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Author Topic: Perpublicon: Round 1: Toaster Vs Tsuchi  (Read 134863 times)

Sean Mirrsen

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Re: Perpublicon: Publishing the Perplexicon
« Reply #240 on: August 29, 2013, 07:23:19 am »

Flavor, plus there is a functional difference. Nanomachines can repair by consuming matter and energy. An item made of nanomachines would attempt to reform itself if damaged or broken, taking in surrounding matter to do so. And it could randomly try to consume the environment to grow and self-replicate.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #241 on: August 29, 2013, 07:25:45 am »

Flavor, plus there is a functional difference. Nanomachines can repair by consuming matter and energy. An item made of nanomachines would attempt to reform itself if damaged or broken, taking in surrounding matter to do so. And it could randomly try to consume the environment to grow and self-replicate.
Basically:
Animate Sentient Magic Big Rock Humanoid, then teach him the words for Repair Full Body and Animate Sentient Magic Big Rock Humanoid? I dont think that would be a good idea, a player with 7 Will is only able to control three creatures at the same time, thus if he replicates to much... You may have brought hell. And its energy is magic.
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GreatWyrmGold

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Re: Perpublicon: Publishing the Perplexicon
« Reply #242 on: August 29, 2013, 07:31:36 am »

No, he's probably literally the Ninenth God. The most Ninth of all Ninth Gods.

Or would that be Nintheth?
Ninthest.
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Thearpox

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Re: Perpublicon: Publishing the Perplexicon
« Reply #243 on: August 29, 2013, 11:31:03 am »

Also, you should read the list because it tells the words there are and their translations.
You're missing the point. Why do I care?

And Perplexicon HAD AN STORY, it was the second part which came after Null death, an open world with many areas, npcs, and a goal (To destroy Zentol, The Other). You could call Zentol the Ninenth God.
Never said it didn't, I was replying to you:
Quote
but roleplayers there dont seem to understand the deathmatch part and keep asking for a story.

Flavor, plus there is a functional difference. Nanomachines can repair by consuming matter and energy. An item made of nanomachines would attempt to reform itself if damaged or broken, taking in surrounding matter to do so. And it could randomly try to consume the environment to grow and self-replicate.
Basically:
Animate Sentient Magic Big Rock Humanoid, then teach him the words for Repair Full Body and Animate Sentient Magic Big Rock Humanoid? I dont think that would be a good idea, a player with 7 Will is only able to control three creatures at the same time, thus if he replicates to much... You may have brought hell. And its energy is magic.
So it has a lot of potential to go wrong, but can also become very interesting as all players are forced to fight it.

Otherwise, there could be limits to it's replication. Another thing I see with nanobots, is that they would be small. (Because you know, nano.) And would be able to do functions because of their size and hivemind that other things can't. However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
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Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #244 on: August 29, 2013, 11:42:11 am »

You should care because i saw you suggesting stuff (classes and certain words) which already exist to a extent/totally.

And no, i dont really think nano would add much.

Trust me, with imagination you can do near anything. Derm once made a dimension on where air was booze!
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GreatWyrmGold

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Re: Perpublicon: Publishing the Perplexicon
« Reply #245 on: August 29, 2013, 11:52:48 am »

However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
Then justify the inclusion of, say, wax. Or a word that caused whatever it is to appear in front of you, which I should note is the default.
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Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #246 on: August 29, 2013, 11:58:11 am »

However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
Then justify the inclusion of, say, wax. Or a word that caused whatever it is to appear in front of you, which I should note is the default.
Also the word *Where im pointing at*. Wax: Its an material, i dont see why it shouldnt be there. Nano is more of an concept, or in any case, an material. But tell me: What would saying just Nano do? You would have to say Nano Repair Self, in which case it would be shorter and more efficient to say: Repair Fullbody. Thus it isnt really any useful. Anything you can really do with it can be done with current words, overall Machine.
While im not agaisnt it being added for flavour (Its not like this was something that you have to work whole day to code), it doesnt really have to much use.
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Empiricist

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Re: Perpublicon: Publishing the Perplexicon
« Reply #247 on: August 29, 2013, 11:59:02 am »

What about Immaterial or Ethereal as a modifier that is used instead of Illusion? Basically, it would allows stuff to be made without an element word and retain Illusion's effect of making elements non-reactive and intangible. It could allow players to make weapons that apply enchantments on hit (with the enchantment's severity being determined by a dice roll) and also, using runes, create objects made out of a dimensional rift.
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Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #248 on: August 29, 2013, 12:01:10 pm »

What about Immaterial or Ethereal as a modifier that is used instead of Illusion? Basically, it would allows stuff to be made without an element word and retain Illusion's effect of making elements non-reactive and intangible. It could allow players to make weapons that apply enchantments on hit (with the enchantment's severity being determined by a dice roll) and also, using runes, create objects made out of a dimensional rift.
Immaterial is an word in Toaster game (If im right) so i dont see why not. However i would like if Immaterial stuff could hit other immaterial stuff.
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GreatWyrmGold

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Re: Perpublicon: Publishing the Perplexicon
« Reply #249 on: August 29, 2013, 12:04:37 pm »

However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
Then justify the inclusion of, say, wax. Or a word that caused whatever it is to appear in front of you, which I should note is the default.
Also the word *Where im pointing at*. Wax: Its an material, i dont see why it shouldnt be there. Nano is more of an concept, or in any case, an material. But tell me: What would saying just Nano do? You would have to say Nano Repair Self, in which case it would be shorter and more efficient to say: Repair Fullbody. Thus it isnt really any useful. Anything you can really do with it can be done with current words, overall Machine.
While im not agaisnt it being added for flavour (Its not like this was something that you have to work whole day to code), it doesnt really have to much use.
Wait, what are you talking about when you say "Nano"?
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Toaster

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Re: Perpublicon: Publishing the Perplexicon
« Reply #250 on: August 29, 2013, 12:07:09 pm »

I'd like to point out that that word in my game hasn't been fully tested as to its full effects.


