I also did 3 features:
New Feature: Custom Announcements - Many parts of the mod now give an announcement to the player.
- Forging a two-handed weapon, platearmor or sets of items, unpacking crates, expeditions, mages, guilds, and many more.
- Announcements are in the line of "A dwarf has joined a guild" or "A golem has been created".
Workshop Overhaul: Inventors Workbench - Invented items keep the material of the metal used, instead of being blank.
- The spring-steel precision tool is now preserved 90% of the time instead of 50%.
- Making a copy preserves the original. This way artefacts dont get destroyed, and the original does not change materials like before.
- All weapons can now be copied using either metal or gems.
- All armors can now be copied using either metal or leathers.
Workshop Overhaul:Toxicologist - Three new poisons: Liquid Sun, Glumprong Resin, Feather Resin.
- Make sun berry poison (hurts cavern creatures) => Made from sun berries, a good plant.
- Make glumprong resin poison (hurts good creatures) => Made from a glumprong log, an evil tree.
- Make feather resin poison (hurts evil creatures) => Made from a feather log, a good tree.
- All three cause massive pain, as well as a selection of random negative effects with a 7% chance on each hit.
- As always you can coat ammo, traps or weapons with it.
NOTE: THIS IS A CHANGELOG FROM MY DEV-VERSION. THIS IS NOT RELEASED. I just post it here to see what kind of reaction I get.