Ability: Power of the Void, primarily spatial manipulation.
Rifts last 2 turns and then must be up-kept. Every added turn costs 1 MP.
Portals last 3 turns unless up-kept. Every added turn costs 1 MP. Can be made permanent to a deduction of maximum mana equal to 1.5* the spell tier.
The more Alucard casts his spells, the more likely a paradox - negative effects on the dimensional spacing - may occur. Alucard has a paradox limit that equals his RESISTANCE, and exceeding it will trigger paradoxes. The more he exceeds it, the greater the effect. A spell automatically adds paradox equal to the spell tier (except small), along with any other that is added. With spells that require charging or continuous use, the paradox added equals to half the spell tier.
Uncreated Summoning - From his studies in the void, Alucard has learned to summon void entities using the Void Gate. Such involves a circle which must be adjusted according to what he's summoning from the gate.
Void Magic - A common void spell which allows Alucard to conjure void magic which eats away at creation.
Black Hole - Alucard distorts the spatial continuum in an area to create an unstable rift that sucks everything inside of it. Lasts for 3 turns, but is channeled.
Enormous -
(-10 SPEED, TN 20 to escape, d20 damage at center)Even Bigger -
(-15 SPEED, TN 25 to escape, d25 damage at center)Colossal -
(-20 to SPEED, TN 30 to escape, d30 damage at center) Portal Magic - Alucard tears a stable gateway to another location.
Negligible -
(1km radius)Minor -
(30km)Medium -
(100km)Major -
(300km)Enormous -
(700km)Even Bigger -
(1000km)(d6 damage)Colossal -
(1700km)(d6 damage) Inferno - Bartimaeus charges a constant stream of void fire which Alucard compresses with spatial magic, releasing a deadly surge of burning void fire.
Minor -
(+d4 dmg/turn charged, 2 burn dmg for 2 turns)Medium -
(+d8/turn, 3 burn)Major -
(+d12/turn, 4 burn)Enormous -
(+d16/turn, 5 burn)Even Bigger -
(+d20/turn, 6 burn)Colossal -
(+d24/turn, 7 burn) Spatial Warp - By contracting the space in front of him, Alucard can move at extremely high speeds due to reducing the amount of distance he has to travel. At the end of one dash, Alucard can attack or cast another spell. He can continuously cast Spatial Warp as long as he meets the TN and spends the mana each turn, and can attack or cast spells with it.
Negligible - Slight change to speed.
(For flavor)Minor - Fairly fast.
(+4 SPEED)Medium - Very fast.
(+8 SPEED)Major - Extremely fast.
(+12 SPEED)Enormous - Fast as a jet.
(+16 SPEED)Even Bigger - Sonic speeds.
(+20 SPEED)Colossal - Supersonic speeds.
(+24 SPEED)Big Colossal - Hypersonic speeds..
(+28 SPEED) Dimensional Anchor - A spell crafted by Alucard after he studied the Dyna Anchor sword. By trapping a target's energies and matters within itself, Alucard blocks all interplanar travel and invocation. When under the effects of Dimensional Anchor, the target cannot teleport or use any effects that are derived from another plane, such as summoning, using certain types of magic (such as summoning void energy in creation), and mana regeneration; much higher levels of the spell can even permanently kill an entity that would otherwise be regenerated in its home plane. The spell appears as a dark purple swirl seeming to wrap around the target, dragging it down and stunning it as a latticework of enchantments surrounds them.
Medium -
(1 turn stun, 2 turn anchor)Major -
(1 turn stun, 3 turn anchor)Enormous -
(1 turn stun, 3 turn anchor, 5x5 AoE)Even Bigger -
(1 turn stun, 4 turn anchor, 7x7 AoE)Colossal -
(2 turn stun, 4 turn anchor, 9x9 AoE)Mega -
(2 turn stun, 4 turn anchor, small battlefield AoE, permadeath)Ultra -
(3 turn stun, 4 turn anchor, big battlefield AoE, permadeath) d6 DMG, -5 TNGiga -
(3 turn stun, 5 turn anchor, town AoE, permadeath) d6 DMG, -5 TNGodlike -
(3 turn stun, 5 turn anchor, city AoE, permadeath) d6 DMG, -5 TN