Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 35

Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45337 times)

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Turn 1
« Reply #90 on: August 26, 2013, 06:41:10 am »

Turn 1
The Colony: (you might want to just follow this link instead since it's a big image: http://i.imgur.com/6Suakrr.png )

Spoiler (click to show/hide)
Power: 50/50
It took a long time to get here, an appropriate analogy would be if a particular author took forever to post an update and people assumed that the thread had died. But that was not the case, for you are finally here with your newly purchased makings of an industrial empire, or rather a mercenary company empire. Whichever it is it doesn't matter, time to start trying to sell your services to the locals.

You 'acquired' a few buckets of green paint and a hammerhead stencil on the way here and made sure no one would misunderstand who owns these fine machines, branding is an important part of business you know. Just in case you need to refresh yourself on just what you purchased here you go:
Spoiler (click to show/hide)

All in all you have 2067 credits left.

You had your stuff set up by the river since this area has the highest concentration of colonies on the planet, should be plenty of business around.

What's this? Apparently you have a perk points to spend. I guess you get one for free.
Spoiler (click to show/hide)

Resources/Food:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Robots/Clones:
Spoiler (click to show/hide)

Hero(s):
Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)
« Last Edit: August 26, 2013, 07:11:01 am by Evil Lincoln »
Logged

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #91 on: August 26, 2013, 06:41:31 am »

Let's talk about materials:
Grey-metalGreymetal is the all-purpose metal of the universe. It is used in machinery and electronics.
ReluxRelux is a heavy duty metal usually used for armour plating. It's weight makes it unsuitable for use on small vehicles or as personal armour but large military machinery is never seen without it. Has a lower tolerance for flexing then grey-metal
HelititeHelitite is a shiny yellow metal with almost no industrial uses apart from being a component of some alloys. It is also very pretty.
SiliconSilicon is used in all electronics.
LinconiumLinconium is used in the creation of advanced sensors and electronics.
LatviumLatvium is as strong as grey-metal but has half the weight making it ideal for aircraft and atmosphere capable spacecraft design.
Resonance CrystalsA catch-all term for crystalline rocks that can be used for high-tech machinery, most notably laser weapons, energy shields and anti-grav.

Let's talk Tech:
Spoiler (click to show/hide)

Blueprints:
NameDescriptionCost
E-mag rounds (x30)Standard rounds used by most E-mag weapons.2 metal
Small PumpA small pump.2 Metal | 1 Plastic | 1 Electronics
Electric LanternAn electric lantern1 Metal | 1 Glass or 1 Crystal
PipeA decent sized length of pipe1 Plastic
Electronics (x5)Electronic components that make up most machinery.1 Silicon | 1 Grey Metal | 1 Plastic
Office BotA robotic work platform with weak limbs and no armour but has two slots for software.6 Metal| 2 Electronics
Night vision ModuleA small module that can be attached to existing robots in order to enhance their night vision.1 Electronics
Laser PistolIt's a Laser Pistrol1 Metal | 1 Crystal
Laser RifleIt's a Laser Rifle3 Metal | 1 Crystal
E-mag RifleIt's a handheld railgun3 Metal | 1 Relux
Patrol CordAn extension cord long enough that robots can recharge slowly while still giving them some mobility1 Metal | 1 Plastic
Small Plastic ContainerA galactic standard container capable of holding 2 units of liquids or solids1 Plastic

Links to current catalogs:

Various off world suppliers: http://www.bay12forums.com/smf/index.php?topic=129844.msg4496140#msg4496140
ROD'S DIGS: http://www.bay12forums.com/smf/index.php?topic=129844.msg4548488#msg4548488
« Last Edit: October 01, 2014, 01:55:01 am by Evil Lincoln »
Logged

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #92 on: August 26, 2013, 06:41:49 am »

Current Map:
« Last Edit: September 02, 2013, 03:55:56 am by Evil Lincoln »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #93 on: August 26, 2013, 06:45:14 am »

Suave.

