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Author Topic: Boardgames you love, boardgames you hate. Open boardgame discussion.  (Read 6514 times)

lordnincompoop

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #45 on: August 18, 2013, 10:59:45 am »

Settlers of Catan is now released on Steam...
http://store.steampowered.com/app/239410/

There... there's no multiplayer?

No online multiplayer, at least. Not very good.
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timferius

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #46 on: August 18, 2013, 11:02:17 am »

Settlers of Catan is now released on Steam...
http://store.steampowered.com/app/239410/

There... there's no multiplayer?

No online multiplayer, at least. Not very good.

Why would you make a boardgame into a computer game, and not add multiplayer? It just doesn't make sense...
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Stworca

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #47 on: August 18, 2013, 11:32:42 am »

I've really enjoyed Puerto Rico, which for some reason i was invited to play by work colleagues. Quite a simple little board game that takes an hour to finish, but has many enough ways to play (and win) to be a solid piece.
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Neyvn

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #48 on: August 18, 2013, 11:46:09 am »

Settlers of Catan is now released on Steam...
http://store.steampowered.com/app/239410/

There... there's no multiplayer?

No online multiplayer, at least. Not very good.

Why would you make a boardgame into a computer game, and not add multiplayer? It just doesn't make sense...
For me...... Because no one wants to play Catan with me T_T
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de5me7

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #49 on: August 18, 2013, 02:54:42 pm »

I'm surprised only themed games have been mentioned so far.

No love for Connect6, Go and Omok (all three incidentally my favourites)? 10 second setup time, works on any coffee table, and all you need is a Go board and accompanying stones. Nothing really complicated about them rules-wise, but very fun to play. It can get very challenging when the opponent is well-matched.

I've been wanting to try xiangqi/janggi/shogi for a while, since I have the board - but I don't know anyone that can play, and online games are generally boring or cumbersome.

Back when i frequented this forum a lot more regularly this thread was running pretty strong; http://www.bay12forums.com/smf/index.php?topic=59208.msg1326204#msg1326204

Got me into Go. Play more thematic boardgames now though, and spend more time on the Fortress Ameritrash boards than here.

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nenjin

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #50 on: August 18, 2013, 03:08:13 pm »

Can we talk about games you shouldn't play?

Fantasy Flight's Mansion of Madness. Hell, if you know Fantasy Flight at all, you know there's a 50% chance their product is both great and deeply flawed, or just flawed. MoM is just flawed.

Basically, one player has to be a DM and spend actual time creating a level for the players based on one of the scenarios. This isn't a 5 minute setup like Heroquest. I think even Descent takes less time to get set up. In MoM, the GM has to decide where the objective is. Then they have to lay cards under each of the rooms, which are items and the keys/plot elements necessary to do the final objective. It's a system where you get presented a lot of binary options and you have to pick one of them in a way that makes the overall objective beatable.

Meanwhile the GM gets to spawn monsters who are completely unlimited, to continually harrass and harry the players as they go through the mansion. Great.

So our game of it starts. We start wandering. It's pretty typical boardgame fair. And then the GM's wife walks into the kitchen, opens the fridge and ends the game. No, really. That's one of the big hooks of the game, there are instant fail states based on rooms you explore. She happened to open the fridge which was a dimensional portal to the Ice World of Ithaqua, who comes barreling out into reality to kill us all. That was one of the first rooms on our path through the house.

The GM decides to mulligan that, because the game had literally not been underway more than 5 minutes. So we play on. And what becomes immediately clear is that, only one person is even remotely close to going the right way. Since no one knows what room to go to, and what rooms to return to later, everyone is wandering around exploring looking for items. And that's when the monsters come into play. They can be put in any room in the house where there's players, and if they're not killed, they stay there, constantly attacking players and preventing them from going anywhere. Be fortunate enough to beat one, (and maybe this was just this particular kind of monster), they go back into the GMs pool to be reused again next round.

