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Author Topic: [ISG] Spectros  (Read 51483 times)

kaian-a-coel

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Re: [ISG] Spectros
« Reply #240 on: September 12, 2013, 07:16:49 am »

Spawn a C and 5 Chestfaces.
Let's not flood dexexe with unit idea we won't use.
agree. Name the C Sludge.
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NES630

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Re: [ISG] Spectros
« Reply #241 on: September 12, 2013, 07:18:32 am »

Spawn a C and 5 Chestfaces.
Let's not flood dexexe with unit idea we won't use.
agree. Name the C Sludge.

No, only one chestface can bear that name. We are calling him Sludge Jr.
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #242 on: September 12, 2013, 01:03:12 pm »

Spawn three Chestfaces, one A and one B.
We only have ten upgrade points, and upgrading the spawning point may unlock new base units, so I think we should hold off spawning the expensive Cs.

Also, names. What do you guys think about these:
A -> Bog
B -> Gravel
C -> Sharpface
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Dexexe1234

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Re: [ISG] Spectros
« Reply #243 on: September 12, 2013, 04:06:55 pm »

>:Spawn a C and 5 Chestfaces.

















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mastahcheese

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Re: [ISG] Spectros
« Reply #244 on: September 12, 2013, 04:25:54 pm »

Awesome, head south
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FelixSparks

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Re: [ISG] Spectros
« Reply #245 on: September 12, 2013, 04:27:32 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #246 on: September 12, 2013, 04:38:02 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
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escaped lurker

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Re: [ISG] Spectros
« Reply #247 on: September 12, 2013, 04:52:58 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
+1

Gauge the intent of those grey humanoids - maybe their pets just are a bit rowdy. Should they also treat us or our Chestfaces hostile, consider them fair game.
Still, no hugging them just yet. ;3
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FelixSparks

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Re: [ISG] Spectros
« Reply #248 on: September 12, 2013, 04:54:22 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
+1

Gauge the intent of those grey humanoids - maybe their pets just are a bit rowdy. Should they also treat us or our Chestfaces hostile, consider them fair game.
Still, no hugging them just yet. ;3

I'd like to mention an observation I had. These things appear to be WHITE. The thing that attacked us was RED. We, and the Spawner we Captured are BLACK. It's possible that the teams are divided by color, and we changed from Blue to Black. I think these things are fair game, unless they start talking or running.
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NES630

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Re: [ISG] Spectros
« Reply #249 on: September 12, 2013, 05:19:59 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
+1

Gauge the intent of those grey humanoids - maybe their pets just are a bit rowdy. Should they also treat us or our Chestfaces hostile, consider them fair game.
Still, no hugging them just yet. ;3

I'd like to mention an observation I had. These things appear to be WHITE. The thing that attacked us was RED. We, and the Spawner we Captured are BLACK. It's possible that the teams are divided by color, and we changed from Blue to Black. I think these things are fair game, unless they start talking or running.

They are also fair game if they are intelligent but opposed to us anyways. Like, if they point out that we have basically joined the generic enemy faction.
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Harbingerjm

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Re: [ISG] Spectros
« Reply #250 on: September 12, 2013, 05:26:30 pm »

Check if any new options appeared because the Spawnner leveled up! Then, head south.
+1

Gauge the intent of those grey humanoids - maybe their pets just are a bit rowdy. Should they also treat us or our Chestfaces hostile, consider them fair game.
Still, no hugging them just yet. ;3

I'd like to mention an observation I had. These things appear to be WHITE. The thing that attacked us was RED. We, and the Spawner we Captured are BLACK. It's possible that the teams are divided by color, and we changed from Blue to Black. I think these things are fair game, unless they start talking or running.

They are also fair game if they are intelligent but opposed to us anyways. Like, if they point out that we have basically joined the generic enemy faction.
I would assume he meant talking in the diplomatic sense, not the capable of speech sense.
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Nivim

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Re: [ISG] Spectros
« Reply #251 on: September 12, 2013, 05:28:13 pm »

(This is what I get for falling asleep in the middle of finishing my internet things.)
I'd like to mention an observation I had. These things appear to be WHITE. The thing that attacked us was RED. We, and the Spawner we Captured are BLACK. It's possible that the teams are divided by color, and we changed from Blue to Black. I think these things are fair game, unless they start talking or running.
I don't think that's quite right; the tongue things were mostly light gray with orange tongues, the humanoids were mostly dark gray with orange eyes, the tentacle flier was light gray with slightly orange top, and the spawner was light gray (before we turned it). If the colors really do automatically mean allegiance to whichever forces, then we're working with mixed company, and "white" has a messenger in the form of the flier alerting who/what controls it about our taking the spawner, if they don't already know.
 Going by color, we should be able to ally with the humanoids, but we already hit then by accident and that might really matter.

 (I'm going to put some of my edit material here instead.)
Template Naming: A to Floorface, B to Jamface (I momentarily considered Pokerface, but that belongs to something much better), and C to Sharpface.
I would prefer to name the others after we see their exact stats.

Edit: I apparently completely missed something; we didn't actually save any of the other templates than Sharpface, did we?
 I also completely missed that eye colour could be a part of allegiance too; we and our units are dark-gray/black with blue eyes, but the light-gray and humanoid forces all have orange eyes.
« Last Edit: September 12, 2013, 05:38:21 pm by Nivim »
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kaian-a-coel

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Re: [ISG] Spectros
« Reply #252 on: September 12, 2013, 05:30:43 pm »

I feared at some point that we might have joined the "bad guys", but apparently we get to define the moral alignement of our faction, so it's fine.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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FelixSparks

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Re: [ISG] Spectros
« Reply #253 on: September 12, 2013, 05:47:37 pm »

I feared at some point that we might have joined the "bad guys", but apparently we get to define the moral alignement of our faction, so it's fine.

How would we even know what's good or bad at this point? That RED thing wiped out the Sludges without even a bat of an eye. If anyone's gonna be called out on being "Evil" it's that guy.
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kaian-a-coel

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Re: [ISG] Spectros
« Reply #254 on: September 12, 2013, 06:06:23 pm »

Hey, when treebeard wipes out orcs without even bating an eye, nobody calls him evil.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig
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