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Author Topic: "Urist, you fool! You've killed us all!"  (Read 4970 times)

laularukyrumo

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Re: "Urist, you fool! You've killed us all!"
« Reply #15 on: August 17, 2013, 03:44:17 am »

Supposedly, if you have one drawbridge be raised and the other be a retracting bridge, you can get it to work. They'll both be in the "off/on" position simultaneously... but a raising bridge in the "off" position allows travel across the xy-plane, while an "off" retracting bridge forbids travel across the z-axis. A raising drawbridge toggled "on" will act like a wall, forbidding xy-plane travel, while an "on" retracting bridge will be... well, retracted, allowing travel across the z-axis. Set up with a retracting bridge over some ramps, and a raised bridge outside to smash offensive people, you should never have both bridges passable at the same time. It does require you to use at least two z-levels, though.
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kero42

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Re: "Urist, you fool! You've killed us all!"
« Reply #16 on: August 17, 2013, 08:46:11 pm »

One time I decided to build a pit/drowning trap (first they would fall, then I would pump water in to drown the survivors, then retract another bridge to drop it all one z-level down to the sealed off drainage/item retrieval room linked to the maps edge.).
Being my first attempt at such a trap, there where many flaws (mostly I misunderstood water flow and pressure, causing the water to take too long to fill up).
I realized that I had accidentally made drawbridges instead of retractable bridges, so ordered them to be deconstructed. my mason/miners, taking break from their long trip through the caverns (still no adorable plump helmet men,  :'(), went to work post haste.

Unfortunately, the dwarves succeeded in their task right as urist mcfisherdwarve/corpse hauler was passing the bridge. He plummeted down 4/5  levels, narrowly missing the spikes at the bottom, and survived (he was barely bruised, I'll have to make the pit deeper next time). Unfortunately, the water was already filling at its sluggish speed, and it was too late to free him without causing a flood to my poorly designed fort (doesn't help that I forgot to include an off switch for the flooding part). So I thought, "sure, why not let him drown, see how long it takes to kill him, could be good for a laugh".

He died of hunger  ::).
Then the real problems began. You see, this fort of mine lacked a fishing industry, and I went out of my way to disable fishing labours on migrants. This meant that my fisher dwarf had no work, and spent all his time in my dining room, socialising with the other idlers. Naturally, he was quite popular. His death was not very well received by the dwarves. I experienced my first fort destroying tantrum spiral.

So many people died, and the floodgate got deconstructed and the fort began to slowly fill with water. The last survivors where an emergency squad of two standing outside the inaccessible fort and one baby (the child of my favourite dwarves, the only ones with furniture to call their own) surrounded by misama and puddles inside. Eventually, one recruit berserked and the other died, and the baby quickly followed suit. The fort crumbled to its end.

As for the reason this is a "Urist, you fool!" moment as opposed to just being  result of my poor planning, it's because I had attempted to save my poor dwarves. The plan was simple, really. Dig a small tunnel to the outside of the hill I had made my entrance from, just 5-6 urists long, to save some dwarves form the doomed cave they were living in and start anew, surviving til the next migrant wave arrived. One miner was killed in the spiral, but I had one more, and he was fairly content, despite his situation, and he could surely dig the tunnel, right?

Wrong. He just stood there, surrounded in filth and water, til he sucumbed to hunger on his way to finally start digging the tunnel. He could have saved them. But. He. Just. Stood. There.
I know my chances of survival were slim, and that was my fault, but he robbed me of my only hope, small as it was.

It was a thoroughly enjoyable and educational experience, and for that I'm glad, but I would have liked to try and salvage a wrecked fort without reclaiming, as I had never done that before. All in all, I had FUN.
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Something I find interesting and thought I should share: DF from scratch: http://www.bay12forums.com/smf/index.php?topic=127552.0

Shoruke

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Re: "Urist, you fool! You've killed us all!"
« Reply #17 on: August 18, 2013, 01:45:05 am »

I knew exactly where the opening to the HFS was, and wanted those last few pieces of candy. So, I sealed the miner and the mason near the intended breach, opened it up, quickly designated a wall to be built...

"nope lol, I'm on break"

That day, we learned that it takes two or maybe three masons to properly seal the HFS breaching zone.
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Lizzy

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Re: "Urist, you fool! You've killed us all!"
« Reply #18 on: August 18, 2013, 05:07:27 am »

It was a brand new fort, I hadn't even gotten my second wave of migrants yet. Everything was going well, loads of flux and iron-bearing ores, but few things to burn to get the metal industry going. The miner who was out searching for lignite or bituminous coal breached a surprisingly shallow cavern. On top of a giant cave spider. About 30 seconds after "Urist has been Webbed!" the entire fort was dead.
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InfinityOrNone

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Re: "Urist, you fool! You've killed us all!"
« Reply #19 on: August 18, 2013, 02:22:23 pm »




I think the image speaks for itself.

