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Author Topic: [ISG] Spectros  (Read 50769 times)

Rolepgeek

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Re: [ISG] Spectros
« Reply #15 on: August 13, 2013, 04:27:14 pm »

See what happens if we drop the card onto the ground from army's length.
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Mesa

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Re: [ISG] Spectros
« Reply #16 on: August 13, 2013, 04:29:45 pm »

PTW
See what happens if we drop the card onto the ground from army's length.

What.
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Dermonster

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Re: [ISG] Spectros
« Reply #17 on: August 13, 2013, 04:30:36 pm »

We obviously must recruit a peoples milita to form the ultimate LADDER OF ARMED FORCES to test newtons theory.
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IronyOwl

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Re: [ISG] Spectros
« Reply #18 on: August 13, 2013, 04:35:13 pm »

Examine corpse looking things.

EXAMINE pole/sword/miscellanious bright blue elongated object. Also that axe tot he viewers northwest.
No touchy until we figure out what everything is. Or at least, no looting sprees until we're sure we won't just be converting everything to tiles we don't know what to do with.


PTW
See what happens if we drop the card onto the ground from army's length.

What.
I'll second this. Might be a way to turn cards back into plants. If so, that'd be handy knowledge.
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Rolepgeek

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Re: [ISG] Spectros
« Reply #19 on: August 13, 2013, 04:35:40 pm »

A piece of grass turned into a card. I want to see if it turns back into a piece of grass.
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escaped lurker

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Re: [ISG] Spectros
« Reply #20 on: August 13, 2013, 04:41:39 pm »

A piece of grass turned into a card. I want to see if it turns back into a piece of grass.
Good thinking, we should at least try to do so. Also, taking a look at those corpses - without touching - sounds good too.
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flame99

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Re: [ISG] Spectros
« Reply #21 on: August 13, 2013, 07:04:08 pm »

Good thinking, we should at least try to do so. Also, taking a look at those corpses - without touching - sounds good too.
+1
Also +1 to dropping the plant-card at army's length.
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OREOSOME

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Re: [ISG] Spectros
« Reply #22 on: August 13, 2013, 07:08:11 pm »

PTW.
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FuzzyZergling

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Re: [ISG] Spectros
« Reply #23 on: August 13, 2013, 07:19:59 pm »

Drop the card to see if it turns back into grass.
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Dexexe1234

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Re: [ISG] Spectros
« Reply #24 on: August 14, 2013, 12:54:20 pm »

>:Drop the card to see if it turns back into grass.











>:Examine corpse looking things.



>:Take bright blue elongated object.



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Dermonster

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Re: [ISG] Spectros
« Reply #25 on: August 14, 2013, 12:56:53 pm »

No, doofus, the one in the lower right corner of the screen.

Also the Axe.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Burkhart

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Re: [ISG] Spectros
« Reply #26 on: August 14, 2013, 12:59:17 pm »

Examine blue pole in the lower right.

Well, one use for being able to move stuff like that would be easy base building.
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freeformschooler

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Re: [ISG] Spectros
« Reply #27 on: August 14, 2013, 01:05:49 pm »

Also the Axe.

Plus One. I want to see if it turns into a card or not.
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flame99

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Re: [ISG] Spectros
« Reply #28 on: August 14, 2013, 01:15:47 pm »

Captchalogue Identify the tentacle thingy in the upper-right.
Also +1 to everything else.
« Last Edit: August 14, 2013, 01:36:58 pm by flameboy99 »
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Urist Mc Dwarf

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Re: [ISG] Spectros
« Reply #29 on: August 14, 2013, 01:28:35 pm »

+1 to everything
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