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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45389 times)

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #345 on: October 11, 2013, 08:07:21 am »

Could... the big robot with the 12 start sort of 'excavating' the bullwart chewing on it?
But it is just being hugged, isn't it cute?

Mining drill: hug back the bullwart with your drill.
I propose we don't do that. First of all, the mining drills drill is on the bottom, secondly, that's pretty much the only weak spot in the design.

So well, all droids fire attack, and shoot whatever is near.

As for the evacuation site, try to eliminate the enemy. Let's hope these droids can survive the scavengers.
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #346 on: October 11, 2013, 08:08:09 am »

Mining drill: hug back the bullwart with your drill.
+1
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GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #347 on: October 11, 2013, 08:43:06 am »

Are we carrying a gun with us?
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Evil Lincoln

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Turn 11.4
« Reply #348 on: October 11, 2013, 10:12:08 am »

Turn 11.4 (combat turn)

The Colony: (you might want to just follow this link instead since it's a big image: http://i.imgur.com/MPmyvWQ.png)

Spoiler (click to show/hide)
You hatch a cunning plan to 'hug' 'Mr Hug''s chest open with the mining drill. Unfortunately by moving the drill into a position to begin the carnage Mr Hugs is knocked away. You doubt the Mining Rig is capable of chasing him down.

Everyone continues to shoot at the Bullwart who was trying to steal the food. A-5 has to hang just out of machete range to avoid being hit. The Bullwart has taken severe damage to the rear and is stumbling around in an effort to retreat.

You sure wish you had a gun so you could help out.

Crash Site: (http://i.imgur.com/Y5rX8Lv.png)
Spoiler (click to show/hide)
The bots open fire on the scavengers.
A-1 Misses once but manages to shoot off a leg.

A-2 kills one but takes minor damage to a leg.

Crash Site (2): (http://i.imgur.com/E3lmxZj.png)
Spoiler (click to show/hide)

A-1 shift's it's attention to the scavenger with the undamaged legs and manages to shoot it in half.

A-2 takes damage to the other leg and manages to miss completely.

Spoiler: Author Notes: (click to show/hide)

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #349 on: October 11, 2013, 10:20:50 am »

Barnum and Bayley
Open the door, throw Hank a gun, close door

Mining rig: Move to intercept the food thief.

Everyone else keep focusing fires on whoever they can hit


Crashsite bots: Continue vermin extermination. Try to avoid damage. ((Considering they attack, rather than flee, I'm not sure these are scavengers. Maybe they're poisonous, which would explain why they're so ineffective against bots, but could kill everyone in that ship))

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evilcherry

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #350 on: October 11, 2013, 11:19:36 am »

Barnum and Bayley
Open the door, throw Hank a gun, close door


Actually, just open the doors, take aim, BINGO.

Gentlefish

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #351 on: October 11, 2013, 12:12:38 pm »

We should bring back a scavenger corpse if possible to see if it's edible/poisonous/just a group hunter.

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #352 on: October 11, 2013, 12:21:49 pm »

Barnum and Bayley
Open the door, throw Hank a gun, close door


Actually, just open the doors, take aim, BINGO.
They're a bit to close to the wounded beast to attract their attention. Also, scientist clones. Dunno how good their aim is.
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GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #353 on: October 11, 2013, 07:31:46 pm »

Barnum and Bayley
Open the door, throw Hank a gun, close door


Actually, just open the doors, take aim, BINGO.
They're a bit to close to the wounded beast to attract their attention. Also, scientist clones. Dunno how good their aim is.
With bad luck they'll open the door and the robot will cap one in the head with a laser by accident. Clones stay safe inside, let the robots deal with everything.
Have the machete robot shank the bullwart getting at the food in the butt. We don't need them dead, but we do need them away. We can see if one dies of it's wounds later and recover the corpse.
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Tomcost

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #354 on: October 11, 2013, 08:27:01 pm »

The two bots near the crash site should back up a little bit and shoot the scavengers together.

Ashsaber

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #355 on: October 11, 2013, 09:15:37 pm »

Crash site
   The two bots near the crash site should probably get out of there; I don't like the looks of those trees.

Home site
   Have the gunner maneuver for either headshots or legshots. Kill them off or paralyze, whichever is easier.
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GiglameshDespair

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #356 on: October 11, 2013, 09:22:01 pm »

Crash site
   The two bots near the crash site should probably get out of there; I don't like the looks of those trees.

Why? There's the growths on the trees, sure, but I think they're just growths. We saw some on the way to the crash site. I don't think they're dangerous. Explain further, please, but I honestly can't figure out why you think the trees look dangerous.
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #357 on: October 11, 2013, 09:48:38 pm »

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Travisplo

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #358 on: October 11, 2013, 11:47:37 pm »

PTW and great games! :)
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
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Ashsaber

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #359 on: October 12, 2013, 06:07:19 pm »

In retrospect I don't know why I thought the trees are dangerous either.

Just a feeling of impending doom?
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