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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45307 times)

Der Metzger

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #435 on: December 21, 2013, 04:07:20 pm »

We can only bring 12 units per trip.

For now, I suggest the antigrav, the computer components, two armor platings, and five rationses. The first two seem the most unique, the rest is about all we can take after that.
+1
After we've taken what we want contact Rod and see if he want's to share what's left in exchange for sharing the truck use.
+1
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #436 on: December 21, 2013, 05:01:53 pm »

+1

Although, we can always hide things there, right?
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RulerOfNothing

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #437 on: December 21, 2013, 05:11:25 pm »

Or you know, just walk twice. We're getting so focused on getting that truck with us, when we can just walk back forth multiple times.

I'm pretty certain that walking there thrice will be significantly faster (and cheaper) than cutting a way through the forest.
+1 to this.
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Evil Lincoln

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Turn 12
« Reply #438 on: December 23, 2013, 05:12:07 am »

Turn 12
The Colony: (you might want to just follow this link instead since it's a big image: http://i.imgur.com/nHIOtW0.png)

Spoiler (click to show/hide)

Oh, you got distracted with that whole communication spree. Looks like the robots have things under control though. 2 of the Bullwarts got away but it looks like A-5 is double checking that the one that didn't is dead.

+50xp for dealing with all that.

It looks like night will fall in 2 turns.

Everyone is now idle.

Offsite parties updated!

1467 Credits | Power: 50/50(+20/-3.2)
Off-site parties:
Spoiler (click to show/hide)

Research:
Spoiler (click to show/hide)

Resources/Food:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Robots/Clones:
Spoiler (click to show/hide)

Your Modules/Equipment:
Spoiler (click to show/hide)

Hero(es):
Spoiler (click to show/hide)

Glossary Posts

Spoiler: Author Notes: (click to show/hide)

Gamerlord

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #439 on: December 23, 2013, 05:14:04 am »

Have one or two bots fill in the mining rig's ditch thing behind it. That thing just looks ugly.

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #440 on: December 23, 2013, 05:41:10 am »

Have one or two bots fill in the mining rig's ditch thing behind it. That thing just looks ugly.
No, why would you do that. It's completely counterproductive, and a waste of robotpower.

Researchers: Resume research
Oil rig: Resume production
Mining rig: Resume digging
Robot 1: Create 6 extension cords. That should allow us to use all our robots  and the mining rig without need for downtime for recharging.
Robot 2: Drag the corpse inside or burn it. This is going to attract predators
Robot 3: Fabricate some containers to put the concrete in. We don't want it to be ruined by the morning dew.
« Last Edit: December 23, 2013, 06:01:12 am by 10ebbor10 »
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Tomcost

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #441 on: December 23, 2013, 05:42:49 am »

Have one or two bots fill in the mining rig's ditch thing behind it. That thing just looks ugly.
The main idea was to have a ditch, you know.



Also, we should recharge everything before it becomes dark, I think.

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #442 on: December 23, 2013, 05:50:14 am »

Recharging everything might be a good idea, but there's no so much haste. We have massive amounts of power.

((On a side note, we're on a moon, right? So it's not unlikely that we might get a eclipse for several days or weeks at a time, as the moon passes behind the gasgiant.))
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Tomcost

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #443 on: December 23, 2013, 05:55:01 am »

It is mainly because we get +20 power a turn, but there are two turns until that income stops, and we don't know how much time can last the robots.

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #444 on: December 23, 2013, 05:59:04 am »

The robot's need to charge for 5 turns a day. IIRC, they use 0.5 power.

With our 50 power reserve, that should be more than enough, and if needed, we can turn on the generator. I'm just curious to see how much power that thing produces.

Anyway: edited action
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Der Metzger

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #445 on: December 23, 2013, 06:30:43 am »

we will need some kind of Lightsource for Nighttime. How about making some Torches or build some kind of Lantern with the Bulb on a Long Stick in the Middle of our Colony.
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Tomcost

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #446 on: December 23, 2013, 06:40:11 am »

Shouldn't we see if the corpse is edible at least? Or make its fur into clothing? I don't like to waste resources. At least get a DNA sample from it.

Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #447 on: December 23, 2013, 06:54:55 am »

The robot's need to charge for 5 turns a day. IIRC, they use 0.5 power.
Pretty sure that's correct, so if it wasn't it is now.

we will need some kind of Lightsource for Nighttime. How about making some Torches or build some kind of Lantern with the Bulb on a Long Stick in the Middle of our Colony.
An electric lantern will take 1 man-turn to research.

The materials required would be 1 metal and 1 Glass/1 Crystal for 3 Lanterns.

Der Metzger

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #448 on: December 23, 2013, 07:09:24 am »

Then i would say we stop research temporarily and reseach Lantern. Then we craft 6 Lantern and build a circle around our base. In the meantime we could butcher the Corpse, make some cloth from the fur and examine the meat if it is edable, if yes we could cook it near a fireplace or something.

Edit:
How about Nightvision moduls for our Drones? What would it need to researche/build them?
« Last Edit: December 23, 2013, 07:13:01 am by Der Metzger »
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10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #449 on: December 23, 2013, 07:17:58 am »

Researchers:
     - Research lanterns
     - Examine the corpse
Oil rig: Resume production
Mining rig: Resume digging
Robot 1: Create 6 extension cords. That should allow us to use all our robots  and the mining rig without need for downtime for recharging.
Robot 2: Drag the corpse inside and butcher it.
Robot 3: Create 6 lanterns
Us : Reverse engineer another weapon, I suppose
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