Rolls will be based on a random.org d50, to make attributes matter more.
Attacks have an aim roll (opposed by a dodge roll) and a damage roll (opposed by a resistance roll).
Surprise attacks deny their target their dodge.
They, by default, deal damage equal to 20+(3*d), where d is the difference between the damage and resistance rolls.
Area attacks have no aim roll, but only deal 10+d, with each target rolling separately.
Poor visibility gives a -5 to hit, per obscuring condition (or higher if a specific condition is unusually poor).
Mana regeneration is five per turn.
These rules may be modified or added to at any time by GreatWyrmGold, and changes may be suggested by other players.
After interaction which is kind of unneeded Kyle assists Shirtless guy in his ACTION LEAP up to the dragon.
Kyle Aim [9+11] versus Colrath Dodge [22+42]
Kyle throws the shirtless guy at Colrath. Sadly, he slips up and the dragon is quick.
((If that had hit, no to-hit roll for the guy would have been needed AND you would have added Strengths for damage. But, well...))
HA! Prepare to die, monster!
Corebus also jumps up towards it, laughing insanely.
St. Corebus Jumping (Strength) [32+15]
Sint Corebus manages to leap upwards to the dragon! It's not ideal, though... (-10 Aim)
St. Corebus Aim [44+14-10] versus Colrath Dodge [48+42]
Damn, that wyrm is fast...
Lucas promptly teleports in, using the bracelet system, and begins to let out a barrage of MIND BULLETS at the Dragonthing.
Lucas Aim [30+12] versus Colrath Dodge [34]
Lucas Damage [10+13] versus Colrath Resistance [7+22]
Hm. Psionics...I'll treat it as superpowers, throw y'all a bone.
d=6, 38 damage.
Lucas strikes the surprised dragon with several bolts of psionic energy, surprising it!
Cyrielle attempts to lock onto the dragon [MND];
Factors:
3 km distance
Assistance from Will
Selina's scope
Let's say it works out to adding half Will's Mind.
Cyrielle Aim [8+24+20] versus Colrath Dodge [8]
Cyrielle Damage [7+24+10] versus Colrath Resistance [11+22]
d=8, damage 44.
HILDA begins spraying lead all over the dragon.
HILDA Aim [2+5] versus Colrath Dodge [26+yeah]
HILDA has evidently been watching Star Wars and taking cues from the Stormtroopers. Dammit HILDA, they were
trying to miss!
When Luna arrives, she gets her succubus to stay back and throw fire balls if able while she tries to weaken its ability to fight by assaulting its soul.
Luna:
Colrath Resistance [43+24] versus Luna Magic [18+20]
Nope.
Succubus:
Aim [3+Nope]
Goddammit now the city's on fire.
(What are the succubus's stats, anyways?)
The DS squad continues firing with their laser rifles. I suppose Kyle did get around to doing something with those blueprints.
Squad Aim [7+15] versus Colrath Dodge [33+yeah, no]
Stormtrooper Syndrome is common tonight.
Shoot the dragon! Fuck fuck!
Police Aim [50!+7] versus Nope, you guys need this right now
Police Damage [29+7] versus Colrath Resistance [49+22]
d=-39, 0 damage
The police shoot straight and true at Colrath's heart. Turns out his scales are tough there.
Chain Lightning on the IRIS agents.
Colrath Damage [11+24] versus Agents' Resistance [43+15]
d=-23, 0 damage
The lightning bolt grounds before it can strike a single agent.
PCsAlexander, Lucas: HP 215/215, MP 145/150
Corebus, Sir: HP 270/270, MP 310/310
HILDA:Johnson, Kyle: HP 512/512, MP 325/325
Luna: HP 255/255, MP 350/350
Taylor, Cyrielle: HP 408/408, MP Nope
NPCsAgents, IRIS (x5, Stats 15): HP (360x5)/360
Bus, Succu (Also statless...)
Guy, Shirtless (as Keith, who has no stats so...)
Officers, Police (x15, Stats 7): HP (168x15)/168
ColrathHP: 631/740
MP: 325/370
I assembled those rules on the fly late at night from general principles which were intended more for on-level combats, not ones against superior foes. Please read them and provide suggestions!
It's tomorrow so I'll be going to bed now. Night, combat continues on the morrow.