Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 35

Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45330 times)

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #45 on: August 15, 2013, 09:09:22 am »

I vote for robots.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #46 on: August 15, 2013, 09:11:43 am »

What will our business model be? I propose: bio-engineer an animal that can pose as a threat, realease it in other colonies. Sell our services as mercenaries. Profit!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #47 on: August 15, 2013, 09:20:10 am »

What will our business model be? I propose: bio-engineer an animal that can pose as a threat, realease it in other colonies. Sell our services as mercenaries. Profit!
-1
That's not terribly efficient. Much more efficient (and ethical, and legal) to simply mercenarily combat threats that already exist.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #48 on: August 15, 2013, 09:22:53 am »

[Machiavelli mode=Off] Ok, but creating threats can be a good way to earn money and power afterwards.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #49 on: August 15, 2013, 09:45:48 am »

Again, aside from legal/ethical issues, it just isn't efficient.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #50 on: August 15, 2013, 09:53:13 am »

Well, yes, having to manufacture them would be costly...

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #51 on: August 15, 2013, 09:54:48 am »

Better idea: Build up an army, take complete control of the planet.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #52 on: August 15, 2013, 09:56:56 am »

That would probably be cheaper than manufacturing and distributing monsters to kill, then covering the tracks.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NES630

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #53 on: August 15, 2013, 10:09:41 am »

Just curious, where is Grendel's center of operations? Does she have holdings on this planet? If so, we should start making explosives, not only for mining, but for sabotaging the enterprise of your Nemesister. Get supplies for bomb manufacturing and some expendable and cheap robots/clones to strap those explosives to. Then point them in the direction of said operations and tell them to press the big red button when they find something that looks valuable and important.

Might want to arm them too, in case Grendel is way ahead of you on that plan. Again, keep it cheap but effective. Basic combat training and Electromag pistols could work. And self-detenation as the enemy closes in.
« Last Edit: August 15, 2013, 10:19:12 am by NES630 »
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #54 on: August 15, 2013, 11:50:37 am »

Well, yes, having to manufacture them would be costly...
Well if we go to the Biotech route we might get off doing this, but as we are now full flanged robotics...

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #55 on: August 15, 2013, 12:01:01 pm »

Well, yes, having to manufacture them would be costly...
Well if we go to the Biotech route we might get off doing this, but as we are now full flanged robotics...
I fail to see the connection. Even if we did somehow get enough biotech facilities that we could make horrible monstrosities with the leftovers from our other projects in spare units, we still need to get them elsewhere, somehow, without the connection to us being made. Then we need to spring into action fast enough that no one else collects on our investment but not so fast that people get suspicious. And then we'd need to turn enough of a profit off of the mercenary work to pay for that transport, secrecy, and of course making/feeding/not getting eaten by the monsters.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #56 on: August 15, 2013, 12:30:04 pm »

Supporting GWG there. I dont think that directly agressing our nemesis right now, or even soon, is doable or remotely sane. For now we should lend our services as mercenaries and mine/manufacture stuff. Hopefully one or both are viable on this remote, sparsely populated planet[s/] moon's moon.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

NES630

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #57 on: August 16, 2013, 03:16:52 pm »

Supporting GWG there. I dont think that directly agressing our nemesis right now, or even soon, is doable or remotely sane. For now we should lend our services as mercenaries and mine/manufacture stuff. Hopefully one or both are viable on this remote, sparsely populated planet[s/] moon's moon.

Still, can we at least start developing our suicide bots? You know, just in case...
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #58 on: August 16, 2013, 03:19:34 pm »

Supporting GWG there. I dont think that directly agressing our nemesis right now, or even soon, is doable or remotely sane. For now we should lend our services as mercenaries and mine/manufacture stuff. Hopefully one or both are viable on this remote, sparsely populated planet[s/] moon's moon.
Still, can we at least start developing our suicide bots? You know, just in case...
-1
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NES630

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #59 on: August 16, 2013, 03:25:49 pm »

Supporting GWG there. I dont think that directly agressing our nemesis right now, or even soon, is doable or remotely sane. For now we should lend our services as mercenaries and mine/manufacture stuff. Hopefully one or both are viable on this remote, sparsely populated planet[s/] moon's moon.
Still, can we at least start developing our suicide bots? You know, just in case...
-1

Oh, come on! It'll be perfect! We could create a whole line of explosive devices for all sorts of PMCs! Or just use them for mining!
Logged
Pages: 1 2 3 [4] 5 6 ... 35