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Author Topic: TA Mission 2 - Or, How I learned to stop worrying and NEVER FUCK WITH EVA  (Read 79761 times)

mcclay

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1140 on: September 02, 2013, 07:37:11 pm »

[72+18] Isaac barely dodges the bullets, but he.. [49+50+10+5] creates MANY spikes in the floor and walls of the spire. Not big ones, per say, but decent sized ones.
You can hear curses coming from the spire.

((Dex roll?))
((Yea, or END.))
((END would be if they're trying to tank it, by the way.))

[94+100]. which is more than 180. COUNTER.

[92+100+100]
Counter? what?
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Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1141 on: September 02, 2013, 07:39:16 pm »

Isaac.. [78+51+10+5] expands all the spikes to a much larger diameter!
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mcclay

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1142 on: September 02, 2013, 07:40:42 pm »

Isaac.. [78+51+10+5] expands all the spikes to a much larger diameter!
More cursing and some screams of "FIND THAT FUCK!"
[100] avoid bullets
((I'll be gone for awhile, don't make 21 pages in my abscence))
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Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1143 on: September 02, 2013, 07:42:35 pm »

[81+19+10] Isaac dodges easily!
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1144 on: September 02, 2013, 07:42:40 pm »

Mike tries to dodge
[72+10+20]
Mike just barely misses the bullets, but one scrapes his armor and makes sparks
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Twi

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1145 on: September 02, 2013, 07:43:17 pm »

[84+25] Miko dodges too!~
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SOLDIER First

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1146 on: September 02, 2013, 07:43:45 pm »

I don't really know what happens to Wolf.
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ragnarok97071

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1147 on: September 02, 2013, 07:43:57 pm »

[72+18] Isaac barely dodges the bullets, but he.. [49+50+10+5] creates MANY spikes in the floor and walls of the spire. Not big ones, per say, but decent sized ones.
You can hear curses coming from the spire.

((Dex roll?))
((Yea, or END.))
((END would be if they're trying to tank it, by the way.))

[94+100]. which is more than 180. COUNTER.

[92+100+100]
Counter? what?
((Just like with normal rolls, doubling the DC causes a critical. In the case of a dodge roll, that is a counterattack.))
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Xantalos

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1148 on: September 02, 2013, 07:45:20 pm »

(40+19)

Darnos gets shot a bunch.
He scrambles over to the others.
If someone could get me patched up that would be optimal, he says, looking like Swiss cheese.
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Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1149 on: September 02, 2013, 07:46:19 pm »

[83+51+1] Isaac projects covers over Darnos's skin that stops the blood from escaping.
"Stay low, and prevent from blowing things up again."
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Twi

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1150 on: September 02, 2013, 07:47:44 pm »

Miko does for Darnos what she did for Lyle.
(95+ 31+ 10+ 5+6)

Well....That worked well. Darnos now may or may not have steel patches of skin, since I'm not sure what the DC would be.
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1151 on: September 02, 2013, 07:49:07 pm »

(( have to leave. Bye ))
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SOLDIER First

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1152 on: September 02, 2013, 07:57:23 pm »

Wolf continues being unconscious, I guess.
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GreatWyrmGold

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1153 on: September 02, 2013, 09:23:14 pm »

Angel silently follows the group, taking a rifle longer than she is tall without complaint (though not without instability). Then...

"Roight, we need to go down this 'vator to get to the jumpers. Any last questions before we get out in the Desolation should probably be asked now. I would suggest making peace with whatever god you worship because you may die. Corporal James will show you how to reload and unjam your rifle if needed."
Angel busts into tears. She calms down a little after a few minutes, but keeps sobbing continuously even as she enters the crag jumper. She stops once they get started, but that's mostly because she's too busy holding on in sheer terror.

His joke is cut short as a bullet goes through his neck, tossing him against the Crag Jumper, blood spraying wildly. The Card Soldier shot through the shoulder, blood spraying all over Dranos. CJ3's machine gun opens fire too late as he shot in the stomach and falls to the ground.
Angel screams.

Quote
[80 END] To not get shot.
[97+Who cares] Angel doesn't even get blood on her armor.

The Crawler's explode in a rain of shrapnel and fire. Oh wait, its a rain of shrapnel and fire right next to you.
[120] to avoid shrapnel and fire
[50] to avoid bullets.
((If this is for everyone:))
[18+ARGH!+10] Angel gets hit with the hot shrapnel unless she has a DEX/AGI higher than twice her highest stat. Which sucks.
...Total 47.
[80+21+10] The bullets and blood from bullets continue to miss Angel, though. So she only has one wound to worry about. None if that was only for Darnos the Crawler-Exploder.
She is screaming. She is screaming in her throat and in her mind, trying to contact Yellow and the thing Victoria gave her, contacting Selina and Victoria in the process. With screaming.
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RangerCado

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1154 on: September 02, 2013, 09:26:15 pm »

<Calm down Angel! You have to stay focused! Remember the healing powder Selina gave you! take a pinch and sprinkle it over each wound. YOU WILL BE OKAY!> Yellow sends Angel a sense of calm and focus, hoping to keep her okay.

((I did state that Selina gave a couple pouches of healing powder to everyone))
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