(Also I'm half winging it since it wasn't fleshed out in the source material)
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Sean Mirrsen

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Re: Perpublicon: Publishing the Perplexicon
« Reply #251 on: August 29, 2013, 12:15:32 pm »

However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
Then justify the inclusion of, say, wax. Or a word that caused whatever it is to appear in front of you, which I should note is the default.
Also the word *Where im pointing at*. Wax: Its an material, i dont see why it shouldnt be there. Nano is more of an concept, or in any case, an material. But tell me: What would saying just Nano do? You would have to say Nano Repair Self, in which case it would be shorter and more efficient to say: Repair Fullbody. Thus it isnt really any useful. Anything you can really do with it can be done with current words, overall Machine.
While im not agaisnt it being added for flavour (Its not like this was something that you have to work whole day to code), it doesnt really have to much use.
Not "Nano". "Nanotech". It comes with a set of functions not like any you could succinctly describe in other words, scaling differently with success and failure. "Nanotech Self" wouldn't just heal you. It would heal you by absorbing matter around you. It would give you a chance to spontaneously absorb matter you touch, and perhaps grow, or even completely replicate. It could go haywire when damaged, spawning little grey goo globules that would make rolls every turn to keep growing, endangering the environment. Etc, etc. It's half object and half material - a material made of objects.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Empiricist

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Re: Perpublicon: Publishing the Perplexicon
« Reply #252 on: August 29, 2013, 12:18:06 pm »

What about Immaterial or Ethereal as a modifier that is used instead of Illusion? Basically, it would allows stuff to be made without an element word and retain Illusion's effect of making elements non-reactive and intangible. It could allow players to make weapons that apply enchantments on hit (with the enchantment's severity being determined by a dice roll) and also, using runes, create objects made out of a dimensional rift.
Immaterial is an word in Toaster game (If im right) so i dont see why not. However i would like if Immaterial stuff could hit other immaterial stuff.
Perhaps it could work in the following manner: there are six "channels" for Immaterial, the user can define the channel the summoned item uses, though by default, it's the highest channel that the item can have. The highest possible channel is the unmodified potency roll, the user can define or change (via willing an item with the control word) the channel to any other channel that is lower than that value. Hence the higher potency roll the more options a controlled item has. Objects of equal channel interact with each other while items of different channels are immaterial to each other as well. That means that a well-made piece of armor with parts made out of immaterial substances can still block immaterial attacks should it be the right channel or the user passes their will roll to change it to the right channel.
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Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #253 on: August 29, 2013, 12:25:10 pm »

However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
Then justify the inclusion of, say, wax. Or a word that caused whatever it is to appear in front of you, which I should note is the default.
Also the word *Where im pointing at*. Wax: Its an material, i dont see why it shouldnt be there. Nano is more of an concept, or in any case, an material. But tell me: What would saying just Nano do? You would have to say Nano Repair Self, in which case it would be shorter and more efficient to say: Repair Fullbody. Thus it isnt really any useful. Anything you can really do with it can be done with current words, overall Machine.
While im not agaisnt it being added for flavour (Its not like this was something that you have to work whole day to code), it doesnt really have to much use.
Not "Nano". "Nanotech". It comes with a set of functions not like any you could succinctly describe in other words, scaling differently with success and failure. "Nanotech Self" wouldn't just heal you. It would heal you by absorbing matter around you. It would give you a chance to spontaneously absorb matter you touch, and perhaps grow, or even completely replicate. It could go haywire when damaged, spawning little grey goo globules that would make rolls every turn to keep growing, endangering the environment. Etc, etc. It's half object and half material - a material made of objects.
*Absorb/Drain What im touching Convert Heal Permanently*
Or
*Living Goo (Material) Sphere Absorb/Drain What it touches Grow Permanently*
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Sean Mirrsen

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Re: Perpublicon: Publishing the Perplexicon
« Reply #254 on: August 29, 2013, 12:53:26 pm »

However, if it really does not provide anything important to the game, then yes, maybe better not to add them.
Then justify the inclusion of, say, wax. Or a word that caused whatever it is to appear in front of you, which I should note is the default.
Also the word *Where im pointing at*. Wax: Its an material, i dont see why it shouldnt be there. Nano is more of an concept, or in any case, an material. But tell me: What would saying just Nano do? You would have to say Nano Repair Self, in which case it would be shorter and more efficient to say: Repair Fullbody. Thus it isnt really any useful. Anything you can really do with it can be done with current words, overall Machine.
While im not agaisnt it being added for flavour (Its not like this was something that you have to work whole day to code), it doesnt really have to much use.
Not "Nano". "Nanotech". It comes with a set of functions not like any you could succinctly describe in other words, scaling differently with success and failure. "Nanotech Self" wouldn't just heal you. It would heal you by absorbing matter around you. It would give you a chance to spontaneously absorb matter you touch, and perhaps grow, or even completely replicate. It could go haywire when damaged, spawning little grey goo globules that would make rolls every turn to keep growing, endangering the environment. Etc, etc. It's half object and half material - a material made of objects.
*Absorb/Drain What im touching Convert Heal Permanently*
Or
*Living Goo (Material) Sphere Absorb/Drain What it touches Grow Permanently*
Now see how many other words you can reproduce this way. ^_^
It's a composite material, more flexible in use than the mess of words you can use to recreate it. Just because you can make molten rock is no reason not to make Magma a separate material, for instance.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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