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Author Topic: Perpublicon: Round 1: Toaster Vs Tsuchi  (Read 134577 times)

syvarris

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Re: Perpublicon: Publishing the Perplexicon
« Reply #720 on: December 22, 2013, 11:15:18 am »

I like this system, although I think it's too complex for an RTD like Perplexicon.  Also the manuevers need work.  Far as I can see, there's nothing stopping me from making a forty speed character with a katana, waiting until the opponent attacks, then just quickdrawing his head off.

One thing I dislike is that there's pretty much no reason not to use all your remaining points in the second round.  Might I suggest having another stat, like "stamina", that determines how many dice you regen every round?  So if you have twenty points in it, and twenty points elsewhere, you get full pool back every turn; but if you only have ten points in stamina, you have to choose ten dice to regen.  If you also added a rule like "stamina stat is reduced by one every round" then that could simulate getting tired, and wearing your opponent out.

Also, if you're running a second test after this one, I'd like to be in it.

piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #721 on: December 22, 2013, 11:42:00 am »

I like this system, although I think it's too complex for an RTD like Perplexicon.  Also the manuevers need work.  Far as I can see, there's nothing stopping me from making a forty speed character with a katana, waiting until the opponent attacks, then just quickdrawing his head off.

One thing I dislike is that there's pretty much no reason not to use all your remaining points in the second round.  Might I suggest having another stat, like "stamina", that determines how many dice you regen every round?  So if you have twenty points in it, and twenty points elsewhere, you get full pool back every turn; but if you only have ten points in stamina, you have to choose ten dice to regen.  If you also added a rule like "stamina stat is reduced by one every round" then that could simulate getting tired, and wearing your opponent out.

Also, if you're running a second test after this one, I'd like to be in it.
It's true that maneuvers need balancing. Overall, there's nothing to stop people from doing what you said; taking a massive amount in any one stat and using maneuvers that use that stat. One way to potentially fix that would be to make each maneuver have a different target number.  Ie, for the more powerful maneuvers, you'd need to roll higher for it to count as a success. Another way to do is to remove the fact that maneuvers use a single stat and to force multiple stat checks per each one. For example, Repulse might need both Dex and Str, dex to actually hit the attacker's weapon and then str to see how much it effects. Thrust might need dex and speed, etc.  If anyone has opinions or ideas about that, let me know.

The stamina thing is a good idea too. I was actually considering something somewhat similar, though it was going to rely on whoever won initiative in the round getting back full while the other person only got back a part. Though that could still happen in combination with yours. Plus it would add a whole new set of potential moves that work to lower your opponent's stamina. Or even trading in stamina dice to use as other stat dice for a sort of quickly tiring overdrive mode.

Execute/Dumbo.exe

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Re: Perpublicon: Publishing the Perplexicon
« Reply #722 on: December 22, 2013, 04:57:58 pm »

yhea I'll concede.might as,well anyway, having one and a half of a leg gives a bit of a disadvantage.
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GreatWyrmGold

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Re: Perpublicon: Publishing the Perplexicon
« Reply #723 on: December 22, 2013, 05:40:48 pm »

I like this system, although I think it's too complex for an RTD like Perplexicon.
It's pretty dang complex. It would be simpler if we were using GURPS.
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piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #724 on: December 22, 2013, 06:35:08 pm »

I like this system, although I think it's too complex for an RTD like Perplexicon.
It's pretty dang complex. It would be simpler if we were using GURPS.
Yeah, I know. I'll probably just have a simple thing in there for standard and then the rules for this if they're really feeling brave.

I do like the concept of this system though, I think it could be pretty fun if I get it working right.



What did the two combatants think? I know you only sorta understood it because I was too lazy to explain it in detail, but still.

Dermonster

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Re: Perpublicon: Publishing the Perplexicon
« Reply #725 on: December 22, 2013, 06:40:13 pm »

I regretted putting points into anything other than strength, seeing as I didn't use anything else at all and endurance was basically a shitty version of strength.

