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Author Topic: Build a Colony: The Tragic tale of Rearden's Arms  (Read 45403 times)

kaian-a-coel

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #150 on: August 29, 2013, 12:11:32 pm »

Yeah, we could engage in manufacturing. Buy metal, manufacture thingies, sell thingies.
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #151 on: August 29, 2013, 12:12:57 pm »

Well, he did say he wants mining equipment and guns...
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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #152 on: August 29, 2013, 12:14:25 pm »

Yeah, we could engage in manufacturing. Buy metal ore, manufacture thingies, sell thingies.
+1
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #153 on: August 29, 2013, 12:43:07 pm »

And by thingies we mean guns.
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10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #154 on: August 29, 2013, 02:43:50 pm »

Let's ask some more questions first.

Does he do delivery, or do we need to pick up. If the first, when do we get, if the later, where.
Let's also broadcast some request to see if anybody needs stuff.

((Let's buy 25 Greyum, 10 Hexum, 25 Relux ore, 5 crystals and 20 silicon))
If delivery would take more than 4 days, that is. Otherwise we buy in much smaller quantities.
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kopout

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #155 on: August 29, 2013, 08:23:57 pm »

Yeah, we could engage in manufacturing. Buy metal ore, manufacture thingies, sell thingies.
+1
+1 Manufacturing (not just guns but especially guns)


Let's ask some more questions first.

Does he do delivery, or do we need to pick up. If the first, when do we get, if the later, where.
Let's also broadcast some request to see if anybody needs stuff.

((Let's buy 25 Greyum, 10 Hexum, 25 Relux ore, 5 crystals and 20 silicon))
If delivery would take more than 4 days, that is. Otherwise we buy in much smaller quantities.
I don't know if we need the Relux, at least not yet.
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Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #156 on: August 29, 2013, 08:25:17 pm »

At the moment we should just get the grey and perhaps some hexum.
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kopout

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #157 on: August 29, 2013, 08:35:43 pm »

At the moment we should just get the grey and perhaps some hexum.
To make guns we need crystal and probably silicon. I'm not sure we need Hexium, Greium is cheaper and gives us the same grey metal and we don't really need Helitite (unless it sells for a lot for being yellow and shiny).
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Aseaheru

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #158 on: August 29, 2013, 08:39:57 pm »

We arent gonna make guns right off the bat. Lets get some farms going and quarters set up, along with a well.
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10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #159 on: August 30, 2013, 02:14:56 am »

We arent gonna make guns right off the bat. Lets get some farms going and quarters set up, along with a well.
We got quarters, anf a lake.

The large mieral order is beause of a potentially high delivery time. The yellow stuff cann be traded with natives, I hope.
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evilcherry

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #160 on: August 30, 2013, 02:57:57 am »

Main Problem: we don't have plastic or rubber.

Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #161 on: August 30, 2013, 03:34:29 am »

I'm vetoing what I said before about only needing 0.2 of a unit of resonance crystal for a rifle. Mostly because of the massive profits you could make by making rifles then. (It'd be like 16 credits to make a rifle)

I'll probably put up another conversation thing tonight if I have time later.

10ebbor10

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #162 on: August 30, 2013, 04:12:32 am »

Main Problem: we don't have plastic or rubber.
We have an oil well, and distillery.
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Evil Lincoln

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #163 on: August 30, 2013, 08:34:29 am »


"How much for your map then?"


"I DUNNO, 50, 100? YEAH 200 CREDITS AND I'LL SEND YOU A MAP, I'LL EVEN PUT MY LOCATION ON IT."


"Alright I'll consider it. Do you do delivery? If so how long do you think it will take to get here?"


"DEPENDS ON YOUR LOCATION. SEND IT OVER AND I'LL GIVE IT A GUESS."

You don't waste any time and just send him your location, what's the worst that could happen?

"There, just don't go telling everyone where I live."


"OF COURSE. I'M NOT A DEADBEAT PUNK.

I CAN SEND THE TRUCK OVER, GET YOU ORE IN ABOUT THREE TURNS OR SO, MAYBE FOUR."


On an unrelated note you are considering putting some sort of ad up. Maybe you could sell some of your excess power? Maybe just ask if anyone needs anything.

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GreatWyrmGold

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Re: Build a Colony: The Tragic tale of Rearden's Arms
« Reply #164 on: August 30, 2013, 09:09:42 am »

How would we get the power to them?
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