Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 35

Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45321 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #390 on: October 15, 2013, 01:19:52 pm »

Remember that they were attacked by former brethren still owned by umicorp.

I think it's the other way around. Umicorp didn't free their clones because they ditched this planet, but they ditched this planet because of a clone revolution.
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #391 on: October 15, 2013, 01:38:54 pm »

So, we are helping possibly insane clones. Damn.

I feel so lucky that we chose robots. So much easier, they can be made en masse, don't need fancy food, we can turn them off, can recycle them, ahh, there is nothing better than uncoordinated AI at your service.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #392 on: October 15, 2013, 01:40:13 pm »

Eh, then plant a beacon so we can find it later and pointedly exaggerate the damage or don't mention the wreck at all.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #393 on: October 15, 2013, 01:41:05 pm »

The thing is sending out an emergency beacon.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #394 on: October 15, 2013, 01:41:35 pm »

The thing is sending out an emergency beacon.
Yeah you wanna kill that and plant your own, on a frequency you monitor.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #395 on: October 15, 2013, 01:45:22 pm »

Yup, but I'm not sure we can do that with the clones watching.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #396 on: October 15, 2013, 01:46:56 pm »

Yup, but I'm not sure we can do that with the clones watching.
Easy, tell them you're doing it because you don't want anyone else coming to rummage through their ship.

Then rummage through the ship while they're at the base and say it was someone else.
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #397 on: October 15, 2013, 02:06:01 pm »

And then people who aren't thick as bricks can put two and two together. And say 'hang on, you nicked our stuff. Give it back.'.
Whereupon we can deny knowledge of it and be suspected of underhanded theivery or we can be honest and say, 'yeah, we nicked it' whereupon they dislike us for underhanded theivery.

We want to make allies, not enemies.
-1 to forsaken1111's idea.
Logged
You fool. Don't you understand?
No one wishes to go on...

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #398 on: October 15, 2013, 02:09:06 pm »

Just say that you will haul them back to our camp and they can do whatever needed there and have them grab what they can.
Also offer to help them move things.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #399 on: October 15, 2013, 02:27:53 pm »

Whatever you decide to do, guys, just make everybody carry back something. You know, we invested 5 turns in going there, at least those scavengers could be edible, or can be useful to understand the ecology.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #400 on: October 15, 2013, 02:29:20 pm »

Good point. And we may want to bring back the clone for burial or whatever.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Tomcost

  • Bay Watcher
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #401 on: October 15, 2013, 02:39:46 pm »

So, everybody should bring back, at least (and in order of priority):

-A clone corpse.
-Any valuable supplies susceptible to be easily stolen (it doesn't matter if we will keep them or not, if we give them back we will be at better terms with whatever company they belong to).
-A scavenger corpse.
-Any other sample.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #402 on: October 15, 2013, 05:51:20 pm »

Nah, the clone corpse is not important. It's a clone. They literally grow in tanks for cheap.

Take the gun as a priority, take a scavenger corpse.
Any other valuble supplies. Even if we give them back, it'll make us seem helpful.

Actually, why don't we ask the clones if they mind if we salvage some of these things, and if they want the clone corpse to be taken back with us?
Logged
You fool. Don't you understand?
No one wishes to go on...

Travisplo

  • Bay Watcher
  • Lich with Bumps of grandeur! The Necromonsieur!
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #403 on: October 15, 2013, 09:48:17 pm »

I wonder... what would happen if we had drillhugbot hug a path through the forest to the ship? :P
Let say "Yes, we have an operational comms unit, but it is at least 3 st (single turns)away, so if the message isn't confidential, I will relay it back to your associates. If it is confidential, then I shall have the robots escort you back."
« Last Edit: October 15, 2013, 10:04:00 pm by Travisplo »
Logged
Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #404 on: October 15, 2013, 11:25:36 pm »

As a side note, I propose that the Drill bot be renamed the Hug bot (or HugBot, Hug-bot, etc).
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
Pages: 1 ... 25 26 [27] 28 29 ... 35