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Author Topic: Urist Schmecklebeard cancels Brew drink: Needs distillable item  (Read 1024 times)

Tonren

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  • Plump helmets are set to Brew enabled (it's blue), Cook disabled (it's red)
  • There are 53 plump helmets on my stock screen
  • My main food stockpile accepts plants from anywhere, and gives to my still stockpile
  • The plant-only stockpile next to my still accepts only from links, and gives to my still
  • The plump helmets are not currently being hauled. They're sitting in a plant barrel in my main food stockpile

What do? The brook is frozen and my dwarves are thirsty.
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greycat

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #1 on: August 16, 2013, 01:54:50 pm »

Hmm.  Could it be the barrel that's causing the problem?  Are barrels permitted in the still's stockpile?

I disallow barrels in my "main" food stockpile (the one next to the farms that accepts from anywhere), but allow barrels in the stockpile that feeds the still.  You seem to have it the other way around, which I've never tried, so I'm not sure how that works out.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Tonren

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #2 on: August 16, 2013, 02:38:51 pm »

I have no clue what's going on anymore. I completely deleted my main food stockpile, then re-created it with no barrels allowed. Now all of my plants are piling up barrel-less in there instead of going to my still stockpile, so I deleted it again. Now no one is touching anything that used to be in the main food stockpile (I checked, they're not marked as forbidden).
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RS14

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #3 on: August 16, 2013, 02:56:00 pm »

If even a single stockpile is set to give to a workshop, that workshop will take only from the linked stockpiles. This includes barrels, bags, etc. Either delete the "give" order from the still's stockpile (so the brewer will fetch barrels from wherever he can find them) or add a separate furniture stockpile that accepts only barrels and pots and gives to the still (this is not equivalent to having max barrels > 0 when you inspect the stockpile with 'q').
« Last Edit: August 16, 2013, 03:01:08 pm by RS14 »
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Tonren

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #4 on: August 16, 2013, 03:19:13 pm »

So wait... if I have a plant-only stockpile Giving to a Still, then they will never brew anything, because they will take ONLY from that stockpile, which contains no empty barrels?
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Tonren

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #5 on: August 16, 2013, 03:24:18 pm »

God, this makes no sense at all. I have a plant-only stockpile right next to my farm, and my farm is just full of withering plants. Also, all of the plants that were in my old food stockpile withered. The only thing in my plant stockpile is an empty barrel. What is wrong with these hairy bastards?! There are empty barrels right in the general stockpile!
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Larix

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #6 on: August 16, 2013, 03:51:44 pm »

Did you set your stockpile to "take only from links"? That means the stockpile will truly not accept _anything_ from locations that aren't linked, and you can't link farm plots. Alternatively, it could be that the plant stockpile doesn't actually allow the plant types that are produced.

Another popular error is accidentally switching standing orders to "dwarves ignore food".

And as to links for workshops - yes, to successfully finish a job, the workshop must have access to all needed items. A still with 'give' links from stockpiles needs links to both plants (/honey) and pots/barrels to brew anything, a mill needs links to stockpiles with millable plants _and_ to stockpiles with empty bags etc.
If you just want them to get on with it, it's often easier to just not link stockpiles to a workshop in the first place, put appropriate stockpiles nearby and hope your beards will simply sort it out by themselves. Outside of specific purposes and stone-using workshops, that works well enough.
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RS14

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #7 on: August 16, 2013, 03:58:25 pm »

So wait... if I have a plant-only stockpile Giving to a Still, then they will never brew anything, because they will take ONLY from that stockpile, which contains no empty barrels?

That's how I understand it, yes.
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Sutremaine

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #8 on: August 16, 2013, 04:09:14 pm »

If you want to limit a still to only producing a certain kind of booze, then you'll need to link a barrel stockpile as well. You'll only need the one barrel stockpile for all the specialised stills.

Also, if plants aren't moved from the farms in future, make a general plant stockpile. If the dwarves haul the crops to that stockpile, you can narrow down the problem to the stockpile settings and your harvest will be safely in.
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Tonren

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #9 on: August 16, 2013, 05:41:24 pm »

I don't want to limit the still to certain kinds of booze.

Now I just saw miasma coming from my butcher shop because the prepared food was rotting in its inventory, despite the prepared food stockpile RIGHT NEXT TO IT.

Sigh.
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Juxtap0se

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #10 on: August 16, 2013, 10:20:28 pm »

I see you are having bunches of problems with stockpiles. I would humbly suggest you remove every stockpile you have and reorganize your storage. I know this can be a real pain but it looks like you might benefit from it. I think a half an hour doing this might just save you many more hours of headache
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kingubu

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #11 on: August 17, 2013, 02:34:41 am »

I haven't seen anyone mention having idle dwarfs to haul yet.  If everyone is busy elsewhere, food will rot/wither outside a stockpile.

I don't cook meals until the 3rd migrant wave usually, because everyone is always tied up in my early forts and meals rot about 100% of the time if I try to make them before I've got some extra workers standing around.
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AutomataKittay

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Re: Urist Schmecklebeard cancels Brew drink: Needs distillable item
« Reply #12 on: August 17, 2013, 04:49:07 am »

I don't want to limit the still to certain kinds of booze.

Now I just saw miasma coming from my butcher shop because the prepared food was rotting in its inventory, despite the prepared food stockpile RIGHT NEXT TO IT.

Sigh.

If it's set to take prepared meals, then it's entirely wrong category, you want meat for butcher food product. Prepared meal are for kitchen products. Prepared organs are categorized as meat.

Examinating your other questions and comments, it sounds like some confusion over how linked stockpiles works. Once a workshop have a stockpile linked to it for giving supplies, they'll only take from stockpiles giving to it. Once there're a stockpile taking from workshop, it'll only give to that stockpile. Barrels and bins are pretty greedy and won't give up to stockpile without such.

Your original problem is a bit confusing with that error message because when I accidentally set it up like that, it complains about having nothing to brew into. I suspect the trouble because you didn't linked a barrel stockpile to give to the still.

Come to think, I actually get that error when I accidentally forbid hauling food in 'o'rder menu, check that too. That might actually be the source of problem, since it forbids touching food products and sometimes stops dwarves from eating and drinking.
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