You put on the unidentified boots and buckler, then perform sacrifices to " ", using the strips of devourer flesh, most of the gold, and half of your silver. You are overcome with insight
- the boots are Dragon's boots - they grant you a 1 in 5 chance to resist each point of fire damage, and you can use any number of action points to fly for that many turns - not very high, but well enough to avoid setting of floor-only traps.
- The buckler is a Dwarven Buckler, providing a +1 Defense bonus against melee attacks.
- And the potion is a Potion of Night's Rest, recovering your HP and AP completely.
After the flash of insight, you try to place the axe figurine on the bases you've found so far - it fits neither the triangular nor the pentagonal one, but it does fit the heptagonal one.
HP 12/22
AP 6/10
Attack +2 (1d6+2 damage)
Defense +0 (+1 against traps and melee attacks)
Speed 3 <6>
Skills:
Charge (2 AP): You double your speed for the turn. Usable once per turn. If you attack something after a charge, you deal an additional 2 damage to it.
Shieldbreaker (3 AP): When you attack a creature, you can damage or destroy its shield or armor, if any, if your damage roll is high enough. Usable once per turn.
Trap sense (always on): You get +1 to Defense against traps
Equipment
Excessively large greatsword (Wielded; X AP: You gain Limited Flight for X turns; 1 in 5 fire resistance)
Loincloth (Worn)
Dragon's Boots (Worn)
Dwarven Buckler (Wielded; +1 Defense against melee attacks)
a) 2 iron rations
b) eternal lamp
c) golden figurine of a snake, removably mounted on a hexagonal disk.
d) golden figurine of a skull
e) triangular disk
f) journal shreds
g) golden figurine of a whale, removably mounted on a disk with 12 corners
h) golden figurine of a rat
i) black potion with silvery sparkles
j) pentagonal disk
k) golden figurine of an axe, removably mounted on a heptagonal disk
$) 1 gold coins, 6 silver coins