie [40] barely avoids being hit, Alucard [26] is hit taking 28 holy damage + 10 for void alignment, Ashley [56] dodges it like the ninja she is, Bartimaeus [49] avoids being hit as well.

Paladin Templar's sword stops glowing.

Aria Caster 1 continues chanting while pulling out a charm.

Marie conjures 5 flintlock rifles which stick into the ground. Marie grabs a rifle and, taking aim [39], fires [34] at Knight 3, due to him being in a great position (back turned), dealing 22 damage to him.

Aria Caster 2 continues chanting while pulling out a charm

Alucard draws his pistol (preloaded with AP ammo) and, aiming at Arie Caster 1 [45], fires a shot [32] dealing 18 damage.

Bartimaeus teleports over to IRIS HQ and begins loading up on weapons. He will return next turn.

Ashley charges forward towards knight 2 [59vs38] and slashes his feet.

Knight 1 slashes at Alucard [33vs15] hitting alucard in the arm for 19 damage.

Knight 2 attempts to attack Ashley, but finds himself forced into kneeling position.

Knight 3 attempts to attack Alucard, but finds himself forced into a kneeling position


Spoiler: Battle Stats (click to show/hide)
« Last Edit: April 09, 2014, 05:55:50 pm by Sanure »
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Kansa

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61093 on: April 09, 2014, 05:34:02 pm »

((Yeah she did))
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kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Rising from the ashes
« Reply #61094 on: April 09, 2014, 05:34:36 pm »

((Kyle is coming next turn. Reinforcements in way of an IRIS dragon slayer squad is coming via air drop soon.))
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