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Poll

Best ship?

AngelxAlistair (Toy ship ahoy!)
- 2 (8.7%)
RichardxCyrielle (Yes, she's a side character. No, that does not make this any less cute.)
- 0 (0%)
MariaxSelinaxYurixNuriel (HAREM)
- 5 (21.7%)
RichardxCamille (The only couple who knew each other for longer than two months. Woo~)
- 1 (4.3%)
AshleyxConnyxNurielxBismuth (OPPOSING HAREM)
- 1 (4.3%)
LylexEveryone (An Uke and five Semes. Go figure.)
- 2 (8.7%)
AlistairxCatherine (Minako, eat your heart out.)
- 0 (0%)
MariaxSelina (The original, accept no substitutes.)
- 1 (4.3%)
LyleXRichard (Too much yuri, not enough yaoi.)
- 1 (4.3%)
IzzyxLucas (Because a normal tsundere is not enough.)
- 1 (4.3%)
WillxStella (*insert witty tagline here*)
- 2 (8.7%)
MariexEveryone (Marie, duh.)
- 2 (8.7%)
AshleyXRichard (Screw retcons, I want my OTP now!)
- 1 (4.3%)
MariaxMattxSelina (The original OT3. And who was Matt again?)
- 2 (8.7%)
Richard/CyriellexFourth Wall (Who didn't see this coming?)
- 2 (8.7%)

Total Members Voted: 23


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Author Topic: Rise of the Magic Girls v2 OOC: MOAR LAMPSHADES PLEASE  (Read 1030149 times)

Empiricist

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6075 on: February 06, 2014, 03:19:41 pm »

...But aren't Ashley, Joanne and Cyrielle the only french speakers with bracelets? How would the others communicate?
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Akroma

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6076 on: February 06, 2014, 03:20:00 pm »

the part with our own castle, nuff said


we could even install heavy magical artillery on the towers, should we get attacked again
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Empiricist

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6077 on: February 06, 2014, 03:22:03 pm »

So, @Elf, can I send in my new character when I log back in in a few hours?
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Quote from: Caellath (on Discord)
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6078 on: February 06, 2014, 03:22:22 pm »

So, @Elf, can I send in my new character when I log back in in a few hours?
Go ahead.

GreatWyrmGold

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6079 on: February 06, 2014, 03:51:21 pm »

..Hey bracelets, why are you still working? The bracelet server got blown up.
The same reason the Internet doesn't all go down whenever Bay12 gets shut down for a server repair thingy.

But come on, can I even once get a turn where Hainuwele does as she is supposed to?
No. Because screw all of us, the angels gotta have everything.

Nuriel hit her.

...


.........
............
...................
* Twi stabs Rag.  >:(
* USEC joins the stabbings.

Seriously though, holy crap we're screwed.
* GWG  does as well.
With saber-like fangs and mighty claws.
Grr.

Well, you're all standing in the way of a super weapon that will, while probably not blowing up the house, will render the antimagic shield somewhat powerless and kill any organic in it's path, short of a dragon.
Well, I'll see if we can't have this not be a problem in the future, neh?

The more I think about it, the more it sounds like you're just trying to screw me over.
...
Says the guy who pitted the group against a couple cosmic-power enemies, buffed them more with a random multi-action rule out of nowhere that only helps them, "forgot" half of peoples' turns, ignored others by screwing up turn order or "accidentally" misinterpreting orders, and lolnoped our only attacks that worked in order to use an absurd attack that completely lolnoped EVERYTHING.
Dude. You're not the pot calling the kettle black, you're the pot calling the pigeon black. And the pigeon is gray.

Hence, she would have been unable to use her curse, hence Marie and Kyleveryone's attacks would have been used without the instant fail.
FTFY.

on a side note, Dumah possessed a girl who was in a rubber cell. *why* does this girl in a rubber cell also have a statpool of 160? It's entirely within reason to assume that the fucking vessel is weaker than the seraphim. Constanza has no business being that ridiculous.
Especially since Earth's finest have less than half that.

Quote
leaving that aside, lets brainstorm for ways of a) making dex less OP, and b) making other stats more relevant.

a)

- multiple actions are allowed in the 20/40/60 bracket, but every action beyond the first, main action can only be an unmodified physical attack, or a positioning action, or something that makes sense in the vein off "moves very fast". Not only do these actions gain the -10/-20 etc penalty on dex, but also the same penalty on str for the damage.
I'm for "One action per person per turn, no exceptions". What it was before ragnarok decided his angels were too weak.


- when faced by multiple assailants or by multiple attack, the first two dodges are unmodified, everything beyond that will gain a -10/-20 etc penalty. No endless dodging

- a critical dodge (targets rolls 100 more dex than the target) gives you an additional chance to dodge another attack with +10 to the roll. example, Seles is attacked by 5 dudes. She could dodge the first 2 attacks without penalty, and then at -10/-20/-30. Lets say she crit-dodges the second attack, making the penalties 0/-20/-30 for the following dodges.
[/quote]
These sound good. The critical attack thing, though, sounds pretty unlikeable. It's supposed to represent things like hitting a vital organ, not...what the hell is your suggestion representing, anyways?

Quote
b)
All of these sound pretty good.

He's arguing that a supernatural attack should be fine as long as the end result is something that is not supernatural. Except what the result is doesn't do what it should. False vacuum metastability events are natural, combustion is natural, inertia is natural. Entropy moving like a substance whilst converting mass into other forms of energy is NOT natural.
Unless the matter is radioactive and the forms of energy are the radioactive products, yes this so much.