The flow of gameplay basically goes like this:

-Players explore a couple rooms, maybe finding a key item, maybe some other items, or ending the game entirely.
-Players roughly figure out where the places they need to be are by process of elimination. But they don't know WHAT they need to do.
-Players fan out over the house becoming isolated. The game may end at any time as they explore.
-Monsters show up, slowing down most players to the point of locking them in place.
-One or two players acquire the objective item and start trying to go to the places they need to go.
-Monsters swarm the objective holders, preventing them from going anywhere.
-Other players, now free, start moving through the house to support the objective holders.
-The GM splits their monsters forces up, slowing everyone down and adding another 10 turns to the inevitable conclusion that players get where they need to go and the game ends.

The problem with MoM is that it's highly deterministic in what will happen, and the only surprises are an immediate end to the game. Just like Arkham Horror, there's a lot of narrative to things that is cool. But as a game it's not fun in the least.
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Chattox

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #51 on: August 18, 2013, 03:24:55 pm »

Me and my girlfriend are great fans of Dominion. It's a really good game that feels deep without the "oh god what am I doing help it's like Paradox made a boardgame". Claustrophobia is a good one, too.
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Glloyd

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #52 on: August 18, 2013, 09:14:52 pm »

Anyone ever play Pandemic? It's a pretty fun strategic "fight the viral infection" boardgame.

Shit gets real with the expansions though.

BigD145

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #53 on: August 18, 2013, 09:20:12 pm »

Anyone ever play Pandemic? It's a pretty fun strategic "fight the viral infection" boardgame.

Shit gets real with the expansions though.

The 1st expansion has a Scotland Yard sort of component.

Me and my girlfriend are great fans of Dominion. It's a really good game that feels deep without the "oh god what am I doing help it's like Paradox made a boardgame". Claustrophobia is a good one, too.
GMT and Avalon Hill predate Paradox. Complexity at its finest with those two.
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Chattox

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #54 on: August 19, 2013, 02:52:15 am »

GMT and Avalon Hill predate Paradox. Complexity at its finest with those two.

Know what I find even harder? Fucking Dust Tactics, man. I cannot deal with that game.
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Krevsin

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #55 on: August 19, 2013, 03:15:48 am »

I am a big fan of Attack Vector: Tactical, but that's because I'm a massive hard sci-fi nerd. The rules are a pain to learn, but the game can be very rewarding and fun to play.

Otherwise, I'm not much into board games. I have Settlers of Catan (plus 2 expansions), Archipelago and Order of the Stick: The Board Game.
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Mech#4

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #56 on: August 19, 2013, 03:28:08 am »

Uh, "Mouse Trap"? I lost the spring though, so the ball doesn't get kicked to knock the guy off the diving board into the barrel to lower the cage. Stupid multiple pieces...

Less "ages 4 - 12", hmm... Blood Bowls fun, though I would recommend using proxies so people can play as whatever team they like most.

::Thinks of other board games he's got:: Monopoly, chess, backgammon, trivial pursuit. I need to get a Mah-jong set sometime and learn how to play.
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miauw62

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #57 on: August 19, 2013, 04:28:47 am »

Heh, I have Mouse Trap too. Contraptions are pretty fun.
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Mephansteras

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #58 on: August 19, 2013, 11:19:03 am »

For those of you who like the deck-builder mechanics of Dominion but don't like the single-player feel, try ShadowRift. It's a very fun co-op deckbuilding game where the players are heroes defending a town being attacked by monsters.

Like all good co-ops, it is very easy to lose and victory often comes at the last second. Has some great moments to it and very good mechanics. Been enjoying it quite a bit.
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timferius

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Re: Boardgames you love, boardgames you hate. Open boardgame discussion.
« Reply #59 on: August 19, 2013, 12:20:31 pm »

A game that slightly suffers from single-player syndrome (coining that) but is still an interesting time is Dungeonquest from Fantasy Flight. 1-4 players, you don't really ahve any effect on eachother until about halfway through, when you all make it to the dragons hoard. It's almost a boardgame roguelike (depending on your deffinition of roguelike). The dungeon is randomly generated as you enter each tile, death is permanent, and there are some traps that are insta-death.
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