Here's the List with the potency score next to the word, by the way. It's a first draft, obviously, so if you have concerns, feel free to voice them.
In general, most mundane forms, animals, elements, etc are pretty cheap. It's just the more magical crap and dragons and modifiers that are very expensive.
https://www.dropbox.com/s/8d5vopb835ysj20/list.txt
This list is the most up to date, correct?
Here's a blank of 1-60, if it helps GWG.
1
2
3
4
5
6
7
8
9
10
11
12
13
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17
18
19
20
21
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25
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50
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60
EDIT: 50 and 60 are not the same.
Thats the list, yep.
And a success is 50/50 per roll, right?
Sort of. It's like this
1:-1 success
2: 0 success
3: 0 success
4: 1 success
5: 1 success
6: 2 success
If you get more successes the dice rolled (through getting several 6's probably) the you keep those successes and roll again, getting more successes and powering the spell up even further. The "Exploding Dice"
If you get 0 or less successes, you get a critical failure; which is like rolling a 1 in the old game.
If you get less then needed successes, then I randomly remove words until the spell works with that many successes.
If you get more, then it makes the spell stronger.
Now that I look at it, I'm not sure how potency and the scores work since pool is still around. Could you underp me a bit?
Let's say I have my current stats, then cast Acid FireForward (5+1) and then next turn cast Steel Cat (3+2). What would be rolled and spent?
Depends if you're in combat. If you're in combat, pool is being spent like normal. If you're not, pool regens each turn like normal. Potency is (for now) just a stat you roll. We're staying with the old ways for now, but next time we'll try it with Potency being spread between spells and remove pool.
Does that make sense?
As per your character, I believe it was start with 3 in all stats except pool and pot and then spread 25 around. If that adds up, then you're good. If I am remembering right.