I watch
Shut Up and Sit Down, which is a boardgames review site with humor and stuff. The most recent videos kinda suck so don't watch those - go abck to their earliest ones (the ones on their old site).
As for games that I've played, honestly, backgammon is pretty fun for two people to throw a few minutes at. Faster and less intimidating than chess, less of a chess lookalike than checkers.
I also like Mille Bournes, a car-racing attack card game where you each try to get to 1000 miles first. It's not a CCG so you can actually just buy a deck of cards and play and stop handing the damn company money.
Triominoes is kinda cool. You fit triangular pieces together but the numbers on the points have to match.
There's a board game company Ravensberger, one of their games is the Amazing Labyrinth. The basic game is fun, but pretty simple and more for kids. The harder version still involves an ever-changing maze and hunting for treasure, but you also fight a dragon who spins around on his hoard and fills the corridors with fire.
Picked up The Cave. It's fine, but somewhat unsatisfying with two players. The mechanic where you pack up your tent and deploy it farther into the cave seems mathematically worthwhile on the face of it but it feels like such a PITA you probably end up just ditching your tent in the starting tile and running into the cave, refusing to explore beyond any water tiles so you don't have to carry a boat, refusing to explore past squeezes because they're a stupid waste of time, and staggering back starving in the dark because the best strategy is to go as far as you can until all your supplies are exhausted. In summary, it's ok, but it encourages weird behaviors, and based on that I'm far less interested in picking up K2.
Ghost Stories is wonderful. We haven't won a game yet. As a co-op game it's an unusual and delightful change of pace from screwing each other with Mille Bournes.
Monopoly isn't as bad as everyone says as long as you use the auction mechanic, as long as people are wiling to trade each other to form monopolies instead of grinding around the board forever, and you institute a house rule that the
nth Go crossing after the last property is purchased is the end of the game - highest personal wealth wins. Which you can generally eyeball. Also putting tax money in Free Parking is fine, but don't seed it with cash after each jackpot - it makes the game very swingy and it lasts much longer.
Tiki Mountain is not great. It's roll-and-move and while it has some interesting stuff it's generally not worth it. Sorry! is better - Parcheesi is even better than that if you can get a game with
cute little animal figurines.
Gloom, a card game about piling hardships on your family members and then killing them off in poetic ways, has a cute mechanic with transparent cards where you lay the cards on each other and whatever shows through is what you get, Chief. But the game didn't really capture my delight. It was just okay. We played it once and haven't picked it up again if that says anything.
Zombie Dice is a thing where you roll dice and try to get brains but not shotgun blasts. The dice have different colors for difficulty, meaning harder dice have fewer brains faces and more shotgun faces. You can buy custom dice on a few websites ... it's probably cheaper to do that than buy Zombie Dice. Not sure if fun; it's Farkle-like.
Cosmic Encounter looks like a blast. Incredibly simple rules make you wonder how they will come up with dozens of different aliens - but they do! We've avoided spoiling it by reading the alien powers ahead of time, and have played only two games. Our copy has cardboard pieces that are a bit warped (har!) and it seems like it would be MUCH more fun with 4+ people.
Settlers of Catan is cool, but random board layout will result in obvious wins from the start to whoever grabs the right settlements. Haven't played any expansions. Might be more fun with lots of people.
I have a nice set of Mahjong tiles and would like to learn some games for them but I has a lazy.