What about... NPC TIME?
Lets design some NPCs
Those were some of my suggestions to Syvarris game, along with the new four gods:
Techno-Mage: Uses overall the words for Machine and Clockwork, and has knowledge to create stuff such as magic batteries (Metal Cylinder Absorb Magic Inject Magic, for example).
Soul Armor: An soul bound to an armor, uncapable of doing magic, but the armor itself is enchanted with many different abilities, and has great endurance.
The Merged: Basically an NPC of what would happen if seven people got fused in an Fusion Circle. (Perhaps each one prays to a different god?)
Crystal-Plant Controller: Likes to create stuff such as crystal trees which feed on lakes made out of pure liquid crystal.
Demiurghe: All that it does is create and modify creatures, for example, if you were to fight it, it wouldnt cast a fireball, but rather create a fireman for it to fight you. Has high channeling, potency and will (Will is basically needed to control creatures and modify them once created). Phisically wise isnt big thing, but wears an living armor which can cast spells and has various dangerous blades.
Lich: Nul-Sheal (Or whatever god is the one that gives you control of specific materials) with control over Necromantic power. It has great power, both phisically and magic wise, his body is made out of steel bones with necromantic aura. Posess a steel/bone (Probably a staff made out of steel which ends in a skull) staff which fires ´´Enhanced Necromantic-Power Beam Explode Necromantic Gas``, and a ´´Cold Life Drain Steel Dagger``, a robe flexible and light as cloth but resistant as steel, and an helmet/crown which gives control over Ice, Steel, Bones, Flesh and Darkness. Really dangerous, overall considering it likes to give life to abominations made out of the bones and flesh of his fallens enemies.
I may go more in detail about each one later.