You weigh your pack, and decide that it's still carryable. You remember that your standard pack is, for some reason, only able to hold 26 distinct types of items, and it doesn't allow combining unidentified items with their identified counterparts. So, if those unidentified rations in your pack happened to be gold rations, they would not fit in with gold rations you might buy from Noletius unless you get them identified as such. Wielded or worn items do not count towards that limit, and neither do any sorts of currency. Corporized skills usually do not exist long enough for them to take up space. Right, corporized skills. You can, at any time, attempt to put an innate skill into a corporeal form for a very short time, just long enough to put them into an apparatus, for example. If you don't, it snaps back into you. You can't corporize skills gained from items, such as the flight or fire resistance from the Dragon's Boots, though in the case of the Apparatus of Shadow, you apparently could place the boots themselves into the apparatus.
Noletius squints as he takes the figurine. "No", he sighs, "that is something I cannot properly identify. I can tell you that it is a figurine representing one of the Astrosial constellations, and is somehow key to opening the gate to the Guard of the Astrosial Ruins, but since the way to open the gate always changes, I really can't tell you more, unfortunately. I realize that most likely you knew most or all of this already, so there is no charge for this.
So, you wanted some combination of rations and/or a potion of night's rest?"
Identification services |
Identify single-use item | 10 copper |
Identify standard item | 1 silver |
Identify rare item, like an artifact or apparatus | 10 silver |
Single-use items |
Iron ration | 1 silver |
Gold ration | 5 silver | +5 temporary AP after rest |
Steel ration | 5 silver | +10 temporary HP after rest |
Potion of Night's Rest | 25 silver | Cure all damage and AP |
HP 11/22
AP 5/10
Attack +2 (1d6+2 damage)
Defense +0 (+1 against traps and melee attacks)
Speed 3 <6>
Skills:
Charge (2 AP): You double your speed for the turn. Usable once per turn. If you attack something after a charge, you deal an additional 2 damage to it.
Shieldbreaker (3 AP): When you attack a creature, you can damage or destroy its shield or armor, if any, if your damage roll is high enough. Usable once per turn.
Trap sense (always on): You get +1 to Defense against traps
Equipment
Excessively large greatsword (Wielded)
Loincloth (Worn)
Dragon's Boots (Worn; X AP: You gain Limited Flight for X turns; 1 in 5 fire resistance)
Dwarven Buckler (Wielded; +1 Defense against melee attacks)
a) 2 iron rations
b) eternal lamp
c) golden figurine of a snake, removably mounted on a hexagonal disk.
d) golden figurine of a skull
e) triangular disk
f) journal shreds
g) golden figurine of a whale, removably mounted on a disk with 12 corners
h) golden figurine of a rat, removably mounted on a pentagonal disk
i) golden figurine of an axe, removably mounted on a heptagonal disk
j) empty vial
k) 2 rations
l) golden figurine of a dragon
m) Apparatus of Shadow
$) 2 gold coins, 10 silver coins