Turn 04bOverwatch. Hapah thinks he has 22 Time Units.
Maroon Team's turn.Player Status:Lime Team
TopHat:
Name: Hans Krakower
Color: Grey - Lime Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Toaster:
Name: Doctor Awesome
Color: Green - Lime Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Lukeinator:
Name: Luke
Color: Brown - Lime Border
Health: 75
Weapon: Pistol
Inventory: Grenade x1
Hapah:
Name: Captain Dakka
Color: Blue - Lime Border
Health: 75
Weapon: Shotgun
Inventory: N/A
Maroon Team
Scionox:
Name: Scionox
Color: Purple - Maroon Border
Health: 75
Weapon: Shotgun
Inventory: Smoke Grenade
Playergamer:
Name: Captain Cooper
Color: Yellow - Maroon Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Powder Miner:
Name: Mur Waller
Color: Grey - Maroon Border
Health: 75
Weapon: Shotgun
Inventory: N/A
lemon10:
Name: Blood Boy
Color: Red - Maroon Border
Health: 75
Weapon: Assault Rifle
Inventory: N/A
Oh yeah, if you find an item and you need to decide whether or not you pick it up, tell me - I'll roll the item immediately, before the turn.
Make sure you can actually see the item, of course, at that point in your turn. Otherwise I simply won't roll.
Also: I was thinking about doing a more text-based, no-map RtD based on All Out War, basically you people playing soldiers stuck in the middle of it. Yes/No?
That said, I'm also considering doing quick, tiny games with 2 players per game for weapon balance testing. Stuff like "you two are in an empty, 16x16 room with shotguns". Anyone interested?
All Out War spoiler:Name: Singularity Generator
Health: 25000
Armor: 25000
Movement: -
Weapons: Singularity Generator
Special Abilities: Mode Selection [Can switch between Singularity Shell, Singularity Field, ], Fixed Emplacement [Cannot move], Sabotage [If central room is destroyed, the gun is destroyed], Sabotage [If central room is destroyed, the gun is destroyed]
Name: Singularity Shell
Time Units: S100/R100 (1)
Range: ES100/M200/L300
Damage: D1000/C2000/S3000
Special Abilities: Singularity Shell [Fires a fast-moving singularity. Singularity moves 100 tiles per turn. Units near its' path get sucked in. Enemies within 30/20/10 tiles are pulled 15/10/5 tiles closer at short/medium/long range, respectively, taking 5 damage per tile. Hitting the singularity, or being sucked into its' path, deals its' full damage. Explodes, dealing full damage, at Extreme Range], Blast 25 [Area of Effect of 25, including target square. Damage is reduced by 40 per tile].
Name: Singularity Field
Time Units: S100/R- (-)
Range: S5/M50/L500
Damage: D5000/C-/S-
Special Abilities: Activation [Spend Time Unit Cost to enable or disable], Singularity Generator [Pulls in units towards the center. Units at Medium/Long range move 5/1 tiles closer, respectively. If a unit resists this by moving away, they take 2 damage per tile moved. At short range, units take full damage per tile moved, and cannot leave Short Range. Any unit adjacent to the center tile of the effect, and any unit that remains within Short Range for more than one turn is killed instantly, regardless of instant kill immunities. Singularity effects are unaffected by line of sight].
Name: Gravity Amplifier
Time Units: S100/R- (-)
Range: S-/M-/L-
Damage: D-/C-/S-
Special Abilities: Activation [Spend Time Unit Cost to enable or disable], Gravity Amplifier [All movement costs are twice as high. All singularity or gravity effects are doubled in strength, damage, range, etc. Affects the entire map]
Name: Gravity Pulse
Time Units: S100/R100 (1)
Range: S50/M100/L150
Damage: D300/C600/S900
Special Abilties: Gravity Pulse [All units within Short/Medium/Long range take Supercritical/Critical/Direct Hits. Ignores line of sight and cover], Delay [Can have a set delay, in Time Units]