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Author Topic: [ISG] Spectros  (Read 51363 times)

Powder Miner

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Re: [ISG] Spectros
« Reply #495 on: October 14, 2013, 08:27:03 pm »

We didn't need that needle anyway.
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FelixSparks

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Re: [ISG] Spectros
« Reply #496 on: October 14, 2013, 08:27:23 pm »

BEFRIEND THEM! Seriously, they look nice! And look at that farmland! Could be useful!
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Angle

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Re: [ISG] Spectros
« Reply #497 on: October 14, 2013, 08:45:42 pm »

First, a few questions: Have they seen us? How many of them are there? Do they have any large units, or other dangerous looking forces?

If they have a large concentration of forces or have spotted us, we should probably scoot. See if we can ambush some scouts and scare up enough reality to unlock our subconscious. If they only have a small force, and haven't noticed us yet, we should try and scout out the area, and maybe ttack them.
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Rolepgeek

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Re: [ISG] Spectros
« Reply #498 on: October 14, 2013, 08:49:14 pm »

Run away!

Seriously, if nothing else, we need to go use up our Reality to make more minions, whether we diplomacize or not.
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javierpwn

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Re: [ISG] Spectros
« Reply #499 on: October 14, 2013, 08:54:44 pm »

Go back and use our Reality to buy some chestfaces
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Angle

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Re: [ISG] Spectros
« Reply #500 on: October 14, 2013, 09:00:23 pm »

I thought we already used up our reality...
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javierpwn

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Re: [ISG] Spectros
« Reply #501 on: October 14, 2013, 09:04:22 pm »

Decently sure we have 20 from killing all the Grey Humanoid things.
So if we spawn 20 chestfaces, we get an upgraded spawner, and an army to command.
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Angle

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Re: [ISG] Spectros
« Reply #502 on: October 14, 2013, 09:07:57 pm »

Eh, I think we should find a roots of reality and unlock our subconscious. Then we spawn an army and murder the little dudes.
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BunnyBob77

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Re: [ISG] Spectros
« Reply #503 on: October 14, 2013, 09:12:24 pm »

BEFRIEND THEM! Seriously, they look nice! And look at that farmland! Could be useful!
+1
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #504 on: October 14, 2013, 10:22:32 pm »

> Circle around to the other side of the tower; there might be a weak point.
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freeformschooler

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Re: [ISG] Spectros
« Reply #505 on: October 14, 2013, 10:36:30 pm »

BEFRIEND THEM! Seriously, they look nice! And look at that farmland! Could be useful!
+1

Plus one. They're color coded friendly!
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Angle

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Re: [ISG] Spectros
« Reply #506 on: October 14, 2013, 11:33:40 pm »

We just fought these guys. They weren't friendly.
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NES630

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Re: [ISG] Spectros
« Reply #507 on: October 15, 2013, 12:48:56 am »

Hmm... that looks unsafe yet fun. I'd be down for plowing through the tower and messing shit up, but we need to spawn some more brood. Preferably Cloud-faces with the weak unit spawning modifier. Create some instant armies...

In fact, why don't we make a conversion slime. Like, when it attacks an enemy, it has a chance of converting said enemy to the brood? If we could use that on some Azure Legion... we could rule this entire world.
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GiglameshDespair

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Re: [ISG] Spectros
« Reply #508 on: October 15, 2013, 07:15:09 am »

Theres something like 22 of them. Fighting would be bad. So:

> Circle around to the other side of the tower; there might be a weak point.
-1
Eh, I think we should find a roots of reality and unlock our subconscious. Then we spawn an army and murder the little dudes.
+1
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Armok

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Re: [ISG] Spectros
« Reply #509 on: October 15, 2013, 04:13:18 pm »

Wait this is HERE? I've noticed the RSS of the site starting updates again, and enjoyed it a lot, but I were confused and sad I couldn't find the suggestion box.... then I stumble upon it on this seemingly unrelated forum I've not been paying much attention to the last few weeks. Nearly missed it to. huh.

> Send minions to pick of enemies at the edges with hit and run tactics to get more resources without much risk.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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