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Author Topic: [ISG] Spectros  (Read 51855 times)

FuzzyZergling

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Re: [ISG] Spectros
« Reply #435 on: October 05, 2013, 12:18:56 pm »

I would like to point out that we are in an area near opaque fog.
If we throw something, it may be lost.
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NES630

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Re: [ISG] Spectros
« Reply #436 on: October 05, 2013, 04:12:55 pm »

...the Needle isn't ranged. Fairly sure it isn't even meant to be used as a weapon. Sharpened sludge...I dunno. Possible, I suppose, but he still has the advantage in the air.
He's being carried away by a butterfly, which aren't exactly known for their sturdiness. Gravity will do a lot of the work for us, if we can just help it along a bit.

I dunno. I'm a strategy gamer, I like to pick and choose my battles, and right now, this doesn't seem like a battle we should choose. I'd rather try and unlock our subconscious(whatever that means) and get some more minions before we fight him. Preferably ones able to gang up on people. And lots of them.
I don't think it's a battle many, if any, of us wanted to choose. The problem is, the war chose us, and we either take a pre-emptive strike now or get blitzkrieged so hard it makes France laugh at us once this jerkface has recovered on his own terms. He knows what he's doing, he'll gain power faster than us, and he may spread word of our location among our other enemies, so we need to take him out now while we have as much of an advantage as we're ever likely to get.

I'm locking into some form of preemptive strikes, regardless of how it gets done. We cannot let the Azure Legion become aware of us, at least until we unlock our subconscious.
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Travisplo

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Re: [ISG] Spectros
« Reply #437 on: October 05, 2013, 06:02:51 pm »

Well, sludge don't breath.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Rolepgeek

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Re: [ISG] Spectros
« Reply #438 on: October 06, 2013, 02:49:00 pm »

Why do you think they use blitzkrieg tactics? Why do you think we'll be able to stop him? He'll gain power faster than us, because he knows what he's doing. And if we figure out what we're doing, since we have a base of operations, and moreover, can pick and choose our engagement area, since he'd have to kill us, not capture a place. Not only that, but we already have a central location where we can set up, while he'll have to travel and find a place/get help. Even if we fight him and don't lose, I doubt he'll die. I doubt we'd capture him. Particularly what with the part where he can fly away anytime he wants. In which case it will have been wasted, we may be injured, and he'll just hate us rather than 'whelp now we're enemies and you're a noob'
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Sincerely, Role P. Geek

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Travisplo

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Re: [ISG] Spectros
« Reply #439 on: October 06, 2013, 03:00:27 pm »

If we defeat him, we needle him. By the way he reacted, the needle doesn't need charged. Or, if it does, it doesn't look any different.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Rolepgeek

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Re: [ISG] Spectros
« Reply #440 on: October 06, 2013, 03:19:31 pm »

This is assuming we win and he doesn't needle us, of course. >.>
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Travisplo

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Re: [ISG] Spectros
« Reply #441 on: October 06, 2013, 03:29:48 pm »

Well, put the needle in a card.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Rolepgeek

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Re: [ISG] Spectros
« Reply #442 on: October 06, 2013, 03:52:30 pm »

Well, put the needle in a card.
How exactly? Every other time we put something in a card, it was when we first touched it. I think.
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Sincerely, Role P. Geek

Optimism is Painful.
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Travisplo

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Re: [ISG] Spectros
« Reply #443 on: October 06, 2013, 04:05:42 pm »

Well, we can try.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Dexexe1234

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Re: [ISG] Spectros
« Reply #444 on: October 07, 2013, 07:49:45 am »

>:Throw that needle at him!













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Tomcost

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Re: [ISG] Spectros
« Reply #445 on: October 07, 2013, 07:51:09 am »

And now we lost our probably best weapon.

FelixSparks

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Re: [ISG] Spectros
« Reply #446 on: October 07, 2013, 07:52:20 am »

Well. There goes that really powerful thing we picked up.....

Not your best move there.... Maybe you should try to see if you can figure out where it landed? It seems like a good tool.... Beyond that, you should probably get to building. Apparently, this guy and his alliance want your head, so let us make it rather difficult to take.
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freeformschooler

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Re: [ISG] Spectros
« Reply #447 on: October 07, 2013, 07:53:56 am »

I knew that would happen.
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Taricus

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Re: [ISG] Spectros
« Reply #448 on: October 07, 2013, 07:57:12 am »

Well, we have a way to decide where we go, throw the needle and follow it's path 'til we find where it landed. Takes the ambiguity out of it.

Gather the troops, then follow that needle!
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Travisplo

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Re: [ISG] Spectros
« Reply #449 on: October 07, 2013, 08:07:23 am »

Well, time for sharpened sludge!
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!
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