Quickdraw seemed to be pretty overpowered with execute's setup and if Execute had just solely focused on sheathing and then using that I probably wouldn't have lived long.

If I had put a full 30 in strength I could have quite possibly created a feedback loop of stagger and repulse, with the three dex giving me a free thrust attack. I was annoyed when I remembered that I had endurance.

Seriously, fix endurance.

I'm wondering how a multi-man melee would go.
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piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #726 on: December 22, 2013, 07:22:15 pm »

I regretted putting points into anything other than strength, seeing as I didn't use anything else at all and endurance was basically a shitty version of strength.

Quickdraw seemed to be pretty overpowered with execute's setup and if Execute had just solely focused on sheathing and then using that I probably wouldn't have lived long.

If I had put a full 30 in strength I could have quite possibly created a feedback loop of stagger and repulse, with the three dex giving me a free thrust attack. I was annoyed when I remembered that I had endurance.

Seriously, fix endurance.

I'm wondering how a multi-man melee would go.

Multiman would be pretty complex, though also probably pretty freaking quick. Splitting your dice between multiple people is a good way to get murdered.


And yeah, right now, the major problem is balancing the stats so that 1. They're all useful and 2. You can't just dump one stat with all 40 points and then slaughter with a single blow whenever your turn comes up.


Alright; thats gonna be what I work on for now. I'll let everyone know when the next test is. Derm, You have the right to a spot in it, if you so desire.

Dermonster

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Re: Perpublicon: Publishing the Perplexicon
« Reply #727 on: December 22, 2013, 07:26:44 pm »

Eh, sure.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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Icefire2314

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Re: Perpublicon: Publishing the Perplexicon
« Reply #728 on: December 22, 2013, 07:43:54 pm »

I would help if I can in the next test, if someone else is more available don't wait on me though.

Dermonster, "I am a monument to all your sins" Cortana, Halo reference? Or something else?
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Dermonster

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Re: Perpublicon: Publishing the Perplexicon
« Reply #729 on: December 22, 2013, 07:47:00 pm »

I forgot I even had that.

Yes basically a gravemind quote, I guess. It's more of a 'Your RTD's made me the monster I am today!' type of thing nowadays, I think.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Elephant Parade

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Re: Perpublicon: Publishing the Perplexicon
« Reply #730 on: December 22, 2013, 08:19:40 pm »

I will probably make a character for the next test. After all, we need to see how the system acts when somebody gets the worst rolls possible.
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Execute/Dumbo.exe

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Re: Perpublicon: Publishing the Perplexicon
« Reply #731 on: December 22, 2013, 09:31:47 pm »

Honestly, that system seems more geared towards an RTD in itself rather than just one part of a game, and if the skills could be balanced, make up some points to buy better weapons and such, it would be pretty damn awesome, but if you included it in any other game, I think it would just make it too complex.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

flabort

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Re: Perpublicon: Publishing the Perplexicon
« Reply #732 on: December 22, 2013, 09:35:22 pm »

Actually, if the number of stats were reduced for simplicity, and combat boiled down to match...
Here, use [ color = transparent ] to differentiate between Piecewise's official tests and my unofficial one.
Create a character using 10 points. The stats are:
Speed
Pool
Potency
Combat

Speed vs Speed for going first
Combat vs Combat for dodging an attack, or taking damage.
Potency vs Potency for enduring magic, or being affected.
A win of 5 or more for the aggressor is an instant kill (some exceptions apply).
Equipment gives bonuses on aggression or defense, rather than directly to a skill.
Pool is how much you can cast per turn, obviously. However, only up to 4 words a spell regardless of pool.
Turns are simultaneous.

2 characters, please. Current word set fully allowed, except rare or hazardous materials.
« Last Edit: December 22, 2013, 09:39:22 pm by flabort »
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Elephant Parade

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Re: Perpublicon: Publishing the Perplexicon
« Reply #733 on: December 22, 2013, 09:37:04 pm »

Flimsy Wizard
Speed: 0
Pool: 5
Potency: 5
Combat: 0
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