well, then please try to do it without making characters turn almost a whole 180°.
I think you're exaggerating a bit. Selina wasn't exactly a Blood Knight, and...I can't even think of similar snarks to say about the others. So
explain this statement, please.
That Selina is simply wrong. Also it's hardly the weight limit that would make her overpowered, but the actual function, like the bracelet. That stuff she creates would come pre-enchanted with telepathy and teleportation, now *that* is something that needs to be rebelanced. I kinda doubt that the weight limit will help. As far as the combat-prohibiting flaws go, where do they suddenly come from even?
The weight limit is in the advantage, and I added a modifier that would allow her to ignore it with a bit of effort. Besides, how many things has she made that exceed the weight limit?
The combat-prohibiting flaws come from Selina's personality. They were Cado's idea, not mine.
the problem I think is that really, nobody knows what the hell GWG is even doing. 70/09.~77 we keep that below blah?
what? what does that even mean?
70 is the number of points left after buying two Alternate Forms. Alternate Form lets your alternate form be more powerful overall than the normal form, if you pay 90% of the difference. The difference has to be less than 77 points in this case, for reasons explained above.
More to the point, can someone point me to the GURPS rules we're using? The summoning system sounds like Anima, which I might reenter with, would be hideously unbalanced to her detriment.
4th edition. I've posted a link to a Dropbox of the core rulebook (well, the first, but the second isn't needed unless we're playing real GURPS, and it's barely needed then)
twice.
Here's another. It works, right?
the current gurps rules do not cover summoning, or at least the summoning rules fromg urps are not properly implemented yet.
I'll get around to it. Trying to make sure people don't want to throw out the GURPS book yet, and I've got real-life stuff to do too.
Basically, I'm planning to use the rules for Allies, specifically with the Summonable enhancement. Fiddling may be required to make it fit better with the summon rules you have.
GWG: Healing(Afflictions Only) is from Powers, page 51. It's a -40% limitation, and changes Healing fro 30 points to 18.
Good thing that I calculated it like that. I think.
100 our system, not 100 gurps
Precisely.
Although a character with 100 stat points typically also has 100 PP.