Kyle Johnson:
Bonuses: Blacksmith,
Innate SystemsMisercorde: Tangible [Energy], generates a sharp blade out of distortions, the weighted knife only is active for a short period of time but can pierce armor to a degree and can be rather dangerous to an unaware or vulnerable foe. Normally, that is. A few of Kyle's clients have been Dragoons and through inspection of their armor units he has learned how to replicate their armor's signature enchantment. When Kyle uses this spell, a weighted longsword manifests in lieu of a knife. Not the most useful spell for a civilian, but at least he doesn't need to by kitchen knives.
Puppet String: Tangible [Energy/Device], attaches strings of energy to inactive sets of armor or constructs, it allows the linked sets to be summoned and allows a degree of control over the set, though due to the nature of the spell, fine control is pretty much impossible.
Lockdown: Recurrent [N/A], a high cool-down spell that uncontrollably amplifies the projectile countermeasure shielding of the user. The projectile deceleration field becomes so powerful that it covers a large area and decelerates everything to the point of immobilization. The intensity and range increases as time elapses, thus by the time the spell ends, it has become so powerful and unstable that it launches away everything within range. The range and knockback varies with the input magic and the strength of the enchantment.
Reactive Armor: Tangible [Device], enchants an entity capable of holding spells temporarily. Provides the enchanted entity with single use reactive armor which detonates with a spray of shrapnel to mitigate damage and damaging what would have otherwise harmed the user.
Uriana Relota:
Bonuses: Alchemist,
TraderManifest Enchantment: Tangible (Alchemy), physically consolidates an enchantment into a either a powder, fluid or mist. The resultant alchemical substance can be used to transfer the enchantment with something else or indiscriminately dispose of it if it isn't suitable for the intended purpose.
Reductionism: Tangible [Alchemy], a relatively simple spell that allows the user to separate and target specific enchantments in a magically enhanced entities in order to make replication and modification easier. Rather impractical for use on more advanced enchantments due to the sheer complexity. However, Uriana's ability allows how to understand how these individual parts interact with each other, hence the difficulty of using this spell on more complex enchantments is only marginally incremented.
Solidify: Tangible [Alchemy], an advanced spell used for the direct fabrication of rudimentary objects out of solutions, mixtures and other non-solid compositions. Primarily used by alchemists to stop or modulate volatile reactions that may occur.
Maxwell's Demon: Theurgy/Ethereal [Merrinae/Cycle], entropy is rapidly reversed in an area, violating the Second Law of Thermodynamics. Spirits are used as mediators for this process and fired at the targeted object. The affected region is superheated while surrounding areas drop to absolute zero. A costly and incredibly dangerous spell, almost only ever used for military purposes. Uriana was able to infer the specifications when she was decommissioning and recycling a malformed rectifier unit that was intended for use Bishop-calss constructs, said unit was what such constructs utilized to maintain their own variation of the spell for extended periods of time.
Laurence Hunter:
Bonuses: Mercenary,
LupineFlowing Blade: Ethereal [Cycle], gathers spirits and sends them into the afterlife while inserting spirits into the world at the same rate thus forming a cyclic blade comprised of souls and distortions. Rapidly hits for low amounts of individual damage while inflicting a continuous low-cost. Can be used stealthily due to it's lack of light or sound emissions.
Toxic: Tangible [Alchemy], Enchants a weapon or projectile for one strike. The enchanted strike will poison the opponent. It is completely stealthy but only works against humans.
Soul Tempest: Theurgy/Ethereal [Sumizome/Death], a sudden surge of pink cherry blossom petals explode into an area and rapidly turn ink black, obscuring vision. The razor-sharp petals are actually physical manifestations of the border of life and act as phylacteries and will destabilize, resulting in detonation when the spell ends. The continuous damage and detonation damage increases with the amount of casualties that occur during the spell.
Hundred Cherry Blossoms: Theurgy/Tangible [Sumizome/Alchemy] a countermeasure that generates a small torrent of cherry blossom petals that fly in holding patterns around enemies. The petals reduce enemy accuracy and fly at any hostile that attempts to attack, the petals force enemy position to be certain, distorting reality to allow Heisenberg's Uncertainty Principle to make the velocity of their component particles uncertain thus tearing at them on a subatomic level.
Harkus Salem:
Bonuses: Dungeoneer,
EchosightPivot: Tangible [Device], Significantly damaged or vulnerable constructs can be disabled to allow access to nearby constructs. Those constructs can then have their systems scrambled [change task/shut down/blinded/overloaded] for a very short period of time repeatedly. This costs magic for each disruption.
Implosion: Recurrent [N/A], fires a slow-moving, sphere that follows the most intense magical signal available near it's trajectory. Nearby spells gravitate towards the spell, lower velocity spells will out right orbit it. Upon impact, the sphere implodes dragging even more spells to it's point of impact. It's often used when dungeoneering to redirect magical traps plus it's occasionally used to stave off sanis.
Dash: Theurgy [Merrinae], uses temporal and spatial distortion to move the caster quickly and selectively manipulate distance to avoid hazards. Threats in the nearby area become slowed and the caster moves quickly in the desired direction, the G-forces and friction caused by the acceleration are negated. The caster can squeeze through gaps and avoid things that they normally cannot as the spatial distortion will increase distance between the user and the threat and slow down the hazard thus allowing them to move past the hazard. The dash velocity varies with magic input.
Delusional Phantasmagoria: Ethereal [Life]. Creates a phantasmagorical projection upon the border of life itself. Anything that hits the projection will activate it, summoning a manifestation of the border of life to retaliate. Although it is usually used as a costly military grade spell that is only triggered by lethal force, Harkus has managed to create his own version for dungeoneering. Unless set otherwise, this spell is far cheaper and significantly more sensitive, the etheral construct will retaliate via a light slap to whatever triggers it.
Clair Black:
Bonuses: Journalist,
InfiltratorNeural Intrusion: Theurgy [Sumizome], accesses the target's mind and extracts information. A certain degree of focus is required to use this spell and reduce the amount of corruption it causes. Corruption to memory is similar to data corruption, it results in distorted or false memories being extracted, plus it makes the intrusion more likely to be detected. The longer the spell is prepared for, the higher the degree of accuracy, it may be used on a whim but it is far more likely to extract irrelevant information or basic instinctual drives.
Flatline: Recurrent [N/A], a powerful, high-cost spell. Upon activation, all distortions in the area are neutralized. This results in all spells and enchantments becoming inactive for a split second. Armor and weapons suddenly become heavy and spells will fizzle out of existence. A rather unconventional spell reverse engineered by Clair from the protective systems of airship units.
Low Frequency Pulse: Recurrent [N/A], fires a semi-directed pulse that over-amplifies the strength of extremely weak distortion sources i.e. neuro-electric signals and currents in microprocessors. Upon impact, short ranged pulses of similar type are emitted from the impact zone, temporarily causing fluctuations. Can be used to force open some locks as their locking mechanisms may cycle open during the interference.
Micro Time Stop: Theurgy [Merrinae], a small projectile is fired, upon impact, an extremely small area(less than the size of a person and only slightly larger than the projectile) has time stopped. Repeated applications of physical force build up on the object. When time resumes, the sum of all the form placed on it is enacted.