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Author Topic: [ISG] Spectros  (Read 51478 times)

freeformschooler

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Re: [ISG] Spectros
« Reply #255 on: September 12, 2013, 06:16:52 pm »

My reasoning for Shrekhall not being the Evil faction:

We're blue faction -> face Shekshall broods -> they stare at us peacefully and even wave at us
We're black faction -> face grey dudes -> they attack us ON SIGHT

We were separate factions both times.
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FelixSparks

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Re: [ISG] Spectros
« Reply #256 on: September 12, 2013, 06:49:53 pm »

Maybe each SHADE is it's own faction?
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Nivim

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Re: [ISG] Spectros
« Reply #257 on: September 12, 2013, 07:26:06 pm »

Maybe each SHADE is it's own faction?
And maybe even each combination of eye color and body color, and even multiple colors or crest-like designs. We really don't know how far it all extends, and we'll probably only figure it out by getting the system to show us.

Oh, and if it matters;
Collect the wood cartidge and bring it to the spawner.
Check if any new options appeared because the Spawnner leveled up!
Finalize a couple other designs at this point, if you can.
Then, head south.
Gauge the intent of those grey humanoids - maybe their pets just are a bit rowdy.

Edit:
Chestface Unit Naming: Glu, Klu, Vlu, Tlu, Nlu {see my next post}. Just so we have something to reference them with for commands in combat.
« Last Edit: September 15, 2013, 12:34:58 am by Nivim »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

BunnyBob77

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Re: [ISG] Spectros
« Reply #258 on: September 14, 2013, 06:22:28 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
+1

Gauge the intent of those grey humanoids - maybe their pets just are a bit rowdy. Should they also treat us or our Chestfaces hostile, consider them fair game.
Still, no hugging them just yet. ;3
+1
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Powder Miner

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Re: [ISG] Spectros
« Reply #259 on: September 14, 2013, 06:25:35 pm »

I vote we name them: Glue, Blob, Slime, Pool, and Richard Johnson.
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mastahcheese

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Re: [ISG] Spectros
« Reply #260 on: September 14, 2013, 08:47:06 pm »

I vote we name them: Glue, Blob, Slime, Pool, and Richard Johnson.
+1, then we need to get Grue, Plumber's Nightmare, The Thing, One Direction, and Sue.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Nivim

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Re: [ISG] Spectros
« Reply #261 on: September 15, 2013, 12:37:12 am »

I vote we name them: Glue, Blob, Slime, Pool, and Richard Johnson.
+1, then we need to get Grue, Plumber's Nightmare, The Thing, One Direction, and Sue.
"+1" Anti-boring and fulfills distinguishment requirement just as well.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Dexexe1234

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Re: [ISG] Spectros
« Reply #262 on: September 15, 2013, 12:52:43 am »

Sorry for slow updates. Real life getting in the way and such. I am doing my best.
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Nivim

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Re: [ISG] Spectros
« Reply #263 on: September 15, 2013, 01:06:21 am »

(For the quality, you're still much faster than most other illustrated adventures-- or for the speed, you're still much higher quality than most other illustrated adventures. You have something good going here; no need to rush it when you can just do it right as time allows. We'll still be around.)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

NES630

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Re: [ISG] Spectros
« Reply #264 on: September 15, 2013, 01:22:34 am »

(For the quality, you're still much faster than most other illustrated adventures-- or for the speed, you're still much higher quality than most other illustrated adventures. You have something good going here; no need to rush it when you can just do it right as time allows. We'll still be around.)

Keep the updates as stunning as they have been, and you need not worry about Spectros going away anytime soon.
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Angle

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Re: [ISG] Spectros
« Reply #265 on: September 15, 2013, 01:50:16 am »

Check the skill tree, and see if we can buy anything.
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flame99

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Re: [ISG] Spectros
« Reply #266 on: September 15, 2013, 03:20:13 am »

Sorry for slow updates. Real life getting in the way and such. I am doing my best.
Take your time, we can wait. You've recently been getting the updates ready pretty fast for the quality level anyways.
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #267 on: September 15, 2013, 12:10:36 pm »

Check the skill tree, and see if we can buy anything.
I think we need to be in a Root of Reality for that.
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BunnyBob77

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Re: [ISG] Spectros
« Reply #268 on: September 15, 2013, 02:03:12 pm »

Check the skill tree, and see if we can buy anything.
I think we need to be in a Root of Reality for that.
Besides, I think we just used up all of our reality by spawning those units.
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Dexexe1234

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Re: [ISG] Spectros
« Reply #269 on: September 17, 2013, 05:30:20 pm »

>:Name the others!



>:Check if any new options appeared.





« Last Edit: September 18, 2013, 12:32:46 pm by Dexexe1234 »
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