Year 100
Month 1 Day 1
21.10 Hours Galactic Time
Name: Liam Macteeger
Appearance: A short Irishman with red hair and a green suit, complete with green hat
Size: 4 feet 6 inches
HP: 20 + 2
Current HP: 22/22
Movement: 20 + 1 = 21
Encumbrance: 1
Protection: 2
Endurance: 25
Strength: 25
Speed: 15
Agility: 15
Dexterity: 20
Stealth: 25
Perception: 20
Persuasion: 20
Manipulation: 10
Equipment: +2/-1 green suit, +1/-0 green hat
Inventory: 5 coppers
After a moment of consideration, you look at the bartender and order a “tall glass o’ whiskey”. The man nods and takes 5 copper for the drink before walking away to prepare it. Your gaze returns to the miniature you who seems to be turning a bright shade of violet at the moment. Just when you think it’s quite possible he’ll start screaming or explode, he instead bursts out into maniacal laughter.
“HAHAHAHAHA, well played there buddy. I suppose there wasn’t much to gain from violence here except a good amount of entertainment. Plenty of other chances in the future to hurt people and there’s a few too many witnesses here anyway.”
He shrugs for a moment and plops down on the counter in a sitting position.
“So what exactly is the plan buddy? Drinking is well and good but you aint really accomplishing much sitting here at the bar are you? I suppose there must be something useful you could doough, eh? The bar tender returns with your drink and plops it down on the counter spilling a tiny bit. He then proceeds to wash out a mug with a rag, all while still eyeing you with a look either curious or suspicious.
Name: Korgoth
Appearance: Tall with black hair, he almost always wears a black cloak
Size: 6 feet 2 inches
HP: 20 + 2 = 22
Current HP: 12/22
Movement: 20 + 2 = 22
Encumbrance: 2
Protection: 2
Endurance: 20
Strength: 20
Speed: 20
Agility: 20
Dexterity: 20
Stealth: 20
Perception: 20
Persuasion: 20
Manipulation: 10
Equipment: +2/-1 black cloak, +1/-0 underclothing, +1/-1 dagger
Inventory: 10 coppers
You stare contemptuously at the man in front of you. He seems about to speak again when suddenly and without warning you toss your coin purse high up into the air. Your would be assailant’s eyes in turn follow the purse’s arc through the air, leaving him totally distracted and unprepared for what happens next. Calling upon your power of Manipulation, you attempt to summon a dagger out of the air. (Roll 9+1=10) This succeeds just barely costing you 10 health for your new +1 dagger.
Name: Korgoth
Appearance: Tall with black hair, he almost always wears a black cloak
Size: 6 feet 2 inches
HP: 20 + 2 = 22
Current HP: 11/22
Movement: 20 + 2 = 22
Encumbrance: 2
Protection: 2
Endurance: 20
Strength: 20 (1/10)
Speed: 20
Agility: 20
Dexterity: 20 (1/10)
Stealth: 20
Perception: 20 (1/10)
Persuasion: 20
Manipulation: 10 (1/5)
Equipment: +2/-1 black cloak, +1/-0 underclothing, +1/-1 dagger
Inventory: 10 coppers
Diseased Starving Man
Size: Medium
HP: 20 – 5(starving) – 5(sick) = 10
Movement: 20 – 1 = 19
Encumbrance: 1
Protection: 1
Endurance: 5
Strength: 5
Speed: 5
Agility: 5
Dexterity: 5
Perception: 5
Persuasion: 5
Manipulation: 0
Equipment: +1 hooded shirt, +1/-1 dagger
(Roll 20 + 2 – Roll 2 – 1 (distracted) = 21 + 2 + 1 = 24 – 1 = 23)
Now armed and slightly more dangerous you rush towards the assailant still distracted and looking upwards. With perfect accuracy and power, you drive your knife into the enemy’s throat, cutting it open and severing the neck vertebrae from the rest of his body. There is no time for him to scream or react in any way as his now lifeless body tumbles to the ground like a ragdoll, leaking large pools of crimson blood onto the wet dark street.
