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Author Topic: Rise of the Magic Girls v2 IC Thread: Antimagic and gods and souls oh my  (Read 3198882 times)

Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12810 on: November 23, 2013, 05:34:39 pm »

((I'll be back in a few hours.))
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12811 on: November 23, 2013, 05:38:11 pm »

((Change of plans, I can stay.))
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kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12812 on: November 23, 2013, 05:39:02 pm »

"I wonder what's going on over there."
A being at the back of Keith's mind starts to poke at the rest. With a staff that looks rather menacing.
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Twi

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12813 on: November 23, 2013, 05:41:21 pm »

[Nope]
[Nope]
[Nooope]
The attacks bounce off like ping-pong balls.

If it wasn't hostile before, it certainly is now.

Displeased at the Ashley on top of it, it spins up its props and leaps into the air in an attempt to get her off. (DC 170 Dex to stay on.)

Once landed, it targets Ashley with the gatling if it can (200 Dex, then 100 End) and fires the howitzer upon Nuriel. (150 dex, 420 end)

Marie is soooo panicking.
« Last Edit: November 23, 2013, 05:47:27 pm by Twi »
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kj1225

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12814 on: November 23, 2013, 05:44:53 pm »

Keith sees the thing doing stuff so he walks back to the pool and yells at it from the entrance.
"Hey could you not do that!? You're going to hurt someone!"
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Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12815 on: November 23, 2013, 05:56:00 pm »

[MAG:92+10(7)=162]
Inyana instead just blinks to the ground instead of trying to stay on.

For the fatigue on the summon:
[MAG:85+15(7)=190]
((Completely different roll than the multiplier on Inyana. This is using Ashley's charge on it rather than the actual current magic in them at this state in time.))
« Last Edit: November 23, 2013, 05:58:04 pm by Projeck37 »
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12816 on: November 23, 2013, 05:58:23 pm »

((Does it still work if the attack gets deflected?))
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Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12817 on: November 23, 2013, 05:59:44 pm »

((The fatigue effect on the blade is based on contact rather than actual puncture. Though it'd more effective if it went through the hull/skin of the summon.))
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12818 on: November 23, 2013, 06:01:16 pm »

((What resist stat would it be, STR? END? or MIN?))

Cyrielle does absolutely nothing after piloting her UAV down to Richard. She just rests.
[Cyri:2.89]
[Andr:2.89]
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Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12819 on: November 23, 2013, 06:02:32 pm »

((END.))
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GreatWyrmGold

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12820 on: November 23, 2013, 06:03:28 pm »

[Nope]
[Nope]
[Nooope]
The attacks bounce off like ping-pong balls.

If it wasn't hostile before, it certainly is now.

Displeased at the Ashley on top of it, it spins up its props and leaps into the air in an attempt to get her off. (DC 170 Dex to stay on.)

Once landed, it targets Ashley with the gatling if it can (200 Dex, then 100 End) and fires the howitzer upon Nuriel. (150 dex, 420 end)

Marie is soooo panicking.
"No fai--!"
[28+(12*5)=88][44+(15*7)=149]
"...Shit."
((What happens? And, um, aren't howitzers high-grade explosives? As in, will cause damage to non-Nuriel people?))

((Remind me, what does decay do?))
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12821 on: November 23, 2013, 06:06:24 pm »

((Uh-oh. I suspect that it has massive END, since @Twi noted it had colossal defensive stats. It has a bonus of at least +152 I believe.))

((Reduce your multiplier by 10% of the value of each roll you made last turn, rounded down.))
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Twi

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12822 on: November 23, 2013, 06:09:02 pm »

((Yes.

This miiight be bad.


Nuriel got hit in the face with an artillery shell. :v Try not to  do anything  permanent, I'm still working out what stats and DCs to use.))

The thing lowers its howitzer for a moment, searching for targets.

...It tries shooting at Ashley, but it's a bit sluggish with that gatling now...

((Dodge DC 150 dex. Defense DC still 100 end))
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Empiricist

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12823 on: November 23, 2013, 06:10:21 pm »

[Cyri:3.39]
[Andr:3.39]
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Projeck37

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Re: Rise of the Magic Girls v2 IC Thread: Now with 100% more Persona elements!
« Reply #12824 on: November 23, 2013, 06:14:12 pm »

[DEX:64+21(7)=211]
Ashley dodges quite effectively.
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