For now, it's a "swarm combat" button. Also, a guarantee nobody will ever die, because teleporting out. Frankly, Keiths leg was ripped off, and Kyle immediatly teleported into battle, Keith received no actual medical attention. When we return home, we should notice a very bled-to-death keith
I would presume that it can be jammed, plus it takes two turns to teleport. Except @Sanure decided to use GM's authority to negate that limitation for the fight, presumably so that Keith had a sporting chance or something.
Don't change anything. If you don't like the game then leave it and make your own.
kj, you're in the minority. Why should we be held back by one person who doesn't want anything to change?
Point. McDreich left after this was revived, and I've practically exited as well.
Well, for one thing I don't think the general public would like the people that have been keeping the safer than their governments have being targeted. I mean, we did save the world, IRIS publicaly came out to fight the Order, and most magic criminals are being fought be magic vigilantes. I'd think there'd be riots in the street if people tried that.
You didn't save the world single-handedly.
IRIS contributed. So what? They're a supernatural organization, but so is the Order. No need for the guards if what they guard people form get removed.
Vigilantism isn't exactly legal, it is prone to the caprices of myopia, emotion and various other factors, furthermore there is still the matter of what methods are used. If it's too heavy handed, it can't be tolerated, if whatever arrests they make are not legally recognized, then there may not even be grounds to detain a criminal. Also, the obsoletion of guards upon the removal of threats pops up again.
I've already established this anyway. Also, I'm going to go on the side of government generally supports magical girl activities specifically if registered. But, prejudice wouldn't be as much as has been said.
Well, the GM has spoken.
but that's so unsatisfying. It's not us facng the overwhelming odds, it's the villains who have to face overwhelming odds. What are we playing, a tower defence game, where enemies in greater and greater numbers and stats keep spawning until one makes it through, while IRIS gives us unlimited money for towers?
What, so squishy humans are supposed to beat Void monsters with money now?
*cough*Wall Street*cough*
How about this? Handle plots, lore, effects, etc from their cause and not trace from effects and do so with limitations in mind?
First, get a reason for why the eldritch/infernal/divine entities that everyone and their fucking pet dogs seem to be homies with can't just dues ex machina.
Next, ground the setting in causality. If Kyle or ICARUS or HILDA want to use or make some sort of technological or magical-technological implement, don't do just let them with a roll or something. Get them to explain precisely how it works. Consult @GWG for the science involved, consult relevant lore-holders for the magic involved. If it's possible but the means isn't known, do not allow it. What precisely did Jung have to do with the actual supernatural personae? For that matter, what about Freud, who was rather close to Jung and whose theory had some points of similarities?
Figure out how these organizations run. Yes, IRIS and Yuri's family are global conspiracies. WHAT THE FUCK FUNDS THEM? WHERE DO THEY GET THEIR SHIT? HOW DO THEY HAVE POWER? Answer those and they'll balance themselves, because flaws, weak points, capricious dependencies and the like will emerge, revealing issues with supply, or control, and provide limits to them. Trace them down to their very roots and you'll get a list of what can send them grinding to a halt.
FIGURE OUT HOW MAGIC WORKS! As in the mechanics that govern the applications of abilities. That helps sort out the difficulty of rolls, resistances and whatnot. How precisely do Abraxas, Ashley, Alucard and Bartaemus actually use void attacks? Are they similar? What underlying phenomena do they exploit to manifest the antithesis of Creation INSIDE Creation? Because Baratemus can inconsequently lash people with void and not do much whilst Abraxas seems to have a spectrum of void attacks that vary and Ashley can apparently obliterate things whole with it. I doubt those arise from the exact same phenomena. Get these down to the finest of axioms, not lofty presumptions that can go either way. What is each type of magic? Functional? Semantic?
Review non-original content. This has an awfully large quantity of stuff from other sources made by other people for other settings. Do they fit? If their mechanics don't work, then figure out what alternate in-universe mechanics could let them and what new limitations are consequently formed.