Hey, I'm glad to see this is back on, It's one of my favorite DF lets plays
A few thougths I had while watching this episode:
First off, open space, looks like obsidian formed below, couldn't form a floor above, due to being blocked by a construction
Removing the construction, then, does NOT add the missing floor.
Have seen this happen a few times, still preferable to the rarer opposite problem of a floor in the air with nothing under it.
That has happened twice for me, and was pretty much a ticking timebomb on a cave-in,
a bird sits on it, suddenly the rock floor realizes that gravity is a thing, and BOOM
Damn the OMG left a LOT of goblinite.
I'm left wondering though, what you can possibly do with the 2200 tin in the asset list.. did you have a slight cassiterite oversupply issue?
Looks like you have an opportunity to play minesweeper with the spire, it's quite possible to calculate where the hole could be.
.. how much deeper can you go though? I'm not aware of any way to deal with SMR
Also seeing as you have 5/7 magma and not 7/7 in that pocket, It's technically an option to just let it leak out, and dry up, I would say it's clearly not a real flow, or it would have been up to 7/7 a long time ago.(dont hold me to that though, I dont usually dig anywhere near the SMR)
That's not quite safe though..
Would a bucket brigade solidify that? I'm not sure, I havent tried bucket brigades much on magma
Hate item not reachable spam, can be VERY time consuming to figure out what item, and where.
if it persists long enough, i can usually spot it by finding out who it is, playing step by step, and seeing the job spawn, then it links to the item in question.
that can easily take over an hour though, does anyone have an easier way?
Looking forward to see how this ends