On an unrelated note, I still call bullshit on letting un-nerfed BOSS-TIER CHARACTERS participate in plots :/
Look at Grandiose.
Look at your angels.
He's as much an ant to them as we all are.

Also, final-boss tier angels *should* be OP, to encourage players using their head, organising, making a strategy, instead of everyone just flailing at the enemy. She is perfectly possible to overcome by a combination of fixed rules and coordination
The problem is, they were so absurdly OP that the only strategy that works on them is "Run Away". Seriously. They can lolnope any kind of attack with conveniently perfect timing, get free saves against practically every debuff, and of course have no weak spots or elemental vulnerabilities or anything because fornicate you.
(Fornicate is a surprisingly fun word.)

Quote
and also, I actually call bullshit on the whole *magical shield around the house so impenetrable, blah blah*. Our shield being impenetrable and (some) of our dudes auto-reviving is the same kinda bullshit that the angels keep throwing around and that we complain about. Why shouldn't we be vulnerable?
Because, well, the magical shield was established beforehand and it takes the stupid kind of BS to explain why it DOESN'T work.

and it will make victory over the angels feel all the more meaningful, a true achievement. it may only really feel *forced* right now because nobody is used to actually being at a disadvantage
You want "forced"?
"Oh, look, the angels are actually powerful. Now that the house has been wrecked, I'll surrender meekly. Because that's just what I do. Because screw reason. Not that I'm sure why I protested in the first place."
Seriously, why did we even need to fight the angels?

Hey it could've been worse at least :P The first time I GM'd, I created an entire setting and whatnot but along the way I forgot that I needed an actual plot rather than just the setting :P
That's happened to me. In fact, I'd say that's a big part of why The First Magic Girls is drowning; I figured out how magic works and all those lovely details, but never figured out what the players would actually be DOING.

right now, all the RP is just outside of combat, with character dynamics all over. Once combat starts, everyone is on their own. Why not have the various shipping pairs work out dual-tactics, combine their attacks, focus their efforts, protect eachothers back. suddenly a fight that is mostly number crunch can actually become a scene with character interaction
I think part of the reason is that there is very, very, very rarely ANY combat.
We went months without any kind of plot. Then we go through a period of plots spaced far apart with minimal combat each. Then we start going through rapid-fire plots, boom boom boom, and we don't have time to adjust.

...But aren't Ashley, Joanne and Cyrielle the only french speakers with bracelets? How would the others communicate?
Will picks up languages fairly well. It'll take some time before people stop snickering at his accent, but eh.
In fact, I think he's already learned some French from Joan. Or was that Italian?

Fluff on the bracelet server and whatnot.
Go.
It's a magical computing device, kind of like an artificial intelligence except not intelligent. It can be programmed. Entering the server works like entering someone's mind, because that's basically what it is.
What do you want to know?

"Changelog indicates that the issue of ICARUS wanting to kill everything in sight that was introduced with pathc 26 was fixed."
Why the hell was it introduced in the first place? Good Shys'm Caes, those IRIS guys are idiots.
« Last Edit: February 06, 2014, 04:12:37 pm by GreatWyrmGold »
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kj1225

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6080 on: February 06, 2014, 04:48:36 pm »

Hey, they JUST started the base like a week ago. Also it was not the American division. They take Japanese geniuses there.
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Twi

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6081 on: February 06, 2014, 05:55:52 pm »

((It also makes no bloody sense.))
this is pretty much my final response to Elf trying to make ICARUS shippable. :P
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6082 on: February 06, 2014, 05:56:19 pm »

((It also makes no bloody sense.))
this is pretty much my final response to Elf trying to make ICARUS shippable. :P
Trying to make? Are you implying she isn't?

Akroma

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6083 on: February 06, 2014, 05:56:45 pm »

shipability may come later, what I dont agree with is changing the design, simple as that
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Twi

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6084 on: February 06, 2014, 05:57:03 pm »

Do you see Victoria anywhere?
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IamanElfCollaborator

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6085 on: February 06, 2014, 05:57:55 pm »

shipability may come later, what I dont agree with is changing the design, simple as that
Might've been nice to tell me that before you decide to hand me control of modifications.


Do you see Victoria anywhere?
Do I need to?

kj1225

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6086 on: February 06, 2014, 05:58:42 pm »

I'm fine with keeping design.

I actually meant making her less complete death bot and more able to hold hands with people and not rip skin of with to much force.
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Akroma

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6087 on: February 06, 2014, 05:59:31 pm »

well, I was basicaly saying "GM needs to approve"


I thought "player has to approve as well" needed no mention


appearantly it does: Akroma must approve of the modification
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Twi

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6088 on: February 06, 2014, 06:00:51 pm »

I'm fine with keeping design.

I actually meant making her less complete death bot and more able to hold hands with people and not rip skin of with to much force.
oh god, the sanity
make it stop
:P


Seriously, though. :)
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kj1225

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Re: Rise of the Magic Girls v2 OOC: Oh mah gawd, the angst!
« Reply #6089 on: February 06, 2014, 06:01:35 pm »

You should have just said "Oh hey don't abuse the whole genius mechanic thing'. I can stick with that.  :P

But yeah. Hands that aren't extremely damaging to touch with force. Is that fine?
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