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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45405 times)

Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #360 on: October 13, 2013, 01:31:57 am »

Evil Lincoln

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Turn 11.5
« Reply #362 on: October 13, 2013, 11:32:23 am »

Turn 11.5 (combat turn)

The Colony: (http://i.imgur.com/zVvdemw.png)
Spoiler (click to show/hide)
You try and have the mining Rig move to intercept the Bullwart while A-5 tries to shank it with the machete.

The Colony2: (http://i.imgur.com/bX3qOij.png)
Spoiler (click to show/hide)
Unfortunately the Rig is just to damn slow and the Bullwart gets out of reach. You think A-5 might be able to catch up to it due to it's injuries.

A-4 takes a few shots at Mr Hugs but misses.

Crash Site: (http://i.imgur.com/Y6wELZS.png)
Spoiler (click to show/hide)

A-1 manages to keep out of reach of the approaching scavengers and kills them both.

A-2 isn't as lucky and takes further damage to the legs. It does manage to finish off the last scavenger attacking it though.

Crash Site (2): (http://i.imgur.com/tRWHsEM.png)
Spoiler (click to show/hide)

Both bots unleash a barrage onto the last remaining scavenger and annihilate it.

All visible scavengers have been defeated.

Spoiler: Author Notes: (click to show/hide)

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #363 on: October 13, 2013, 11:36:55 am »

Try to shoot down the last bullwart.

Mining installations can resume

Scouts should move inside, carefully.
Logged

Tomcost

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #364 on: October 13, 2013, 12:11:49 pm »

Try to shoot down the last bullwart.

Mining installations can resume

Scouts should move inside, carefully.
+1

GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #365 on: October 13, 2013, 02:38:05 pm »

Mining continue as previous
Ask Rod if we can eat bullwarts

Send a single robot inside the craft while the other obtains pistol and retreats into cover. No need to risk everything at once.
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You fool. Don't you understand?
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Nim_Spork

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #366 on: October 13, 2013, 02:38:33 pm »

Try to shoot down the last bullwart.

Mining installations can resume

Scouts should move inside, carefully.
+1
Obligatory +1 to logical course of action.
« Last Edit: October 13, 2013, 04:31:55 pm by Nim_Spork »
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #367 on: October 13, 2013, 02:52:27 pm »

Agreed. Loot the hell out of the shuttle.
That is if there is scavenge.
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Evil Lincoln

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Turn 11.6
« Reply #368 on: October 14, 2013, 02:42:21 am »

Turn 11.6 (combat turn)

The Colony: (http://i.imgur.com/Zmj23X2.png)
Spoiler (click to show/hide)
The robots open fire on Mr hugs and do significant damage.

A-5 continues to pursue the fleeing Bullwart with the machete.

You contemplate giving Rod a quick call to see if Bullwarts are edible but you decide that it can probably wait. You instead turn your full attention to the crash site, where there are some important doors to open.

Crash Site: (http://i.imgur.com/tJuheOp.png)
Spoiler (click to show/hide)

You have the bots get in position to open the door, with A-2 hanging back.

A-1 is about to open the door when...

Crash Site (2): (http://i.imgur.com/QIInbpy.png)
Spoiler (click to show/hide)
The door slides up to reveal a pair of clones! It looks there are more inside.

The clone wielding another one of those pistols starts shouting!

Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

evilcherry

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #369 on: October 14, 2013, 02:51:56 am »

R.I.M., sir. Reardenberg Industrial and Military.

Kashyyk

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #370 on: October 14, 2013, 03:16:30 am »

R.I.M., sir. Reardenberg Industrial and Military.

We detected your distress call.
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GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #371 on: October 14, 2013, 05:32:55 am »

R.I.M., sir. Reardenberg Industrial and Military.

We detected your distress call.
+1 To saying these.
A-5 continues to pursue the fleeing Bullwart with the machete.

SHANK HIM GOOD
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #373 on: October 14, 2013, 09:03:51 am »

Agreed with both. Also, have the people at the crash ask what they can do to help, and give them back there fancy gun.
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Travisplo

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #374 on: October 14, 2013, 07:26:47 pm »

R.I.M., sir. Reardenberg Industrial and Military.

We detected your distress call.
+1 To saying these.
A-5 continues to pursue the fleeing Bullwart with the machete.

SHANK HIM GOOD
Yeah, +1
+1
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!
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