yeah, but
- everyone is so powerful, combat is almost arbitrary. enemies may seem overpowered, but really, that's what it takes to avoid them being blasted to bits almost immediatly. It's magical girls fighting evil - just talking evil out of it kinda destroys any suspension of disbelieve. Ra just folding like that, Dumah rather easily agreeing with simply letting Shysm go... Sometimes things just do what they want because they can, and have little reason to actually listen to you in the first place. Imagine WW2 as a plot. Hitler had the army to start a war, wanted to start a war, and it took an enormous effort to put an end to that - and sometimes the effort is what the PCs have to do. When an enemy is too strong to simply blast to pieces, finding a way is what goes - and nope, just talking hitler out of that kinda stuff was not really an option.
- contrived plot devices..I am not sure which one you mean. Haven't seen many McGuffin things around yet, except maybe the Menhir thing - and that wasn't too bad. That being said, is this not a game of tropes? A bit cliche wont hurt. I am suprised nobody did any *find the 7 crystals of McGuffinness* yet, and wouldn't even complain if they do
. nothing bad with cliche
- hehe, leaving a mark on the game afterwards is what I am aiming at. it's a bit problematic, because frankly, most characters are kinda like teflon. they simply don't care. Best example is Kyle, I guess, but Jaque is also a good example. The characters simply don't quite care enough, because usualy they are simply too strong and, excuse me, too flattly written to care. And of course when you try to actually *make* them care, you get instantly bitched at for doing so. I am pretty sure that whatever you have planned will leave a lot less of an impression on everyone than you originaly planned - as far as storytelling goes, rotmg is a difficult medium, like trying to grow algae in vinegar rather than water. I am sure it will be exactly the same thing for me too, which is why I am already contacting players to connect their characters to the plot