Year 100
Month 1 Day 1
22 Hours Galactic Time
Name: Liam Macteeger
Appearance: A short Irishman with red hair and a green suit, complete with green hat
Size: 4 feet 6 inches
HP: 20 + 2
Current HP: 22/22
Movement: 20 + 1 = 21
Endurance: 2 2/4
Encumbrance: 1
Protection: 2
Strength: 2 (2/4)
Speed: 2
Agility: 1 (½)
Dexterity: 2
Stealth: 2 (2/4)
Perception: 2
Persuasion: 2
Manipulation: 1
Equipment: +2/-1 green suit, +1/-0 green hat
Inventory: 5 coppers
You drink down your entire glass of whiskey in one shot and wordlessly proceed to stumble outside, leaving the bartender and mini man left staring in confusion. Outside the cool wet air reinvigorates you as you deeply inhale and gaze about the surrounding area. The sky is dark and overcast as usual but the streets are well lit from various industrial and commercial lights which serve to more than adequately light up the streets and buildings. Without purpose or reason, you begin to walk down one of the empty streets, occasionally gazing up as loud ships whiz by in the air above. This goes on for little less than an hour when you finally walk into something worth noticing. In a nearby alleyway, lying down and softly whimpering is a medium sized brown dog with short yellowish brown fur and a bloody front left leg.
Name: Korgoth
Appearance: Tall with black hair, he almost always wears a black cloak
Size: 6 feet 2 inches
HP: 20 + 2 = 22
Current HP: 22/22
Movement: 20 + 2 = 22
Encumbrance: 2
Protection: 2
Endurance: 2
Strength: 2 (¼)
Speed: 2 (¼)
Agility: 2
Dexterity: 2 (¼)
Stealth: 2
Perception: 2
Persuasion: 2
Manipulation: 1 (½)
Equipment: +2/-1 black cloak, +1/-0 underclothing, +1/-1 dagger
Inventory: 10 coppers
You continue onward out of the alleyway and go about looking for a place to rest and recover at. After a somewhat lengthy walk, you fail to find any place that rents out rooms. Fortunately, a kindly man takes you in after seeing your wounds and tends to the injuries until you are rested and recovered enough to resume your journey. Now you stand at the door of his house as he waves you goodbye and good luck with your travels.
Name: Trisha
Appearance: Small, frail-looking girl with a perpetual cough. 5'2" 100 pounds, brown hair and eyes. Delicate.
Size: 5 feet 2 inches
HP: 20 + 1 - 5(anemic) = 16
Current HP: 16/16
Movement: 20 + 1 = 21
Encumbrance: 2
Protection: 0
Endurance: 1 (½)
Strength: 1 (½)
Speed: 2
Agility: 2
Dexterity: 2
Stealth: 2 (3/4)
Perception: 2
Persuasion: 3 (⅙)
Manipulation: 1 (½)
Equipment: +1/-0 grey shirt, +1/-0 black pants
Inventory: 10 coppers
Looking around the front door for an umbrella (Roll 5+2=7) you fail to find what you are looking for. Resigned to your fate, you proceed on the lengthy road to civilization.Time slowly drifts by as you grow weary and wet from the journey through swampy turf and occasionally thick forested trees. After about an hour’s worth of making good time walking towards your objective, something interesting catches your eye. Ahead of you and to the right some distance off into the woods you see light originating from some fire. Slowly creeping a safe distance closer to the source of light, you catch glimpses of three hooded figures clustered around four fires set up in a square formation with a large horned animal lying limp in the center. One of the hooded figures, with a feminine voice seems to mumble something harsh under her breath and then in a louder voice says,
“Where did we go wrong? We killed the animal and spilt its blood, so what else is required for the ritual?”
Another hooded figure, also with a female voice speaks up saying,
“How should I know! The man who sold us this stupid animal just said we had to kill it and that if we had natural talent, the next step would become clear! What a scam, how are we supposed to use this thing to contact a void being if we don’t even know WHAT THE NEXT STEP IS!”Name: Silidar Orochu
Appearance: Tall, with Lackluster Blond hair, brown eyes, and extremely pale skin. Little (but still existent) muscle definition, and slim.
Size: 6 feet 3 inches
HP: 20 + 2 =22
Current HP: 22/22
Movement: 20 + 2 = 22
Encumbrance: 2
Protection: 3
Endurance: 2
Strength: 2
Speed: 2
Agility: 2
Dexterity: 2
Perception: 2
Stealth: 2
Persuasion: 2 (¼)
Manipulation: 1 (½)
Equipment: +2/-2 (+ cold resistance) brown fur long coat, +1/-0 fur underclothing
Inventory: 10 coppers
The woman is blindfolded tightly and tied so that she won’t be able to easily escape. Searching her belongings you find nothing of use except a small (+1) knife that’s barely sharp as well as some food provisions that will feed one person for about two days. You walk over to your two companions and in and briskly tell them that someone should proceed to check the surrounding area for other people. Svik looks at Ven who sighs and nods his head in resigned acceptance. While he heads out the door Svik walks closer to you and silently, patiently eyes the girl. You take the opportunity to sit down and rest after your expedition.
A little less than an hour passes and the woman slowly and groggily wakes up. After the initial shock wears off, she starts squirming around silently attempting to get loose. Svik speaks up,
“Don’t bother, we’re right here.” That quiets her up significantly and gives you an opportunity to walk over and begin your questioning. You ask her many questions, starting with her name (Roll 20+1), then her reason for being in the wilderness (Roll 5+1) and finishing with how she was injured (Roll 18+1).
“My name is Fiore… I was abducted by slave raiders from my village but managed to escape and steal some supplies. I guess I wasn’t as lucky when it came to finding my way out of the wilderness.” Fiore is silent for a long moment before speaking again,
“Are you going to hurt me?”