Year 100
Month 1 Day 1
24.30 Hours Galactic Time
Name: Liam Macteeger
Appearance: A short Irishman with red hair and a green suit, complete with green hat
Size: 4 feet 6 inches
HP: 20 + 2
Current HP: 20/22
Movement: 20 + 1 = 21
Endurance: 2 2/4
Encumbrance: 1
Protection: 2
Strength: 2 (2/4)
Speed: 2 (¼)
Agility: 1 (½)
Dexterity: 2
Stealth: 2 (2/4)
Perception: 2 (3/4)
Persuasion: 2
Manipulation: 2
Equipment: +2/-1 green suit, +1/-0 green hat
Inventory: 5 coppers, 10 counterfeit coppers
Followers: 3 beggars
Associates: 12 beggars
(Perception roll 8+2=10+8samepoorarea=18) You manage to do a far superior job searching for beggars this time than previously. Parading down the streets with your ragtag group of followers, more of the downtrodden begin to follow you as time progresses, many likely drawn over by interest in the growing group of homeless trailing behind you (Associates +12 beggars). After some time passes with your group trailing behind you and gradually increasing, one of the beggars slows down and speaks up in a slightly anxious sounding voice,
“Uhm excuse me… I uhhh started following because I saw the others following and I kind of figured you all might be going somewhere with food. You are going somewhere with food right?”
The other beggars nod their heads in approval at this question and look towards you for an explanation of what’s going on. Now’s your chance to win them over. Play your metaphorical cards right a veritable army of beggars may just be within your reach.
((Side Note: You don’t have to pay or give something to get followers. Doing so provides bonuses but you can also get bonuses from saying things that would appeal to a particular NPC’s personality))
Name: Korgoth
Appearance: Tall with black hair, he almost always wears a black cloak
Size: 6 feet 2 inches
HP: 20 + 2 = 22
Current HP: 22/22
Movement: 20 + 2 = 22
Encumbrance: 2
Protection: 2
Endurance: 2
Strength: 2 (¼)
Speed: 2 (¼)
Agility: 2
Dexterity: 2 (¼)
Stealth: 2
Perception: 2 (¼)
Persuasion: 2 (2/4)
Manipulation: 1 (½)
Equipment: +2/-1 black cloak, +1/-0 underclothing, +1/-1 dagger
Inventory: 10 coppers
Followers: beggar
A time warp appears and sucks you and everyone nearby in, letting you out half an hour into the future. Hopefully that doesn’t happen again or you might get stuck there forever!
Name: Trisha
Appearance: Small, frail-looking girl with a perpetual cough. 5'2" 100 pounds, brown hair and eyes. Delicate.
Size: 5 feet 2 inches
HP: 20 + 1 = 21
Current HP: 21/21
Movement: 20 + 1 = 21
Encumbrance: 2
Protection: 0
Endurance: 1 (½)
Strength: 2
Speed: 2
Agility: 2
Dexterity: 2
Stealth: 2 (3/4)
Perception: 3
Persuasion: 3 (4/6)
Manipulation: 2 (3/4)
Equipment: +1/-0 grey shirt, +1/-0 black pants
Inventory: 15 coppers
Followers: 3 devoted followers (absent)
Shack Inventory: 10 food items, 8 men’s commoner clothing outfits, 8 chairs, 2 beds, 2 tables, plates, silverware, 4 wooden logs
You lower yourself lithely into the dark room below and carefully grope about the place (Perception roll 11+2=13) looking for a light switch. There doesn’t appear to be any but you do manage to find a flashlight lying about in one corner which you then use to illuminate the area about you. The room is completely unadorned, composing of cold stone walls and stiff lifeless air that almost makes it difficult to breathe. The tunnel is the only stand out feature and as you shine your light down, it appears as if something mist like in the passage obscures light from penetrating very far in. You begin to tread lightly through the tunnel (Stealth roll 17+2-5heldlight=14) cautiously stepping over several loose flagstones while also carefully directing your flashlight in ways that are least likely to attract attention from anything in the tunnel. After what feels like an eternity of navigating through the winding corridor, you hear noise around a corner. Peeking around, you observe what appears to be some sort of large natural cavern. On the far side, light seems to trickle down from an unknown entry point high up in the ceiling. (Perception roll 18+2=20) The light casts a radiant glow on an altar like slab upon which sits a crystaline sphere mounted into a golden base. Along the sides of the caverns, there are at least 20 lined up sarcophaguses, 10 on each side. Two of them are are open and empty and you are almost certain that you hear the sounds of bones creaking dimly somewhere out of sight along with the occasional shifting shadow bouncing off the cavern walls.
Name: Sahal Adnarei
Appearance: Even tallish for an Elv, Sahal sports (painfully cared for) silken skin in a bronze hue, skillfully braided (and not less cared for) auburn hair at buttocks length - most often accompanied by a diadem of some sorts - and deep-set eyes of limegreen coloration.
Size: 6 feet 4 inches
HP: 20+2= 22
Current HP: 22/22
Movement: 20+2= 22
Encumbrance: 2
Protection: 3
Endurance: 2
Strength: 2
Speed: 2
Agility: 2
Dexterity: 2
Stealth: 1
Perception: 2
Persuasion: 2
Manipulation: 1
Equipment: +2/-2 (+ cold resistance) brown fur long coat, +1/-0 fur underclothing
Inventory: 20 coppers
Followers:
Sitting behind a smoothly polished wooden desk, a lanky black haired elf wearing glasses along with an expensive and warm looking fur robe gazes intently at you while occasionally stroking the long goatee adorning his thin emaciated face. Despite the frail appearance, his sunken eyes almost seem to betray a deep seated inner strength. You almost get the eerie feeling that his looks are more of an intentional facade then a real weakness. Diverting your gaze from his own, you look down at the nameplate located on his desk, reading “Stahl”. The elf’s sharp coughs bring your attention back to his face.
“So, it looks like you’ve performed quite competently on your last mission. The Elven Agency of Patriotic Advancement needs more agents like yourself.”
Despite the praise, his expression remains cold and emotionless. You also wonder why he didn’t just abbreviate EAPA.
“There’s a new available assignment for you, should you decide to take it. It involves helping ‘propagate proper patriotism’ in an outlying village called Rinascita in the southern sector 23. The EAPA has reason to believe there has been a considerable surge in harmful individualistic ideas there which could in the long run cause potential harm to our great institution. The root of these outrageous ideas must be sought out and taken care of. For that mission, we would be assigning you eight lower ranking officers to aid in promoting patriotism by any means necessary. Force is permitted but excessive use is not recommended due to the limited assets assigned to you.”
There is a pause in Stahl’s speech as he pulls out a cigar from his desk and carefully lights it, taking a few puffs.
“If you aren’t interested in that mission, feel free to take a break from work for a while. There might be something new for you later on down the line.”
Stahl reaches in his desk again, this time pulling out a manilla envelope sealed with a wax like substance.
“As I understand it, a large amount of your payment was deducted to go towards a certain debt you owed the Institution. Something about a loan for hair products?... Anyway there isn’t a whole lot left, but it’s well earned at any rate.” (+20 coppers)
Yeah if Grif doesn't post for the next turn I'm thinking of removing him. I don't think it can really get much easier than me sending you message notifications of when the turns are up and he's been online lately so yeah
.
Also;
Might modify the current item weights or weight system some time soon.