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Author Topic: [ISG] Spectros  (Read 51349 times)

Rolepgeek

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Re: [ISG] Spectros
« Reply #585 on: December 25, 2013, 05:59:34 pm »

Why not make it basic enough to not necessarily be a video game?

Like an RPG type of thing or something similar that usually relies on turns?
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GiglameshDespair

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Re: [ISG] Spectros
« Reply #586 on: December 25, 2013, 06:13:03 pm »

If it's an RPG or something you could think about using dedicated game software. Something like RPG maker.

Unity is a free engine, though the scripts are in c#. c# is quite an easy language to learn, and there are plenty of free tutorials. Hell, I'm thinking of making a game in unity, so if i make any scripts, I could send them to you to have a look at. Doublehell, I wouldn't mind someone else to draw designs for me, as neither I nor my friend (who wil ldo the modelling) are artists like you, though we'd need to discuss that futher.

What sort of game did you have in mind? You have a lot of options, and we're willing to help as much as possible.
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Dexexe1234

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Re: [ISG] Spectros
« Reply #587 on: December 25, 2013, 06:54:24 pm »

im entirely incompetent at coding, 100%, I try and try but I just don't fucking get it. It is all bologna to me...

Also... Modelling... Going straight for the 3D eh? Isn't it a little extreme to start making a game with 3D? I guess Unity is nice and easy with 3D and such but, hhhh... What do I know...

when it comes to games and such, we need to start in the ultra miniscule. Starting too big is just setting oneself up for self destruction...

Hhh... Do you have a skype or steam or something...?
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GiglameshDespair

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Re: [ISG] Spectros
« Reply #588 on: December 25, 2013, 07:41:35 pm »

Well, it'll be a learning experience.  :P Unity can work for 2d games as well as 3d (eg starwhal I think was made in unity) though it doesn't necessarily do so well with 2.5d sprites. I'd love to make a 2.5d dungeon crawler though, I love the interection between sprites and solid textures.

Yeah, have steam and skype. I'll pm them to you if you want, though as a brit our timezones might not intersect much.

With coding, it really helps to have someone there to explain the start. It does all look horribly complicated, but once you get used to it it all fits into place.

----

As a very basic thing (that you can use no coding for) Game Maker Studio (free) could work. You can either program options or use the inbuilt commands to determine the actions.

The most basic game you could make... well, this would work in c#:

This game is you choose either forwards or backwards. The monster has a equal chance of being in either direction. If you choose the same direction as the monster, you get eaten, else you survive.

Code: [Select]
Random random = new Random();
int randomNumber = random.Next(0, 2);
string monsterLocation = "";
string playerLocation = "";

if (randomNumber == 0)
{
    monsterLocation = "F";
}
if (randomNumber == 1)
{
    monsterLocation = "B";
}
            Console.WriteLine("YOua in cave");


Console.WriteLine("You are lost in a cave. Do you go forwards or backwards? F/B");
playerLocation = Console.ReadLine();

if (playerLocation != "F" && playerLocation != "B")
            Console.WriteLine("Invalid Input");

if (playerLocation == monsterLocation)
    Console.WriteLine("You got eaten. Alas.");

if (playerLocation != monsterLocation)
      Console.WriteLine("You excape the cave. Huzzah. You win.");

Console.ReadLine();

The problem with text adventure games is that writing them is really, really boring.
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Dexexe1234

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Re: [ISG] Spectros
« Reply #589 on: December 25, 2013, 07:44:42 pm »

Yeah just PM your skype, also im Danish, im closer to england than america, so we will line up surprisingly well.
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flame99

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Re: [ISG] Spectros
« Reply #590 on: December 25, 2013, 09:42:10 pm »

I'd love to contribute whatever I can to the project, but my coding skill is pretty much on par with yours. I've worked a little bit with Gamemaker myself, and it really is easy to use, although there are a couple limitations. As long as you aren't trying something like an FPS, though, it should be fine. Best of luck, Dexexe, with both this and all future endeavors, and whichever holiday you celebrate, here's hoping it's a good one!
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Dexexe1234

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Re: [ISG] Spectros
« Reply #591 on: December 26, 2013, 09:08:01 pm »

Oh also I am trying something silly and slightly seeeeecret sssh its not even possible to access this through other means than this link and if the RSS feed tells about it.

Edit: Thanks Flameboy, you have a good one too!

Edit Edit: Do go ahead and give commands in the field below the post if you want to.
« Last Edit: December 26, 2013, 09:12:46 pm by Dexexe1234 »
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Dexexe1234

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Re: [ISG] Spectros
« Reply #592 on: January 30, 2014, 03:48:14 am »

Sooo... Spectros? Spectros.

>: Question Time!













>: Hop to it then!










That's enough for now, but, yeah. Whoop guys, Spectros lives!
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #593 on: January 30, 2014, 04:18:41 am »

> Send Sludge Jr through the top portal first, then go through yourself with the others.
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Gamerlord

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Re: [ISG] Spectros
« Reply #594 on: January 30, 2014, 05:18:58 am »

Kinda enjoying this.

Powder Miner

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Re: [ISG] Spectros
« Reply #595 on: January 30, 2014, 07:15:18 am »

> Send Sludge Jr through the top portal first, then go through yourself with the others.
This is a good idea!


Also, I'm glad this is back!
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javierpwn

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Re: [ISG] Spectros
« Reply #596 on: January 30, 2014, 07:49:01 am »

Phos:Identify Slime-faction
Phos:Identify HUD components
Us&Co:Up
« Last Edit: January 30, 2014, 07:51:04 am by javierpwn »
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GiglameshDespair

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Re: [ISG] Spectros
« Reply #597 on: January 30, 2014, 09:45:45 am »

Phos:Identify Slime-faction
Phos:Identify HUD components
Us&Co:Up

+1
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flame99

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Re: [ISG] Spectros
« Reply #598 on: January 30, 2014, 10:14:52 am »

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The Froggy Ninja

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Re: [ISG] Spectros
« Reply #599 on: January 30, 2014, 10:58:18 am »

Phos:Identify Slime-faction
Phos:Identify HUD components
Us&Co:Up

+1
+1

It's alive!
+1 then send Pool in. (Sluge Jr. is too precious for that.)
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