Have the drones survey and set up what they can.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #94 on: August 26, 2013, 06:46:27 am »

Old Friend.

Have the drones survey and set up what they can.
+1

((Can you split bots/clones into their own spoiler?))

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #95 on: August 26, 2013, 06:48:46 am »

((Can you split bots/clones into their own spoiler?))
I'm not sure what you mean by this?

EDIT: Yeah I totally forgot to give you a way to make electronics. Let's just say you can combine silicon and metal at the workshop to make em.

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #96 on: August 26, 2013, 06:49:58 am »

Suave

Begin collecting flora samples for the researchers to analize




Also, I don't know how much effort you put into doing this, Lincoln, but your games look more impressive each time.

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #97 on: August 26, 2013, 06:54:52 am »

Also, I don't know how much effort you put into doing this, Lincoln, but your games look more impressive each time.
I think I probably put in a bit more effort than I did at first but mostly it's just learning from mistakes and such.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #98 on: August 26, 2013, 06:57:23 am »

((Can you split bots/clones into their own spoiler?))
I'm not sure what you mean by this?
Seperate them from the inventory. Maybe also seperate 'Equipment' and 'Materials'? So we can see easier.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #99 on: August 26, 2013, 07:08:19 am »

You know, my initial thought would've been to get the researches to write some research software or a digital version of some research knowledge. Then we can produce our own researchers and won't have to pay someone else for the privelege.
Logged

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #100 on: August 26, 2013, 07:14:11 am »

You know, my initial thought would've been to get the researches to write some research software or a digital version of some research knowledge. Then we can produce our own researchers and won't have to pay someone else for the privelege.
You could make a program that will teach clones how to research but you can't do the same for robots. If you want a robotic researcher you'll have to build an AI.

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #101 on: August 26, 2013, 07:19:17 am »

So, we already went through the robot path, so make a researching AI!

evilcherry

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #102 on: August 26, 2013, 07:22:11 am »

Every Hero need 20 backup plans, people... Bots!

Survey the area: 1 Sergeant(i.e. Managing combatant) + 1 Combatant, 2 Rifles (Ammo don't really matter for now) per team.
Other 1 will cut down trees with anything employable in the area, while instructed to bring back anything unusual for the researcher to work on. Arm with Machete, keep as close as possible.
Arm Researcher with Handguns for now, maybe just start working on an AI as they have nothing to do for the moment. An Extension power cable for the Robots, as it is better to plug them in the general power supply for guard duties.
« Last Edit: August 26, 2013, 07:24:52 am by evilcherry »
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #103 on: August 26, 2013, 07:37:13 am »

Alpha Company (2 soldiers, 1 sergeant) will scout the area armed with all 3 laser rifles. Look for easy game, resources, other colonies, etc. Start making a rough map. The remaining soldier and sergeant should start felling trees for lumber. If possible, use the mechs to help with this. If we can start construction on a simple wooden palisade that would help. This colony is vulnerable.

Science clone 1, hereafter referred to as Barnum, work on a program to teach new clones to be researchers. Science clone 2, hereafter known as Bailey, work out a way to survey for mineral deposits.

Hank: Take 5 and do some CEO shit. Manage the work, smoke a cigar, and look awesome.
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #104 on: August 26, 2013, 07:50:11 am »

Alpha Company (2 soldiers, 1 sergeant) will scout the area armed with all 3 laser rifles. Look for easy game, resources, other colonies, etc. Start making a rough map. The remaining soldier and sergeant should start felling trees for lumber. If possible, use the mechs to help with this. If we can start construction on a simple wooden palisade that would help. This colony is vulnerable.

Science clone 1, hereafter referred to as Barnum, work on a program to teach new clones to be researchers. Science clone 2, hereafter known as Bailey, work out a way to survey for mineral deposits.

Hank: Take 5 and do some CEO shit. Manage the work, smoke a cigar, and look awesome.
Why clone researchers? We can make robot researchers! And then we don't have to build cloning facilities.
Pages: 1 ... 5 6 [7] 8 9 ... 35