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Author Topic: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my  (Read 3130887 times)

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16980 on: December 27, 2013, 05:07:45 pm »

Qi goes off to explore the house any talk to anybody in it.
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16981 on: December 27, 2013, 05:11:36 pm »

Qi encounters a [16] giant stone warrior. Its head is bowed, and a large stone claymore is in its hands.

Sitting on top of it was the first person to see him in the house, tinkering with wooden birds.

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16982 on: December 27, 2013, 05:18:05 pm »

Qi pauses for several moments to admire the craftsmanship of the warrior before bowing to the girl. "Hello once again. I am sorry that I did not learn your name at our first meeting."
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16983 on: December 27, 2013, 05:22:12 pm »

"O-oh....I-I'm.....Isabella....c-call me Izzy.."
Izzy looks somewhat confused and unsettled. She didn't expect to be disturbed, it seems.

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16984 on: December 27, 2013, 05:30:16 pm »

"Are you the creator of this stone wonder?" Qi asks, pointing towards the warrior Isabelle is sitting on.
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16985 on: December 27, 2013, 05:32:33 pm »

She nods shakily.

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16986 on: December 27, 2013, 05:39:13 pm »

[MIN:8+15(7)] Cyrielle sends her UAV to search for Kyle's weapon and finds jack shit. Actually, she has no idea where her UAV is right now and is trying to have it scan around to find something ot give her a sense of direction.
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16987 on: December 27, 2013, 05:41:00 pm »

The UAV happens to be in Maria's games room.

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16988 on: December 27, 2013, 05:48:00 pm »

She nods shakily.

"For someone so young to be making such a thing..." Qi says, lightly touching the statue's sword. "What can it do?"
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16989 on: December 27, 2013, 05:49:25 pm »

"I-it protects me."

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16990 on: December 27, 2013, 05:49:56 pm »

<Richard, perhaps, rather than being added to the roll result, we could have the actual roll added to the stat in the following manner:
[STAT:(VALUE + ROLL/10) x MULTIPLIER]
or, to simulate the effects of poor rolls
[STAT:(VALUE + ROLL/10 - 5) x MULTIPLIER]
or, to keep the numbers in check at the cost of adding complexity
[STAT:VALUE x ROLL% (rounded down to the nearest 10) x MULTIPLIER]
What do you think? It's simply a suggestion originating from the fact that at present, rolls seem to be negligible except when it's a 100 or 1 and when calculating decay.>
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Quote from: Caellath (on Discord)
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16991 on: December 27, 2013, 05:51:12 pm »

"I-it protects me."

Qi nods slightly. "Not all wonders are wonderful..."
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16992 on: December 27, 2013, 05:52:52 pm »

((We weren't doing that already? I'd assumed it was (STAT+ROLL)xMultiplier already anyway.))
Izzy nods and continues tinkering with her birds.

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16993 on: December 27, 2013, 05:56:00 pm »

((It's currently statXmultiplyer+roll))
Kyle knocks on Maria's door.
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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #16994 on: December 27, 2013, 05:56:17 pm »

((It's currently ROLL + STAT x MULTIPLIER. In that case, should we use that? Or should we use [STAT:(VALUE + ROLL/10) x MULTIPLIER] or [STAT:(VALUE + ROLL/10 - 5) x MULTIPLIER]?))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want
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