Taking the opportunity to heal yourself, you drain energy from your fallen enemy and mend the wounds sustained from your Manipulations. (Roll 1 + 1 = 2) Unfortunately you are less successful healing than you were creating your dagger and when trying to absorb his essence, you instead hurt yourself (1 damage) and completely destroy the dead man’s body. At least you found your coin purse afterwards.
Name: Trisha
Appearance: Small, frail-looking girl with a perpetual cough. 5'2" 100 pounds, brown hair and eyes. Delicate.
Size: 5 feet 2 inches
HP: 20 + 1 - 5(anemic) = 16
Current HP: 16/16
Movement: 20 + 1 = 21
Encumbrance: 2
Protection: 0
Endurance: 12
Strength: 15
Speed: 15
Agility: 20
Dexterity: 20
Stealth: 25
Perception: 20
Persuasion: 30 (1/15)
Manipulation: 13
Equipment: +1/-0 grey shirt, +1/-0 black pants
Inventory: 10 coppers
The rain beats down roughly all around you turning the ground into a muddy mess. Regardless, you patiently wait counting out thirty seconds in your mind. Turning around you knock on the door and prepare your best sad face. The old man opens the door and looks down at you with a look of complete annoyance on his face.
“What are you still doing here? You flash a kind smile at him and break into your explanation of how you only wish to stay the night, including various compliments and other subtly persuasive words into the mix. (Roll 2 + 3 = 5 + 1actingnice – 1grumpyman = 5) Unfortunately he’s having none of it and abruptly slams the door in your face. That certainly didn’t work out as well as planned but it isn’t a complete loss. Breaking the door would be easy using some clever Manipulation and there’s a few windows that could also be entered in through as well; one in the main room near the front door and another in the kitchen.
Name: Silidar Orochu
Appearance: Tall, with Lackluster Blond hair, brown eyes, and extremely pale skin. Little (but still existent) muscle definition, and slim.
Size: 6 feet 3 inches
HP: 20 + 2 =22
Current HP: 22/22
Movement: 20 + 2 = 22
Encumbrance: 2
Protection: 3
Endurance: 20
Strength: 20
Speed: 20
Agility: 20
Dexterity: 20
Perception: 20
Stealth: 20
Persuasion: 15
Manipulation: 13
Equipment: +2/-2 (+ cold resistance) brown fur long coat, +1/-0 fur underclothing
Inventory: 10 coppers
There isn’t much you can do to heal the stranger without first looking at his wounds and using some Manipulation on him. Doing that probably isn’t a great idea until you’re out of the freezing cold. You throw the person over your shoulder and walk back to your base which fortunately isn’t very far off. Upon arriving you are greeted by the two fellow cabal mates, Svik and Venlighted (Ven for short). Svik is the younger and shorter of the two brothers but arguably the brighter. Ven is older and taller by a few inches but otherwise they are identical with pale skin, blonde hair and light blue eyes.
Ven’s eyes grow wide when he sees what you are carrying over your back and he runs over shouting,
“What are you thinking bringing a person back to our hideout? We can’t let someone with knowledge of our base go back to civilization! Just think of all the trouble that could bring down on our heads!”Svik more casually walks over, eyeing your cargo with obvious interest.
“Calm down Ven. The person is unconscious and it would be easy to blindfold them so they can’t see anything if we feel it necessary to do so. Let’s take a close look at what we have here and then decide on our course of action.”You plop the stranger down on an empty bed nearby and all of you gather around as you proceed to remove the fur clothing from the stranger. After removing the outer layers you find to your mild surprise that it is actually a female under the suit. She has long dark black hair, dark blue eyes and is still unconscious. Her wounds aren’t life threatening and with some sleep and food later on she should easily have a full recovery.
“So…” chimes in Ven,
“What exactly are we going to do?