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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45327 times)

Gamerlord

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #405 on: October 15, 2013, 11:27:32 pm »

Seconded.

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #406 on: October 15, 2013, 11:38:20 pm »

I wonder... what would happen if we had drillhugbot hug a path through the forest to the ship? :P
Let say "Yes, we have an operational comms unit, but it is at least 3 st (single turns)away, so if the message isn't confidential, I will relay it back to your associates. If it is confidential, then I shall have the robots escort you back."
Most likely it will be attacked and destroyed. Also, it's a drill, not a lumberjack.
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #407 on: October 16, 2013, 06:27:39 am »

As a side note, I propose that the Drill bot be renamed the Hug bot (or HugBot, Hug-bot, etc).
I'd prefer we not.

I wonder... what would happen if we had drillhugbot hug a path through the forest to the ship? :P
Let say "Yes, we have an operational comms unit, but it is at least 3 st (single turns)away, so if the message isn't confidential, I will relay it back to your associates. If it is confidential, then I shall have the robots escort you back."
Most likely it will be attacked and destroyed. Also, it's a drill, not a lumberjack.
"I'm a lumberjack and I'm--"
"Actually, you're more of a miner."
"...I'm not okay anymore."
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10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #408 on: October 16, 2013, 10:36:22 am »

Additional veto against renaming the Drilling bot.
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Tomcost

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #409 on: October 16, 2013, 11:24:21 am »

Additional veto against renaming the Drilling bot.
Seconding the veto.

I made a joke about hugs, but I didn't mean to rename the thing.

Travisplo

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #410 on: October 16, 2013, 11:53:48 am »

I never said anything about changing it's name. I just didn't know what to call it, so
Additional veto against renaming the Drilling bot.
Seconding the veto.

I made a joke about hugs, but I didn't mean to rename the thing.
+1
« Last Edit: October 16, 2013, 03:01:13 pm by Travisplo »
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #411 on: October 16, 2013, 01:11:49 pm »

Additional veto against renaming the Drilling bot.
Seconding the veto.
Thirding, I said it first.
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #412 on: October 17, 2013, 04:08:50 pm »

Thats four for no nameing anything hugbot.
Unless we make a hugbot.
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Gentlefish

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #413 on: October 17, 2013, 09:56:02 pm »

Hey, Rearden gets lonely sometimes.

Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #414 on: October 22, 2013, 01:06:58 am »

I'm going to be busy for a week or two so I won't be updating.

When I do come back I'm not entirely sure what I'll do. Currently I'm just a tad tired of the build a _____ format. If this break makes that go away I'll either work on build a village or build a colony depending on what I feel like. Otherwise I might try come up with something else.

Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #415 on: October 22, 2013, 02:54:27 pm »

Go back to trying a "Space Inn"?
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Evil Lincoln

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Turn 11.8.2 (whatever all these numbers mean)
« Reply #416 on: December 21, 2013, 08:38:59 am »

Turn 11.8.2 (Coms update)


"Firstly, what's this 'Dawson installation' and why would they shoot you down?"


"Dawson is a former unicorp installation now controlled by an unnamed faction which formed after sapience went live. It was unknown if they would ally themselves with our own faction. They proved to be hostile."


"Oh. Well I do have a communications array so I can send a message to the Kennedy Installation for you. If you want you can return here to send the message or you can give me the details and I can do it for you."


"The message will not contain classified data as you only need to give them our location so you can transmit it..."


The clone proceeds to tell you the frequency and location you need to transmit too, and the security code that you'll need so that they will believe you. Then you contact the installation.


"This is the Uni- Kennedy Installation."


"This is Hank Rearden, from Reardenburg Industrial and Military. I'm calling to let you know that your diplomatic mission to the Dawson Installation was shot down. The security code they gave me was 'Help-000'."


"The security code is correct. We will dispatch an airlift team immediately. Is there anything else I can help you with?"


"Well there is the matter of salvage rights on the craft."


"One moment please.

This installation lacks adequate equipment to effectively salvage the wreck. So we will not contest the craft if you or any other party decides to salvage it."


"Thank you."


You contact the clones at the crash site again and tell them that help is on the way. Knowing that you can salvage the craft you have the robots look at the ship and combined with the expertise of Bailey and Barnum you work out what is useful. The clones also see what you are doing and offer to have the rescue team swing by and drop your robots and salvage off at Reardenburg as thanks for saving them.

You will have room to bring back 12 units of salvage. Size is listed per unit
Usable items:
Item:Size:
3x Medium Thruster7
Basic Sensor Array4
Broken Anti-grave system7
12x Field Rations0.3
10x Armour Plating (can be smelted into Greymetal(x2 per unit) and Latvium(x1 per unit))0.5
5x Flight Computer Components(can be broken down into electronics(x5 per unit) or Linconium(x1 per unit))0.5

Here is the post with the metals if you want to remind yourself what they are.

Spoiler: Author Notes (click to show/hide)
« Last Edit: December 21, 2013, 08:48:50 am by Evil Lincoln »
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Gamerlord

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #417 on: December 21, 2013, 08:42:53 am »

1. Hold onto the thrusters.
2. Same for the sensor array.
3. Scrap the anti-grav system.
4. Store the rations.
5. See if we can't graft these onto our bots.
6. Break down for Linconium.


Also, woot this is back!

escaped lurker

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #418 on: December 21, 2013, 09:03:11 am »

Ready for lift-off
 Basic Sensor Array - 4
5 Flight Computer Components - 2,5 / 6,5
12 Field Rations - 3,6 / 10,1
3 Plating - 1,5 / 11,6

Lets get the good stuff to safety first. 

Also, reluctant to  break down the antigrav - lets reverse-engineer it at least. After salvaging it, that is.
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #419 on: December 21, 2013, 10:01:15 am »

We can only bring 12 units per trip.

For now, I suggest the antigrav, the computer components, two armor platings, and five rationses. The first two seem the most unique, the rest is about all we can take after that.
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