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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45265 times)

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #480 on: January 06, 2014, 02:13:35 pm »

Wake Baily up for a nice midnight "family" meal!
Oi, watch out with said sleep schedule. It's pretty narrow as it is.
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GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #481 on: January 06, 2014, 02:38:36 pm »

Baily can eat in themorning. It'll keep.
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Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #482 on: January 11, 2014, 10:03:39 am »

The update is nearly done I have just been slacking off a bit for the last few days. I would have done it today* but today is my birthday.

There isn't actually a problem with Bailey eating with everyone since there is actually 13 turns in a night and the schedule is for 12. The update I did contains everyone eating together so it's pretty much set in stone now, unless there is a massive uproar of course.

*And by today I mean the 11th, it's already over for me technically since it's 1am on the 12th

Tiruin

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #483 on: January 11, 2014, 10:53:17 am »

This is oddly familiar and oh wow I didn't even see the other games >_>

Also I'm publicizing your Happy Birthday, you artist, you. So Happy Birthday!

Alsoalso PTW and thanks for the link. :)
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #485 on: January 11, 2014, 03:35:35 pm »

The update is nearly done I have just been slacking off a bit for the last few days. I would have done it today* but today is my birthday.

There isn't actually a problem with Bailey eating with everyone since there is actually 13 turns in a night and the schedule is for 12. The update I did contains everyone eating together so it's pretty much set in stone now, unless there is a massive uproar of course.

*And by today I mean the 11th, it's already over for me technically since it's 1am on the 12th
Happy belated birthday!
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #486 on: January 11, 2014, 04:46:14 pm »

Happy birthday.
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Evil Lincoln

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Turn 15
« Reply #487 on: January 11, 2014, 09:39:40 pm »

Night Turn 5 (Turn 19)
The Colony: (you might want to just follow this link instead since it's a big image: http://i.imgur.com/6cXYWMo.png)

Spoiler (click to show/hide)
Two new bots are produced, A-6 and A-7.

A-1 has smelted all of the available greyum and has gone into shutdown mode. You don't have enough grey-metal to produce the third bot. You could smelt some of the Hexium into grey-metal however.

You sit down with Barnum and Bailey and have your daily meal. These combat rations definitely aren't the best thing you've ever eaten. You could really do with a smoke t-

Spoiler (click to show/hide)

Oh dear, well, maybe giving up smoking is for the best? You don't exactly have the money for full lung transplants anymore.

1467 Credits | Power: 27.5/50(-6.5)
Research:
Spoiler (click to show/hide)

Resources/Food:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Robots/Clones:
Spoiler (click to show/hide)

Your Modules/Equipment:
Spoiler (click to show/hide)

Hero(es):
Spoiler (click to show/hide)

Glossary Posts

Spoiler: Author Notes: (click to show/hide)
« Last Edit: January 11, 2014, 09:44:04 pm by Evil Lincoln »
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #488 on: January 11, 2014, 09:58:45 pm »

Right, anyone for sending the two new robots with A-1 to get more loots?They can take two laser rifles and a pistol.
Any other bots without work can cut down some of those trees in the SW corner (I assume north is up, south is down)
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #489 on: January 11, 2014, 10:28:51 pm »

Right, anyone for sending the two new robots with A-1 to get more loots?They can take two laser rifles and a pistol.
Any other bots without work can cut down some of those trees in the SW corner (I assume north is up, south is down)
Why do they need three weapons? Other than that, works.
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #490 on: January 11, 2014, 10:37:47 pm »

So they can all fight?
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #491 on: January 11, 2014, 10:44:57 pm »

So they can all fight?
Two new robots.
Is A-1 not armed?
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #492 on: January 11, 2014, 10:52:13 pm »

Not at the moment I am pretty sure. I dont think anyone/thing is armed right now except us.
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10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #493 on: January 12, 2014, 03:35:18 am »

I'm not certain about sending bots without night vision into the wilderness/ the dark. Sure, we can replace them, but still.

On a more problematic note, at current rate of consumption we will be out of food tomorrow, or the day after.

Barnum: Sleep
Baily: sleep
Oil rig: Continue production
Mining rig: Continue digging
A - 1: Continue Shutdown
A - 2: Create 3 night vision modules
A - 3: Plug the mining rig back in (Untangle cable first)
A - 4: Start smelting Relux ore 
A - 5: Continue processing the corpse
A - 6: Process stone into concrete dust
A - 7: Start applying concrete to the ditch. ((Well, to the mound of dirt behind it. Idea is to create 2 parallel walls of concrete, with the dirt in between. The ditch remains as it is.))
Us : Finish our work with the e-mag rifle
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #494 on: January 12, 2014, 02:28:49 pm »

I move my support to Ebbor's idea, with the return to the crash saved for tomorrow.
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