Well, once PN and Cado, our two only summoners, have figured out how summons are supposed to work, and I guess KJ would present us with a rule suggestion for Personas, I guess the system and stat rebalance is done?
so we have
a) The setting we have into mostly covered. I suppose the future Admin-GM, Smurf is up to asking all the relevant questions needed for the setting, and we shall discuss those.
b) No longer an issue, Ashleys plot can still happen
c and d) Done once summoning and Personas are done, and will proceed to get done-er as we progress through e) the rebalancing of Abilities. Each players still has to stat their chars, which includes detailing their abilities
as far as the question who GMs this goes, I guess that is done too. progress!
info PN may need: Summons do not always need the same stat-base. A summon of an entity with a minor spell would simply be an incomplete summon, and thus weaker than it could be. Minor and Medium spells could summon low-tier entities, with base 25 or 50 respectively. Starting here we have strong low-tier entities, or very incomplete summons of horned entities with a big spell at 75, and 100 with an enormous spell. Even bigger summons with 125 or even 150 base depend on wether Alucard actually has the mag stat to pull such a summon off, these summons always take two turns as a drawback. The summoning spells would just follow standard spell rules, except that a summoning circle would be needed.
possible additions like proper sacrifices, star-constellations and whatever might increase the effectiveness of a summon, or for some cases, their abscene would make it less effective. Once summoned, the summons first action is free, if that action is some big magic stuff, or their first 3 attacks are free, if the summoned unit is to stay longer than one big action or 3 attacks, Alucard would have to pay some mana of his own to keep them here every 3 rounds for minors, every round for horned entities, making summoning rather mana intensive