You charge the first of those... flickering shades as it comes through the doorway, your excessively large greatsword
connecting easily, but mostly absorbed by its armor. Nonetheless, it seems quite staggered by your onslaught, and its shield is shattered into many parts that fade away. You
nimbly evade its retaliation, and
strike another blow, and with that, it falls, and vanishes completely, body, armor, and weapon.
Emboldened by this, you wait for the next shade to arrive - and it does,
striking at you, opening a deep wound on your chest. Your counterstrike
misses, badly, but so does the monsters
next swing...
HP 8/22
AP 1/10
Attack +2 (1d6+2 damage)
Defense +0 (+1 against traps and melee attacks)
Speed 3 <6>
Skills:
Charge (2 AP): You double your speed for the turn. Usable once per turn. If you attack something after a charge, you deal an additional 2 damage to it.
Shieldbreaker (3 AP): When you attack a creature, you can damage or destroy its shield or armor, if any, if your damage roll is high enough. Usable once per turn.
Trap sense (always on): You get +1 to Defense against traps
Equipment
Excessively large greatsword (Wielded; X AP: You gain Limited Flight for X turns; 1 in 5 fire resistance)
Loincloth (Worn)
Dragon's Boots (Worn)
Dwarven Buckler (Wielded; +1 Defense against melee attacks)
a) 2 iron rations
b) eternal lamp
c) golden figurine of a snake, removably mounted on a hexagonal disk.
d) golden figurine of a skull
e) triangular disk
f) journal shreds
g) golden figurine of a whale, removably mounted on a disk with 12 corners
h) golden figurine of a rat, removably mounted on a pentagonal disk
i) Potion of Night's Rest (restores HP and AP)
j) golden figurine of an axe, removably mounted on a heptagonal disk
$) 1 gold coins, 6 silver coins