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Author Topic: Perpublicon: Round 1: Toaster Vs Tsuchi  (Read 134904 times)

piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #105 on: August 22, 2013, 11:07:41 am »

Hmm that scribblenauts idea is actually a really good one. I'll have to look up a list for that.
For nouns, it's "Approximately everything that is not vulgar or trademarked".
I noticed. I may have to scan through, choose things that look interesting. Or, if nothing else, it might help break writers block, if I end up wondering what to add.


In many cases with the lower level mundane stuff it's really a case of picking and choosing. I could have thousands of substances but no one wants to sift through a million virtually identical substances to find the good ones. As funny as a dragon made of pipe cleaners, drywall and Styrofoam would be. 

Eotyrannus

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Re: Perpublicon: Publishing the Perplexicon
« Reply #106 on: August 22, 2013, 11:12:05 am »

Okay, yeah, I only listened up until the point when you said 'pipe cleaners' so go make them now kthnx.

*sacrifices goat*
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piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #107 on: August 22, 2013, 12:39:04 pm »

Oh, this brings me to another point: Should have have drugs in here? Are men made of meth with heroin blood acceptable?

Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #108 on: August 22, 2013, 12:51:53 pm »

Oh, this brings me to another point: Should have have drugs in here? Are men made of meth with heroin blood acceptable?
What would be the point? I mean, there are better materials, and those may be offensive for some people.
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Re: Perpublicon: Publishing the Perplexicon
« Reply #109 on: August 22, 2013, 01:12:47 pm »

Oh, this brings me to another point: Should have have drugs in here? Are men made of meth with heroin blood acceptable?
What would be the point? I mean, there are better materials, and those may be offensive for some people.
So you can be the ultimate supervillain, obviously.
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piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #110 on: August 22, 2013, 01:45:12 pm »

Oh, this brings me to another point: Should have have drugs in here? Are men made of meth with heroin blood acceptable?
What would be the point? I mean, there are better materials, and those may be offensive for some people.
So you can be the ultimate supervillain, obviously.
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Powers

The more cocaine he used, the more powerful Snowflame becomes.

    Superhuman Strength

    Superhuman Speed: powered by the usage of cocaine.

    Immunity to Pain

    Pyrokinesis: Psychokinetic flames that covered his body.


Weaknesses

    Cocaine dependence

Equipment

Cocaine

Weapons

Cocaine

Well.

Empiricist

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Re: Perpublicon: Publishing the Perplexicon
« Reply #111 on: August 22, 2013, 01:48:49 pm »

What about instead of stuff like heroin or meth, have a "drug" modifier or element. Have it act like heroin or meth by default, but make it apply temporary enchantments to the user dependent on the elements used in conjunction with it. Essentially, it would allow players to have situational self-enchantments that can be pre-prepared but would also get them high as fuck during it. And the more durg-applied enchantments someone has, the higher the risk of  overdose.
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Thearpox

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Re: Perpublicon: Publishing the Perplexicon
« Reply #112 on: August 22, 2013, 01:54:53 pm »

I don't see anything wrong with adding drugs per se, but it should definitely be optional, and very clearly marked as optional.

What about instead of stuff like heroin or meth, have a "drug" modifier or element. Have it act like heroin or meth by default, but make it apply temporary enchantments to the user dependent on the elements used in conjunction with it. Essentially, it would allow players to have situational self-enchantments that can be pre-prepared but would also get them high as fuck during it. And the more durg-applied enchantments someone has, the higher the risk of  overdose.
I feel like making it a drug but not calling it a drug lands you in a deeper hole made of hypocrisy. This sort of censorship might make sense when getting published by a big company, but here... the worst case scenario is: "There is no such thing as a bad publicity."
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Sarzael

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Re: Perpublicon: Publishing the Perplexicon
« Reply #113 on: August 22, 2013, 02:13:31 pm »

People consuming drugs should have an Endurance roll to avoid overdose and a Will roll to actually do what they wanted to do, instead of randomly jumping to magma thinking it is a gold coin pile (Not sure which is worst, though)

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Empiricist

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Re: Perpublicon: Publishing the Perplexicon
« Reply #114 on: August 22, 2013, 02:14:38 pm »

I don't see anything wrong with adding drugs per se, but it should definitely be optional, and very clearly marked as optional.

What about instead of stuff like heroin or meth, have a "drug" modifier or element. Have it act like heroin or meth by default, but make it apply temporary enchantments to the user dependent on the elements used in conjunction with it. Essentially, it would allow players to have situational self-enchantments that can be pre-prepared but would also get them high as fuck during it. And the more durg-applied enchantments someone has, the higher the risk of  overdose.
I feel like making it a drug but not calling it a drug lands you in a deeper hole made of hypocrisy. This sort of censorship might make sense when getting published by a big company, but here... the worst case scenario is: "There is no such thing as a bad publicity."
It would be called "drug" since it's a more general term. Usually heroin doesn't make people become more proficient in magic nor does it turn them into entities made up of arcane energy. I think.
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Sean Mirrsen

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Re: Perpublicon: Publishing the Perplexicon
« Reply #115 on: August 22, 2013, 02:16:39 pm »

If you still need a random word generator, PW, I could modify my Travesty Generator to function as one. Assuming I can actually find the source for it. It'll need a smorgasbord of real words to mangle, but it should work pretty well.
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GreatWyrmGold

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Re: Perpublicon: Publishing the Perplexicon
« Reply #116 on: August 22, 2013, 02:18:30 pm »

Having a couple different generic drugs as words makes sense. "Intoxicant" (aka Uristrast), "Stimulant," "Depressant," "Hallucinogen," etc.
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piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #117 on: August 22, 2013, 02:29:10 pm »

If you still need a random word generator, PW, I could modify my Travesty Generator to function as one. Assuming I can actually find the source for it. It'll need a smorgasbord of real words to mangle, but it should work pretty well.
That would be cool. It would be nice to have something to include with the thing.

Gamerlord

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Re: Perpublicon: Publishing the Perplexicon
« Reply #118 on: August 22, 2013, 11:20:17 pm »

YES TO DA DRUGS.

piecewise

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Re: Perpublicon: Publishing the Perplexicon
« Reply #119 on: August 23, 2013, 09:29:48 pm »

So far I have a tentative 76 words for simple substances. Original game had 44. This doesn't include the Complex words that will be added after this. New words include:
Sound
superglue
Pipe cleaners
Tear gas
Gun powder
Laser
Miasma
Chlorine Triflouride

Still adding more.
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