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Author Topic: TA Mission 2 - Or, How I learned to stop worrying and NEVER FUCK WITH EVA  (Read 81952 times)

Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1095 on: September 02, 2013, 07:09:16 pm »

[93+19+10] Isaac dodges the machine gun fire
((Wait, so is this place not magic proof?))
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mcclay

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1096 on: September 02, 2013, 07:09:34 pm »

Isaac:
You manage to dodge under the side of the Crag Jumper and return fire. You get a lucky shot and manage to shoot of one the...legs? of their almost centipede like machine. However you attract their heavy machine gun fire. (all occupants of CJ2 need to make a [120] check to avoid fire)

Medea:
You manage to duck behind Angerus and shoot one of them off the side of a spire. The rest on that spire seem to be hiding behind sandbags and rock formations.

Darnos:
You get your ass back into the Crag Jumper and shoot on the Crawler cultists as you zoom past.


Mike:
You jump back in and fire at your teammates.
"CJ3, cut that fookin shit!"

Wolf:
You are surprised by the fire and get shot. a lot. The occupants of CJ1 get sprayed with blood and viscera as you are hit in the jaw, left arm and side. You have two posts to get that shit under control until you die.

Miko:
Using Angerus as cover you manage to blast a couple cultists out in the open on the spire.

Angerus shoots a few as bullets ping off his armor
"FUCK!"
((HOPEY SHIT LET ME POST!))
When I put that Mike shoots at the Crag Jumpers, I got them mixed up with the Crawlers OK?
((Its funny this way.))

((What're the rules for magic fuckeryon missions?))
((What cho talkin bout Willis?))

[93+19+10] Isaac dodges the machine gun fire
((Wait, so is this place not magic proof?))
((Yep))
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IamanElfCollaborator

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1097 on: September 02, 2013, 07:10:01 pm »

((DAMMIT.
*uses all probability fuckery possible on SB*
Lyle will LIVE goddammit!))

ragnarok97071

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1098 on: September 02, 2013, 07:10:10 pm »

((What're the rules for magic fuckeryon missions?))

((d100+Mag+Combat/Support or d100+SPI+Support, depending.))
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Xantalos

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1099 on: September 02, 2013, 07:10:55 pm »

((Is magic free form here or are there rules for using it to fuck enemies up?))

((What're the rules for magic fuckeryon missions?))

((d100+Mag+Combat/Support or d100+SPI+Support, depending.))
((Ah. Wait, combat/support?))
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1100 on: September 02, 2013, 07:11:45 pm »

[37+10+14]
Mike gets a BULLET TO THE KNEE
[76+10+15]
Mike gives a BULLET TO THE KNEE
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Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1101 on: September 02, 2013, 07:12:03 pm »

Isaac focuses and.. ((OH SHIT)) [99+49+15 (since +10 bonus and +5 combat.)] A giant spike projection erupts out of the ground and pierces the Cultist's vehicle thing.
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IamanElfCollaborator

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1102 on: September 02, 2013, 07:13:05 pm »

Medea, seeing this, decides to do the same.
[[87+24+10+1]] One of the Crawlers has a gravity well spawn inside it spontaneously. Cue it being crushed inwards.

Xantalos

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1103 on: September 02, 2013, 07:14:40 pm »

Darnos, seeing an opportunity with Isaac's spike thing, waves his hand.
(100+28+5)
(ohshit)
The spike explodes in a massive rain of shrapnel cascading to the whole battlefield at high velocity.
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mcclay

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1104 on: September 02, 2013, 07:14:58 pm »

(Right, who failed the dodge checks, anyone?)
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1105 on: September 02, 2013, 07:15:06 pm »

Mike gets a funny idea and focuses
[98+10+15]
A safe appears in the air, falls, and crushes 2 Crawlers
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Twi

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1106 on: September 02, 2013, 07:16:38 pm »

Miko decides to fix Wolf.
[85+5 Support + 10 trance + 29 mag +6 conjuration)
...She bandages/clots it with steel, basically. It's heavy, but apparently it works, and possibly results in some very unusual chemical bonds.

(( :v Not sure if right. But blah~))
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1107 on: September 02, 2013, 07:17:44 pm »

Mike tries to help Wolf
[22+10+15]
The bullet disappears so no serious infection sets in.
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Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1108 on: September 02, 2013, 07:18:20 pm »

((Btw, MW, Basic magic has to have at least 70 for it to work. So that roll failed.))
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mcclay

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1109 on: September 02, 2013, 07:18:32 pm »

Mike gets a funny idea and focuses
[98+10+15]
A safe appears in the air, falls, and crushes 2 Crawlers
[130 roll to avoid throwing up]

The Crawler's explode in a rain of shrapnel and fire. Oh wait, its a rain of shrapnel and fire right next to you.
[120] to avoid shrapnel and fire
[50] to avoid bullets.
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