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Author Topic: Evolution of the Anvil  (Read 3943 times)

BoredVirulence

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Re: Evolution of the Anvil
« Reply #15 on: August 16, 2013, 12:45:59 pm »

Mermaid bone anvil: Atlantis does exist! And was ruined by the dwarves!

Related question: Where does the first axe come from? Wood stolen from elves? Did the dwarves breed and slaughter wagons?  Wagons, once such a proud, noble race...

Sharpened stones formed the first hand axe, which allowed the creation of the first axe.
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Halfling

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Re: Evolution of the Anvil
« Reply #16 on: August 16, 2013, 01:29:55 pm »

Wagons are indeed tame creatures that live hundreds of years. Perhaps they once existed in the wild and were hunted for wood by primitive dwarves before being domesticated. Dwarven archeology is actually pretty exciting.

However, can you have a successful anvil-producing (metalworking) mood without an anvil? That seems to be a large problem with the mood theory.

BoredVirulence

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Re: Evolution of the Anvil
« Reply #17 on: August 16, 2013, 01:38:37 pm »

can you have a successful anvil-producing (metalworking) mood without an anvil? That seems to be a large problem with the mood theory.
I think the problem stems from our use of devoted workshops. Were we to live in a workshopless environment, then theoretically you could have someone mood to be a metalsmith, choose an anvil as an item, and accomplish that goal with stone. Of course, depending on implementation that might not be the case.

Currently, no. But Toady has stated he wants to move away from workshops. (No, I don't remember where, Yes I could be mistaken.)
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edgefigaro

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Re: Evolution of the Anvil
« Reply #18 on: August 16, 2013, 03:40:39 pm »

Would it be possible to mod something so wild wagons exist?
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wierd

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Re: Evolution of the Anvil
« Reply #19 on: August 16, 2013, 03:50:08 pm »

IIRC, wagons without animals to pull them will instantly scuttle. This makes wild, roving herds of the mighty wagon only a whimsical dream.
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PDF urist master

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Re: Evolution of the Anvil
« Reply #20 on: August 16, 2013, 03:57:06 pm »

pretty sure it was discussed in the wagon thread.

as for mood theory, moods are capable of creating picks out of bone and hammers out of shells, both objects that normally require metal.

i wouldn't put it below dwarves to create a non metal anvil from a mood.
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Trollhammaren

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Re: Evolution of the Anvil
« Reply #21 on: August 16, 2013, 04:24:22 pm »

Yes, but actually it's true, they can only do that at a metalsmith's forge which requires an anvil to build, so no first anvil from mood is possible.

BoredVirulence

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Re: Evolution of the Anvil
« Reply #22 on: August 16, 2013, 04:26:12 pm »

Would it be possible to mod something so wild wagons exist?
It might be possible to create an animal that is nearly identical to a wagon, such as a separate species of wagon.

Edit:
Spoiler: Domestic Wagon (click to show/hide)
Spoiler: Wild wagon (click to show/hide)

That should do it. If not, get rid of [TRADE_CAPACITY] tag, I doubt it "breaks" it though.
Edit again:
Added a few tags. Might still want to make edits, such as setting an appropriate biome, although the thought of wagons spawning in the ocean is funny.
Thank you for pointing a few of those out. I had just copied the wagon raws and removed a few tags, forgot to add anything since I was copying a working "creature."
« Last Edit: August 16, 2013, 06:04:22 pm by BoredVirulence »
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Halfling

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Re: Evolution of the Anvil
« Reply #23 on: August 16, 2013, 05:52:02 pm »

Looks to me like that needs some tags to determine where in the world it will be present, unless I missed something. Also, you will probably want to add NO_THOUGHT_CENTER_FOR_MOVEMENT for any living wagons, since they don't have one but do need one otherwise.

If anyone remembers the wagon thread... Yes, wagons work as creatures just fine (as a civilization too) if you remove the EQUIPMENT_WAGON token - that one makes them multi-tile and makes them get scuttled. No, they won't be real wagons that way, just a regular one-tile creature with a wagon body.

kaenneth

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Re: Evolution of the Anvil
« Reply #24 on: August 16, 2013, 07:20:42 pm »

To Repost:

In the Zero'th Year:

Armok gave Man great stature, but took from them a Long Life.
Armok gave Elves the trees, but took from them their Brains.
Armok gave Goblins rage, but took from them their Dignity.
Armok gave Dwarves the anvil, but took from them their Sobriety.

We know who got the best deal.
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kero42

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Re: Evolution of the Anvil
« Reply #25 on: August 16, 2013, 09:33:19 pm »

To Repost:

In the Zero'th Year:

Armok gave Man great stature, but took from them a Long Life.
Armok gave Elves the trees, but took from them their Brains.
Armok gave Goblins rage, but took from them their Dignity.
Armok gave Dwarves the anvil, but took from them their Sobriety.

We know who got the best deal.

What about Kobolds?
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Drazinononda

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Re: Evolution of the Anvil
« Reply #26 on: August 16, 2013, 09:37:52 pm »

To Repost:

In the Zero'th Year:

Armok gave Man great stature, but took from them a Long Life.
Armok gave Elves the trees, but took from them their Brains.
Armok gave Goblins rage, but took from them their Dignity.
Armok gave Dwarves the anvil, but took from them their Sobriety.

We know who got the best deal.

What about Kobolds?

Armok gave the Kobolds nothing, so they must steal things from other races.
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Kerbalrocketry

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Re: Evolution of the Anvil
« Reply #27 on: August 17, 2013, 09:42:09 am »

I believe the first anvil was a lump of Native Iron that, maybe from a meteorite, that some dwarves found and started using to shape metal. before this all metal was cast into shape by furnace-operators and where pretty terrible.


The Wagon, once a wild beast roaming in great herds, where tamed by a band of dwarves who initially used there Pack-animals to haul the stubborn creatures. The Dwarves found the Wagon was excellent for transporting goods except for how it fought against being dragged. So over time they selectively bred them to be weaker and weaker until you get to the modern Wagon which is so weak they will die or 'scuttle' if there is no Animal supporting there weakened front.
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sackhead

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Re: Evolution of the Anvil
« Reply #28 on: August 17, 2013, 09:26:15 pm »

i beleive the first anvil was made from a severed head, the severed head of a mighty bronze collus named Anvul thus the source of the name Anvil. Anvuls head was badly damaged by a large weight faling on his head possibly a deliberately collapsed wooden tower. his head was flattened and deformed by the collapse to resemble a modern anvil. Anvul was later slain by a team of legendary dwarven wrestlers called the fearsome 5 and there pet war bear named mister cuddles who bit of Anvuls head upon bringing the head back to the dwarven encampment where it sat as a trophey for 100 years before  a young wood cutter took it an a lump of native copper and in a strange mood heated the lump of copper over a cooking fire and shaped it using the head and a stone hammer another dwarf had made in a strange mood the week before, he shaped the first pick and struck the earth
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Yerv

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Re: Evolution of the Anvil
« Reply #29 on: August 17, 2013, 11:58:15 pm »

To Repost:

In the Zero'th Year:

Armok gave Man great stature, but took from them a Long Life.
Armok gave Elves the trees, but took from them their Brains.
Armok gave Goblins rage, but took from them their Dignity.
Armok gave Dwarves the anvil, but took from them their Sobriety.

We know who got the best deal.

What about Kobolds?

Armok gave the Kobolds nothing, so they must steal things from other races.
So the kobold is the embodiment of neutrality.
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