Dwarf Fortress: You're Doing It Right.
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Gen

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Re: "Urist, you fool! You've killed us all!"
« Reply #20 on: August 19, 2013, 05:33:34 am »

An Airlock only works if you do not open it up the whole way.  Sadly, to my knowledge there's no way to set up levers to toggle linked objects so raising one bridge always lowers the other.'

You can, just need a little bit of dwarfy logic...

http://dwarffortresswiki.org/index.php/v0.31:Mechanical_logic#Mechanical_NOT_gate
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Button

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Re: "Urist, you fool! You've killed us all!"
« Reply #21 on: August 19, 2013, 09:20:42 am »

An Airlock only works if you do not open it up the whole way.  Sadly, to my knowledge there's no way to set up levers to toggle linked objects so raising one bridge always lowers the other.'

You can, just need a little bit of dwarfy logic...

http://dwarffortresswiki.org/index.php/v0.31:Mechanical_logic#Mechanical_NOT_gate

Or you can just set the bridges up on two different levels - one that you have to go vertically through ('on' state is open, 'off' state is closed) and one that you have to go horizontally through ('on' state is closed, 'off' state is open.)
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DreamCarver

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Re: "Urist, you fool! You've killed us all!"
« Reply #22 on: August 19, 2013, 05:12:46 pm »

It was a brand new fort, I hadn't even gotten my second wave of migrants yet. Everything was going well, loads of flux and iron-bearing ores, but few things to burn to get the metal industry going. The miner who was out searching for lignite or bituminous coal breached a surprisingly shallow cavern. On top of a giant cave spider. About 30 seconds after "Urist has been Webbed!" the entire fort was dead.

Jeez, what bad luck. I like to dig a 10-15 tile hallway beneath the fort and fill it with traps and bridges before cracking open the mine/cavern layers. But you had no forewarning.




I think the image speaks for itself.

I need a little more context than that. An accidental lever pull that unleashed the anti-siege lava flood?
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mek42

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Re: "Urist, you fool! You've killed us all!"
« Reply #23 on: August 20, 2013, 05:24:37 pm »

Regarding the fort pic, is there one section of wall missing that is going to allow the first fire to spread I to the fort walls?
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Splint

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Re: "Urist, you fool! You've killed us all!"
« Reply #24 on: August 20, 2013, 05:31:11 pm »

Regarding the fort pic, is there one section of wall missing that is going to allow the first fire to spread I to the fort walls?
I Like the other explanation that the masterpeice announcement was for the fire being started by some deranged arsonist.

PDF urist master

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Re: "Urist, you fool! You've killed us all!"
« Reply #25 on: August 20, 2013, 05:36:07 pm »

I released the dragon in a clearcutting attempt.

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Fenrisson

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Re: "Urist, you fool! You've killed us all!"
« Reply #26 on: August 22, 2013, 06:11:30 am »

An Airlock only works if you do not open it up the whole way.  Sadly, to my knowledge there's no way to set up levers to toggle linked objects so raising one bridge always lowers the other.'

You can, just need a little bit of dwarfy logic...

http://dwarffortresswiki.org/index.php/v0.31:Mechanical_logic#Mechanical_NOT_gate

Or you can just set the bridges up on two different levels - one that you have to go vertically through ('on' state is open, 'off' state is closed) and one that you have to go horizontally through ('on' state is closed, 'off' state is open.)
That is exactly what I do when I set up an airlock. Simply use Use one retracting bridge and one raising bridge. If you want to be protected from fliers, have the retracting bridge some ramps. this way in either lever position the the path to the fort is always blocked. I use this system for my melee sorties, when besieged. other method are possible using hatches, doors or floodgates, which cannot be destroyed from below in combination with a bridge.
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Noobazzah

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Re: "Urist, you fool! You've killed us all!"
« Reply #27 on: August 22, 2013, 07:33:39 pm »

Urist spots an angry grizzly, runs towards my pathetic 'igloo' (my first arctic embark :3). The bear catches Urist right in front of the door, and they engage in a wrestling match. I try to unlock the front door briefly to let Urist in. But Urist gets his hand torn off and it's tossed just far enough to lodge the door open. 2 days later everybody inside is dead.

Obviously Urist should've ran off into the wilderness like any other dwarf, instead of going for the logical alternative.
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Splint

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Re: "Urist, you fool! You've killed us all!"
« Reply #28 on: August 22, 2013, 07:41:32 pm »

Urist spots an angry grizzly, runs towards my pathetic 'igloo' (my first arctic embark :3). The bear catches Urist right in front of the door, and they engage in a wrestling match. I try to unlock the front door briefly to let Urist in. But Urist gets his hand torn off and it's tossed just far enough to lodge the door open. 2 days later everybody inside is dead.

Obviously Urist should've ran off into the wilderness like any other dwarf, instead of going for the logical alternative.

This shouldn't have made me laugh as hard as I did.
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