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Author Topic: Automated wood cutting plugin  (Read 24382 times)

Morphyum

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Re: Automated wood cutting plugin
« Reply #15 on: October 18, 2013, 02:22:21 pm »

Ok found a workaround si its fine, sorry for bothering you.
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Oddible

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Re: Automated wood cutting plugin
« Reply #16 on: November 05, 2013, 01:59:24 am »

Love the utility but getting a TON of Could Not Find Path spam.  I go in and Undesignate to try and clear it but it is back a minute or two later.  I thought that maybe it was marking trees in inaccessible areas of the caverns or something so I made a burrow that covered all accessible above ground area and set autochop to just use that burrow but I'm getting the same spam.  Not sure what's causing it.  Would love to get that out of my logs.
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falconne

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Re: Automated wood cutting plugin
« Reply #17 on: November 05, 2013, 02:01:54 am »

Huh... can you temporarilly delete the plugin to confirm it's the one causing it?

Also, is one of your woodcutters trapped somewhere?
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

Oddible

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Re: Automated wood cutting plugin
« Reply #18 on: November 05, 2013, 12:42:25 pm »

It appears that the Undesignate command doesn't actually undesignate trees.  When I hit it, the plugin resets the number of designated trees to 0 in itself but they're all still marked on the map.  For instance, I left the plugin set to entire map, turned it in, it designated every tree on the map, then I went into the plugin and hit Undesignate, then changed it to focus a specific burrow, when I exited the ui, the entire map was still designated.  My problem was that it had designated a tree in an inaccessible cavern and undesignate didn't clear it.
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falconne

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Re: Automated wood cutting plugin
« Reply #19 on: November 05, 2013, 06:48:14 pm »

Oh, that's weird, I never found that happening during my testing. I'll take a look when I get home, but I might need your save. Undesignation is necessary for the plugins normal operation and so that was all tested when I wrote it, but I only tested on one save.

So you added the burrow _after_ selecting Undesignate right?
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

falconne

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Re: Automated wood cutting plugin
« Reply #20 on: November 06, 2013, 01:16:39 am »

I wasn't able to reproduce that issue. The steps I used was:
1) Enable autochop with no burrows.
2) Run for a little while, confirm that trees in caverns were marked.
3) Go to autochop interface, hit Undesignate.
4) Add a burrow restriction.
5) Unpause and let run... all trees outside the burrow remain undesignated.

Can you try the routine again, making sure to add the burrow after you have undesignated the trees? If it still happens, I might need your save.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

Oldin

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Re: Automated wood cutting plugin
« Reply #21 on: January 30, 2014, 07:07:49 am »

I've just started using this plugin and it's wonderful, however, I'm constantly getting errors about Miners canceling dig, due to inappropriate dig square. It doesn't appear to affect the miners much, except maybe their job selection is slightly slower when they finish a previous job. These errors only happen while the Autochop plugin is running. I have no clue about programming, so I wouldn't know how to go about fixing the issue.
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falconne

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Re: Automated wood cutting plugin
« Reply #22 on: February 07, 2014, 02:30:26 am »

I've just started using this plugin and it's wonderful, however, I'm constantly getting errors about Miners canceling dig, due to inappropriate dig square. It doesn't appear to affect the miners much, except maybe their job selection is slightly slower when they finish a previous job. These errors only happen while the Autochop plugin is running. I have no clue about programming, so I wouldn't know how to go about fixing the issue.

Huh, that's a weird one... I can't even imagine how the plugin could be affecting mining designations.

Do you still have a save where this can be reproduced?
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

Chaos17

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Re: Automated wood cutting plugin
« Reply #23 on: February 20, 2014, 08:33:43 am »

Hi,

I'm new to this and I would like to know to to access the interface ?

Edit : nevermind I figured it out.
« Last Edit: February 20, 2014, 08:38:54 am by Chaos17 »
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destroctor51

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Re: Automated wood cutting plugin
« Reply #24 on: February 25, 2014, 09:07:51 pm »

Hey! I've been using this for a while and it works wonderfully =D
However, I still can't open the GUI through the designation menu..
It's just not there under the Chop Trees section
Might I have done something wrong?

EDIT: Actually, I just discovered that if it's in the right section and I press 'c', the GUI opens!
        But there's no indication that this shortcut exists!
« Last Edit: February 25, 2014, 09:16:53 pm by destroctor51 »
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falconne

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Re: Automated wood cutting plugin
« Reply #25 on: February 25, 2014, 09:16:52 pm »

Hmm, that's odd. Is your DF window big enough to display some text below the designation menu? Also, did you try selecting the chop option in the designation menu first (I think it's 't')?

Are you on the latest version of the plugins?
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

destroctor51

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Re: Automated wood cutting plugin
« Reply #26 on: February 25, 2014, 09:19:44 pm »

Yeah, it's big enough: 1920x1080 screen with 12x12 tileset
Also I did select the Chop Option (I even went through all the menu to see if I could be wrong)
And yes, I just downloaded it again to see if it would work!

Thanks for the quick reply =D
« Last Edit: February 25, 2014, 09:21:24 pm by destroctor51 »
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falconne

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Re: Automated wood cutting plugin
« Reply #27 on: February 25, 2014, 09:26:36 pm »

I'll take a look when I next look at doing a plugin update.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

destroctor51

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Re: Automated wood cutting plugin
« Reply #28 on: February 25, 2014, 09:28:45 pm »

Thanks again! =D
PS: Your plugins are amazing!! Keep up the good work!
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Laggy

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Re: Automated wood cutting plugin
« Reply #29 on: November 22, 2014, 07:21:19 pm »

Just from reading around in the the options, I'm pretty sure this isn't possible, but I wanted to ask anyways:

I started playing on a new embark that happens to be in a heavily forested area, and I need to keep a path of trees chopped down to the edge of the map to facilitate traders until I'm able to build a road.  I would also like to designate an area to just get chopped anytime my stocks were low, separate from the path area.  Ideally, I would be able to set the burrow for the "road" to have an unrealistically high min/max value so it would always designate any new tree as soon as it grows, and then just set a more realistic min/max in the other burrow for when stocks are low.  Unless I'm missing something, it's not possible to set separate constraints per burrow though, correct?
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