I believe I've already covered Selina--Snatcher (Permanent, Cosmic [Costs FP, 12], Costs FP (10), Limited Use (max 2 times/day), Magical, Preparation Required (8 hours), Stunning, Takes Recharge (1 hour), Trigger (Drawing Materials), Untrainable), plus Pacifism (Total Nonviolence) and Combat Paralysis. Her power has several restrictions not present in the first versions of the game; she's usually limited to summoning things that weigh five pounds or less (so Conny's gonna be tiny again), drawing a picture suitable for creation takes eight hours, she can only try to remove two things per day and has to wait at least an hour between them, she always has a 50-50 chance of success, and the fatigue penalties are set in stone (on the verge of collapse for most things, unconscious and injured if she tries to take out big or living things.
I can't find anything for blood abilities, so I'll skip that. Here, we'll definitely need to use the point-cost-reducing Alternate Form rules. Dragon form has some pretty clear disadvantages anyways. We'll also want a hybrid form with some of the powers, so that's a total of 30 points. 70/0.9=~77, so we'll need to keep the total of all things below that.
Flight (Winged) would be 30 points. Four points of DR (hm, we'll need to figure out typical damage values in GURPS and the annoyingly unnamed FE-based system) for the scales, with the Can't Wear Armor limitation, costs another 12 points. Then, let's add another...oh...16 points of DR that only works on fire, worth another 16 points. Let's give her Sharp Claws and Sharp Teeth, which should add up to a Good weapon in the unnamed system and definitely cost 6 points. Another 10 points gives you fire breath, and increasing that to 20 lets us make it a cone with a maximum width of 5 yards. That should be an impressive burst of flame. So far, we've got 84 points. Okay...I think we need to get started on the disadvantages. Taking double damage from cold gives you another 30 points. There's a convenient meta-trait on page 263, allowing me to just list "Quadruped" and give you another 35 points. Okay, that's probably enough, since now Stella's dragon form is only worth 19 points more than her human one. So let's start by giving her +2 Strength (30 points, as per the rules I set up earlier) and the Cleanse bit of fire (which Angle suggests would be Healing (Afflictions Only), which would probably be a bit more severe than Disease Only, so let's charge you 12 points for that). The dragon form is now 61 points, meaning that the total cost of that Alternate Form is 70 points. Throw in the cost for the midway form and we've got 85; that leaves 15, which is spent on Regeneration (Slow)*, two levels of Acute Taste and Smell, and Sanitized Metabolism (all of which function in all forms). There we go, a dragon-girl! All that needs to be done is deciding what traits function in the hybrid form and figure out a good conversion factor between GURPS and Unnamed-System damage/HP.
*1 GURPS-HP per 12 hours, in addition to normal healing.
Next, HILDA. The Magic Shots seem like a typical Innate Attack with some stunning (follow-up Affliction?) mixed in. Let's say...25 points overall. Flight would be 40 points, or less if you want to (say) only let her fly up to a certain height off the ground or something. "Shapeshifting" sounds like Morph (Cosmetic, Mass Conservation, Retains Shape) for 20 points. Belkelel's Sight would be Detect (Magic) for 10 points. Next, meta-traits: AI for 32 points*, and Machine for 25. HILDA has...-52 points left. Um. Well, I could give her 50 points of disadvantages, but you would still need to trim some stuff. So...I'll pause here.
*More or less what it sounds like. See Pg 263 of the CBI for more information.
That should be enough for this post. Especially since I'm fuzzy on what to do with HILDA.